在C#中使用全局鼠标、键盘Hook

  今天,有个同事问我,怎样在C#中使用全局钩子?以前写的全局钩子都是用unmanaged C或C++写个DLL来实现,可大家都知道,C#是基于.Net Framework的,是managed,怎么实现全局钩子呢?于是开始到网上搜索,好不容易找到一篇,318804 - HOW TO: Set a Windows Hook in Visual C# .NET,里面详细的说明了如何使用鼠标钩子捕获鼠标的移动等,可是,它只能在Application里起作用,出了Application就没用了,就是说它还是没有实现全局钩子,而且文章结尾处说:“Global Hooks are not supported in the .NET Framework...”,这可怎么办呢?

  别担心,办法总是有的,经过一番摸索以后,发现WH_KEYBORAD_LL和WH_MOUSE_LL这两个low-level的hook可以被安装成全局的,这就好办了,我们不妨用这两个low-level的hook替换掉WH_KEYBORAD和WH_MOUSE,于是开始测试。结果成功了,在C#里实现了全局钩子。

  我们来看一下主要代码段。示例源码下载地址请访问我的网站:http://www.vczx.com/article/show.php?id=1672

  首先倒入所需要的windows函数,主要有三个,SetWindowsHookEX用来安装钩子,UnhookWindowsHookEX用来卸载钩子以及CallNextHookEX用来将hook信息传递到链表中下一个hook处理过程。

[DllImport("user32.dll", CharSet = CharSet.Auto,
           CallingConvention 
= CallingConvention.StdCall, SetLastError = true)]
        
private static extern int SetWindowsHookEx(
            
int idHook,
            HookProc lpfn,
            IntPtr hMod,
            
int dwThreadId);

[DllImport(
"user32.dll", CharSet = CharSet.Auto,
            CallingConvention 
= CallingConvention.StdCall, SetLastError = true)]
        
private static extern int UnhookWindowsHookEx(int idHook);

[DllImport(
"user32.dll", CharSet = CharSet.Auto,
             CallingConvention 
= CallingConvention.StdCall)]
        
private static extern int CallNextHookEx(
            
int idHook,
            
int nCode,
            
int wParam,
            IntPtr lParam);

  下面是有关这两个low-level hook在Winuser.h中的定义:

/// <summary>
        
/// Windows NT/2000/XP: Installs a hook procedure that monitors low-level mouse input events.
        
/// </summary> 

        private const int WH_MOUSE_LL       = 14;
        
/// <summary>
        
/// Windows NT/2000/XP: Installs a hook procedure that monitors low-level keyboard  input events.
        
/// </summary> 

        private const int WH_KEYBOARD_LL    = 13;

  在安装全局钩子的时候,我们就要做替换了,将WH_MOUSE和WH_KEYBORAD分别换成WH_MOUSE_LL和WH_KEYBORAD_LL:

//install hook
                hMouseHook = SetWindowsHookEx(
                    WH_MOUSE_LL, 
//原来是WH_MOUSE
                    MouseHookProcedure,
                    Marshal.GetHINSTANCE(
                        Assembly.GetExecutingAssembly().GetModules()[
0]),
                    
0);

//install hook
                hKeyboardHook = SetWindowsHookEx(
                    WH_KEYBOARD_LL, 
//原来是WH_KEYBORAD
                    KeyboardHookProcedure,
                    Marshal.GetHINSTANCE(
                    Assembly.GetExecutingAssembly().GetModules()[
0]),
                    
0);
 
  这样替换了之后,我们就可以实现全局钩子了,而且,不需要写DLL。看一下程序运行情况:



  下面是关于鼠标和键盘的两个Callback函数:

private int MouseHookProc(int nCode, int wParam, IntPtr lParam)
        
{
            
// if ok and someone listens to our events
            if ((nCode >= 0&& (OnMouseActivity != null))
            
{
                
//Marshall the data from callback.
                MouseLLHookStruct mouseHookStruct = (MouseLLHookStruct)Marshal.PtrToStructure(lParam, typeof(MouseLLHookStruct));

                
//detect button clicked
                MouseButtons button = MouseButtons.None;
                
short mouseDelta = 0;
                
switch (wParam)
                
{
                    
case WM_LBUTTONDOWN:
                        
//case WM_LBUTTONUP: 
                        
//case WM_LBUTTONDBLCLK: 
                        button = MouseButtons.Left;
                        
break;
                    
case WM_RBUTTONDOWN:
                        
//case WM_RBUTTONUP: 
                        
//case WM_RBUTTONDBLCLK: 
                        button = MouseButtons.Right;
                        
break;
                    
case WM_MOUSEWHEEL:
                        
//If the message is WM_MOUSEWHEEL, the high-order word of mouseData member is the wheel delta. 
                        
//One wheel click is defined as WHEEL_DELTA, which is 120. 
                        
//(value >> 16) & 0xffff; retrieves the high-order word from the given 32-bit value
                        mouseDelta = (short)((mouseHookStruct.mouseData >> 16& 0xffff);
                        
//TODO: X BUTTONS (I havent them so was unable to test)
                        
//If the message is WM_XBUTTONDOWN, WM_XBUTTONUP, WM_XBUTTONDBLCLK, WM_NCXBUTTONDOWN, WM_NCXBUTTONUP, 
                        
//or WM_NCXBUTTONDBLCLK, the high-order word specifies which X button was pressed or released, 
                        
//and the low-order word is reserved. This value can be one or more of the following values. 
                        
//Otherwise, mouseData is not used. 
                        break;
                }


                
//double clicks
                int clickCount = 0;
                
if (button != MouseButtons.None)
                    
if (wParam == WM_LBUTTONDBLCLK || wParam == WM_RBUTTONDBLCLK) clickCount = 2;
                    
else clickCount = 1;

                
//generate event 
                 MouseEventArgs e = new MouseEventArgs(
                                                    button,
                                                    clickCount,
                                                    mouseHookStruct.pt.x,
                                                    mouseHookStruct.pt.y,
                                                    mouseDelta);
                
//raise it
                OnMouseActivity(this, e);
            }

            
//call next hook
            return CallNextHookEx(hMouseHook, nCode, wParam, lParam);
        }

 
private int KeyboardHookProc(int nCode, Int32 wParam, IntPtr lParam)
        
{
            
//indicates if any of underlaing events set e.Handled flag
            bool handled = false;
            
//it was ok and someone listens to events
            if ((nCode >= 0&& (KeyDown != null || KeyUp != null || KeyPress != null))
            
{
                
//read structure KeyboardHookStruct at lParam
                KeyboardHookStruct MyKeyboardHookStruct = (KeyboardHookStruct)Marshal.PtrToStructure(lParam, typeof(KeyboardHookStruct));
                
//raise KeyDown
                if (KeyDown != null && (wParam == WM_KEYDOWN || wParam == WM_SYSKEYDOWN))
                
{
                    Keys keyData 
= (Keys)MyKeyboardHookStruct.vkCode;
                    KeyEventArgs e 
= new KeyEventArgs(keyData);
                    KeyDown(
this, e);
                    handled 
= handled || e.Handled;
                }


                
// raise KeyPress
                if (KeyPress != null && wParam == WM_KEYDOWN)
                
{
                    
bool isDownShift = ((GetKeyState(VK_SHIFT) & 0x80== 0x80 ? true : false);
                    
bool isDownCapslock = (GetKeyState(VK_CAPITAL) != 0 ? true : false);

                    
byte[] keyState = new byte[256];
                    GetKeyboardState(keyState);
                    
byte[] inBuffer = new byte[2];
                    
if (ToAscii(MyKeyboardHookStruct.vkCode,
                              MyKeyboardHookStruct.scanCode,
                              keyState,
                              inBuffer,
                              MyKeyboardHookStruct.flags) 
== 1)
                    
{
                        
char key = (char)inBuffer[0];
                        
if ((isDownCapslock ^ isDownShift) && Char.IsLetter(key)) key = Char.ToUpper(key);
                        KeyPressEventArgs e 
= new KeyPressEventArgs(key);
                        KeyPress(
this, e);
                        handled 
= handled || e.Handled;
                    }

                }


                
// raise KeyUp
                if (KeyUp != null && (wParam == WM_KEYUP || wParam == WM_SYSKEYUP))
                
{
                    Keys keyData 
= (Keys)MyKeyboardHookStruct.vkCode;
                    KeyEventArgs e 
= new KeyEventArgs(keyData);
                    KeyUp(
this, e);
                    handled 
= handled || e.Handled;
                }


            }


            
//if event handled in application do not handoff to other listeners
            if (handled)
                
return 1;
            
else
                
return CallNextHookEx(hKeyboardHook, nCode, wParam, lParam);
        }

参考资料:MSDN

 

 

出处:http://www.cnblogs.com/michaelxu/archive/2006/09/22/511557.html

===========================================================

贴一个比较全的代码:

using System;
using System.Runtime.InteropServices;
using System.Reflection;
using System.Threading;
using System.Windows.Forms;
using System.ComponentModel;

namespace gma.System.Windows
{
    /// <summary>
    /// This class allows you to tap keyboard and mouse and / or to detect their activity even when an 
    /// application runes in background or does not have any user interface at all. This class raises 
    /// common .NET events with KeyEventArgs and MouseEventArgs so you can easily retrieve any information you need.
    /// </summary>
    public class UserActivityHook
    {
        #region Windows structure definitions

        /// <summary>
        /// The POINT structure defines the x- and y- coordinates of a point. 
        /// </summary>
        /// <remarks>
        /// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/gdi/rectangl_0tiq.asp
        /// </remarks>
        [StructLayout(LayoutKind.Sequential)]
        private class POINT
        {
            /// <summary>
            /// Specifies the x-coordinate of the point. 
            /// </summary>
            public int x;
            /// <summary>
            /// Specifies the y-coordinate of the point. 
            /// </summary>
            public int y;
        }

        /// <summary>
        /// The MOUSEHOOKSTRUCT structure contains information about a mouse event passed to a WH_MOUSE hook procedure, MouseProc. 
        /// </summary>
        /// <remarks>
        /// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winui/winui/windowsuserinterface/windowing/hooks/hookreference/hookstructures/cwpstruct.asp
        /// </remarks>
        [StructLayout(LayoutKind.Sequential)]
        private class MouseHookStruct
        {
            /// <summary>
            /// Specifies a POINT structure that contains the x- and y-coordinates of the cursor, in screen coordinates. 
            /// </summary>
            public POINT pt;
            /// <summary>
            /// Handle to the window that will receive the mouse message corresponding to the mouse event. 
            /// </summary>
            public int hwnd;
            /// <summary>
            /// Specifies the hit-test value. For a list of hit-test values, see the description of the WM_NCHITTEST message. 
            /// </summary>
            public int wHitTestCode;
            /// <summary>
            /// Specifies extra information associated with the message. 
            /// </summary>
            public int dwExtraInfo;
        }

        /// <summary>
        /// The MSLLHOOKSTRUCT structure contains information about a low-level keyboard input event. 
        /// </summary>
        [StructLayout(LayoutKind.Sequential)]
        private class MouseLLHookStruct
        {
            /// <summary>
            /// Specifies a POINT structure that contains the x- and y-coordinates of the cursor, in screen coordinates. 
            /// </summary>
            public POINT pt;
            /// <summary>
            /// If the message is WM_MOUSEWHEEL, the high-order word of this member is the wheel delta. 
            /// The low-order word is reserved. A positive value indicates that the wheel was rotated forward, 
            /// away from the user; a negative value indicates that the wheel was rotated backward, toward the user. 
            /// One wheel click is defined as WHEEL_DELTA, which is 120. 
            ///If the message is WM_XBUTTONDOWN, WM_XBUTTONUP, WM_XBUTTONDBLCLK, WM_NCXBUTTONDOWN, WM_NCXBUTTONUP,
            /// or WM_NCXBUTTONDBLCLK, the high-order word specifies which X button was pressed or released, 
            /// and the low-order word is reserved. This value can be one or more of the following values. Otherwise, mouseData is not used. 
            ///XBUTTON1
            ///The first X button was pressed or released.
            ///XBUTTON2
            ///The second X button was pressed or released.
            /// </summary>
            public int mouseData;
            /// <summary>
            /// Specifies the event-injected flag. An application can use the following value to test the mouse flags. Value Purpose 
            ///LLMHF_INJECTED Test the event-injected flag.  
            ///0
            ///Specifies whether the event was injected. The value is 1 if the event was injected; otherwise, it is 0.
            ///1-15
            ///Reserved.
            /// </summary>
            public int flags;
            /// <summary>
            /// Specifies the time stamp for this message.
            /// </summary>
            public int time;
            /// <summary>
            /// Specifies extra information associated with the message. 
            /// </summary>
            public int dwExtraInfo;
        }


        /// <summary>
        /// The KBDLLHOOKSTRUCT structure contains information about a low-level keyboard input event. 
        /// </summary>
        /// <remarks>
        /// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winui/winui/windowsuserinterface/windowing/hooks/hookreference/hookstructures/cwpstruct.asp
        /// </remarks>
        [StructLayout(LayoutKind.Sequential)]
        private class KeyboardHookStruct
        {
            /// <summary>
            /// Specifies a virtual-key code. The code must be a value in the range 1 to 254. 
            /// </summary>
            public int vkCode;
            /// <summary>
            /// Specifies a hardware scan code for the key. 
            /// </summary>
            public int scanCode;
            /// <summary>
            /// Specifies the extended-key flag, event-injected flag, context code, and transition-state flag.
            /// </summary>
            public int flags;
            /// <summary>
            /// Specifies the time stamp for this message.
            /// </summary>
            public int time;
            /// <summary>
            /// Specifies extra information associated with the message. 
            /// </summary>
            public int dwExtraInfo;
        }
        #endregion

        #region Windows function imports
        /// <summary>
        /// The SetWindowsHookEx function installs an application-defined hook procedure into a hook chain. 
        /// You would install a hook procedure to monitor the system for certain types of events. These events 
        /// are associated either with a specific thread or with all threads in the same desktop as the calling thread. 
        /// </summary>
        /// <param name="idHook">
        /// [in] Specifies the type of hook procedure to be installed. This parameter can be one of the following values.
        /// </param>
        /// <param name="lpfn">
        /// [in] Pointer to the hook procedure. If the dwThreadId parameter is zero or specifies the identifier of a 
        /// thread created by a different process, the lpfn parameter must point to a hook procedure in a dynamic-link 
        /// library (DLL). Otherwise, lpfn can point to a hook procedure in the code associated with the current process.
        /// </param>
        /// <param name="hMod">
        /// [in] Handle to the DLL containing the hook procedure pointed to by the lpfn parameter. 
        /// The hMod parameter must be set to NULL if the dwThreadId parameter specifies a thread created by 
        /// the current process and if the hook procedure is within the code associated with the current process. 
        /// </param>
        /// <param name="dwThreadId">
        /// [in] Specifies the identifier of the thread with which the hook procedure is to be associated. 
        /// If this parameter is zero, the hook procedure is associated with all existing threads running in the 
        /// same desktop as the calling thread. 
        /// </param>
        /// <returns>
        /// If the function succeeds, the return value is the handle to the hook procedure.
        /// If the function fails, the return value is NULL. To get extended error information, call GetLastError.
        /// </returns>
        /// <remarks>
        /// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winui/winui/windowsuserinterface/windowing/hooks/hookreference/hookfunctions/setwindowshookex.asp
        /// </remarks>
        [DllImport("user32.dll", CharSet = CharSet.Auto,
           CallingConvention = CallingConvention.StdCall, SetLastError = true)]
        private static extern int SetWindowsHookEx(
            int idHook,
            HookProc lpfn,
            IntPtr hMod,
            int dwThreadId);

        /// <summary>
        /// The UnhookWindowsHookEx function removes a hook procedure installed in a hook chain by the SetWindowsHookEx function. 
        /// </summary>
        /// <param name="idHook">
        /// [in] Handle to the hook to be removed. This parameter is a hook handle obtained by a previous call to SetWindowsHookEx. 
        /// </param>
        /// <returns>
        /// If the function succeeds, the return value is nonzero.
        /// If the function fails, the return value is zero. To get extended error information, call GetLastError.
        /// </returns>
        /// <remarks>
        /// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winui/winui/windowsuserinterface/windowing/hooks/hookreference/hookfunctions/setwindowshookex.asp
        /// </remarks>
        [DllImport("user32.dll", CharSet = CharSet.Auto,
            CallingConvention = CallingConvention.StdCall, SetLastError = true)]
        private static extern int UnhookWindowsHookEx(int idHook);

        /// <summary>
        /// The CallNextHookEx function passes the hook information to the next hook procedure in the current hook chain. 
        /// A hook procedure can call this function either before or after processing the hook information. 
        /// </summary>
        /// <param name="idHook">Ignored.</param>
        /// <param name="nCode">
        /// [in] Specifies the hook code passed to the current hook procedure. 
        /// The next hook procedure uses this code to determine how to process the hook information.
        /// </param>
        /// <param name="wParam">
        /// [in] Specifies the wParam value passed to the current hook procedure. 
        /// The meaning of this parameter depends on the type of hook associated with the current hook chain. 
        /// </param>
        /// <param name="lParam">
        /// [in] Specifies the lParam value passed to the current hook procedure. 
        /// The meaning of this parameter depends on the type of hook associated with the current hook chain. 
        /// </param>
        /// <returns>
        /// This value is returned by the next hook procedure in the chain. 
        /// The current hook procedure must also return this value. The meaning of the return value depends on the hook type. 
        /// For more information, see the descriptions of the individual hook procedures.
        /// </returns>
        /// <remarks>
        /// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winui/winui/windowsuserinterface/windowing/hooks/hookreference/hookfunctions/setwindowshookex.asp
        /// </remarks>
        [DllImport("user32.dll", CharSet = CharSet.Auto,
             CallingConvention = CallingConvention.StdCall)]
        private static extern int CallNextHookEx(
            int idHook,
            int nCode,
            int wParam,
            IntPtr lParam);

        /// <summary>
        /// The CallWndProc hook procedure is an application-defined or library-defined callback 
        /// function used with the SetWindowsHookEx function. The HOOKPROC type defines a pointer 
        /// to this callback function. CallWndProc is a placeholder for the application-defined 
        /// or library-defined function name.
        /// </summary>
        /// <param name="nCode">
        /// [in] Specifies whether the hook procedure must process the message. 
        /// If nCode is HC_ACTION, the hook procedure must process the message. 
        /// If nCode is less than zero, the hook procedure must pass the message to the 
        /// CallNextHookEx function without further processing and must return the 
        /// value returned by CallNextHookEx.
        /// </param>
        /// <param name="wParam">
        /// [in] Specifies whether the message was sent by the current thread. 
        /// If the message was sent by the current thread, it is nonzero; otherwise, it is zero. 
        /// </param>
        /// <param name="lParam">
        /// [in] Pointer to a CWPSTRUCT structure that contains details about the message. 
        /// </param>
        /// <returns>
        /// If nCode is less than zero, the hook procedure must return the value returned by CallNextHookEx. 
        /// If nCode is greater than or equal to zero, it is highly recommended that you call CallNextHookEx 
        /// and return the value it returns; otherwise, other applications that have installed WH_CALLWNDPROC 
        /// hooks will not receive hook notifications and may behave incorrectly as a result. If the hook 
        /// procedure does not call CallNextHookEx, the return value should be zero. 
        /// </returns>
        /// <remarks>
        /// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winui/winui/windowsuserinterface/windowing/hooks/hookreference/hookfunctions/callwndproc.asp
        /// </remarks>
        private delegate int HookProc(int nCode, int wParam, IntPtr lParam);

        /// <summary>
        /// The ToAscii function translates the specified virtual-key code and keyboard 
        /// state to the corresponding character or characters. The function translates the code 
        /// using the input language and physical keyboard layout identified by the keyboard layout handle.
        /// </summary>
        /// <param name="uVirtKey">
        /// [in] Specifies the virtual-key code to be translated. 
        /// </param>
        /// <param name="uScanCode">
        /// [in] Specifies the hardware scan code of the key to be translated. 
        /// The high-order bit of this value is set if the key is up (not pressed). 
        /// </param>
        /// <param name="lpbKeyState">
        /// [in] Pointer to a 256-byte array that contains the current keyboard state. 
        /// Each element (byte) in the array contains the state of one key. 
        /// If the high-order bit of a byte is set, the key is down (pressed). 
        /// The low bit, if set, indicates that the key is toggled on. In this function, 
        /// only the toggle bit of the CAPS LOCK key is relevant. The toggle state 
        /// of the NUM LOCK and SCROLL LOCK keys is ignored.
        /// </param>
        /// <param name="lpwTransKey">
        /// [out] Pointer to the buffer that receives the translated character or characters. 
        /// </param>
        /// <param name="fuState">
        /// [in] Specifies whether a menu is active. This parameter must be 1 if a menu is active, or 0 otherwise. 
        /// </param>
        /// <returns>
        /// If the specified key is a dead key, the return value is negative. Otherwise, it is one of the following values. 
        /// Value Meaning 
        /// 0 The specified virtual key has no translation for the current state of the keyboard. 
        /// 1 One character was copied to the buffer. 
        /// 2 Two characters were copied to the buffer. This usually happens when a dead-key character 
        /// (accent or diacritic) stored in the keyboard layout cannot be composed with the specified 
        /// virtual key to form a single character. 
        /// </returns>
        /// <remarks>
        /// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winui/winui/windowsuserinterface/userinput/keyboardinput/keyboardinputreference/keyboardinputfunctions/toascii.asp
        /// </remarks>
        [DllImport("user32")]
        private static extern int ToAscii(
            int uVirtKey,
            int uScanCode,
            byte[] lpbKeyState,
            byte[] lpwTransKey,
            int fuState);

        /// <summary>
        /// The GetKeyboardState function copies the status of the 256 virtual keys to the 
        /// specified buffer. 
        /// </summary>
        /// <param name="pbKeyState">
        /// [in] Pointer to a 256-byte array that contains keyboard key states. 
        /// </param>
        /// <returns>
        /// If the function succeeds, the return value is nonzero.
        /// If the function fails, the return value is zero. To get extended error information, call GetLastError. 
        /// </returns>
        /// <remarks>
        /// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winui/winui/windowsuserinterface/userinput/keyboardinput/keyboardinputreference/keyboardinputfunctions/toascii.asp
        /// </remarks>
        [DllImport("user32")]
        private static extern int GetKeyboardState(byte[] pbKeyState);

        [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]
        private static extern short GetKeyState(int vKey);

        #endregion

        #region Windows constants

        //values from Winuser.h in Microsoft SDK.
        /// <summary>
        /// Windows NT/2000/XP: Installs a hook procedure that monitors low-level mouse input events.
        /// </summary>
        private const int WH_MOUSE_LL = 14;
        /// <summary>
        /// Windows NT/2000/XP: Installs a hook procedure that monitors low-level keyboard  input events.
        /// </summary>
        private const int WH_KEYBOARD_LL = 13;

        /// <summary>
        /// Installs a hook procedure that monitors mouse messages. For more information, see the MouseProc hook procedure. 
        /// </summary>
        private const int WH_MOUSE = 7;
        /// <summary>
        /// Installs a hook procedure that monitors keystroke messages. For more information, see the KeyboardProc hook procedure. 
        /// </summary>
        private const int WH_KEYBOARD = 2;

        /// <summary>
        /// The WM_MOUSEMOVE message is posted to a window when the cursor moves. 
        /// </summary>
        private const int WM_MOUSEMOVE = 0x200;
        /// <summary>
        /// The WM_LBUTTONDOWN message is posted when the user presses the left mouse button 
        /// </summary>
        private const int WM_LBUTTONDOWN = 0x201;
        /// <summary>
        /// The WM_RBUTTONDOWN message is posted when the user presses the right mouse button
        /// </summary>
        private const int WM_RBUTTONDOWN = 0x204;
        /// <summary>
        /// The WM_MBUTTONDOWN message is posted when the user presses the middle mouse button 
        /// </summary>
        private const int WM_MBUTTONDOWN = 0x207;
        /// <summary>
        /// The WM_LBUTTONUP message is posted when the user releases the left mouse button 
        /// </summary>
        private const int WM_LBUTTONUP = 0x202;
        /// <summary>
        /// The WM_RBUTTONUP message is posted when the user releases the right mouse button 
        /// </summary>
        private const int WM_RBUTTONUP = 0x205;
        /// <summary>
        /// The WM_MBUTTONUP message is posted when the user releases the middle mouse button 
        /// </summary>
        private const int WM_MBUTTONUP = 0x208;
        /// <summary>
        /// The WM_LBUTTONDBLCLK message is posted when the user double-clicks the left mouse button 
        /// </summary>
        private const int WM_LBUTTONDBLCLK = 0x203;
        /// <summary>
        /// The WM_RBUTTONDBLCLK message is posted when the user double-clicks the right mouse button 
        /// </summary>
        private const int WM_RBUTTONDBLCLK = 0x206;
        /// <summary>
        /// The WM_RBUTTONDOWN message is posted when the user presses the right mouse button 
        /// </summary>
        private const int WM_MBUTTONDBLCLK = 0x209;
        /// <summary>
        /// The WM_MOUSEWHEEL message is posted when the user presses the mouse wheel. 
        /// </summary>
        private const int WM_MOUSEWHEEL = 0x020A;

        /// <summary>
        /// The WM_KEYDOWN message is posted to the window with the keyboard focus when a nonsystem 
        /// key is pressed. A nonsystem key is a key that is pressed when the ALT key is not pressed.
        /// </summary>
        private const int WM_KEYDOWN = 0x100;
        /// <summary>
        /// The WM_KEYUP message is posted to the window with the keyboard focus when a nonsystem 
        /// key is released. A nonsystem key is a key that is pressed when the ALT key is not pressed, 
        /// or a keyboard key that is pressed when a window has the keyboard focus.
        /// </summary>
        private const int WM_KEYUP = 0x101;
        /// <summary>
        /// The WM_SYSKEYDOWN message is posted to the window with the keyboard focus when the user 
        /// presses the F10 key (which activates the menu bar) or holds down the ALT key and then 
        /// presses another key. It also occurs when no window currently has the keyboard focus; 
        /// in this case, the WM_SYSKEYDOWN message is sent to the active window. The window that 
        /// receives the message can distinguish between these two contexts by checking the context 
        /// code in the lParam parameter. 
        /// </summary>
        private const int WM_SYSKEYDOWN = 0x104;
        /// <summary>
        /// The WM_SYSKEYUP message is posted to the window with the keyboard focus when the user 
        /// releases a key that was pressed while the ALT key was held down. It also occurs when no 
        /// window currently has the keyboard focus; in this case, the WM_SYSKEYUP message is sent 
        /// to the active window. The window that receives the message can distinguish between 
        /// these two contexts by checking the context code in the lParam parameter. 
        /// </summary>
        private const int WM_SYSKEYUP = 0x105;

        private const byte VK_SHIFT = 0x10;
        private const byte VK_CAPITAL = 0x14;
        private const byte VK_NUMLOCK = 0x90;

        #endregion

        /// <summary>
        /// Creates an instance of UserActivityHook object and sets mouse and keyboard hooks.
        /// </summary>
        /// <exception cref="Win32Exception">Any windows problem.</exception>
        public UserActivityHook()
        {
            Start();
        }

        /// <summary>
        /// Creates an instance of UserActivityHook object and installs both or one of mouse and/or keyboard hooks and starts rasing events
        /// </summary>
        /// <param name="InstallMouseHook"><b>true</b> if mouse events must be monitored</param>
        /// <param name="InstallKeyboardHook"><b>true</b> if keyboard events must be monitored</param>
        /// <exception cref="Win32Exception">Any windows problem.</exception>
        /// <remarks>
        /// To create an instance without installing hooks call new UserActivityHook(false, false)
        /// </remarks>
        public UserActivityHook(bool InstallMouseHook, bool InstallKeyboardHook)
        {
            Start(InstallMouseHook, InstallKeyboardHook);
        }

        /// <summary>
        /// Destruction.
        /// </summary>
        ~UserActivityHook()
        {
            //uninstall hooks and do not throw exceptions
            Stop(true, true, false);
        }

        /// <summary>
        /// Occurs when the user moves the mouse, presses any mouse button or scrolls the wheel
        /// </summary>
        public event MouseEventHandler OnMouseActivity;
        /// <summary>
        /// Occurs when the user presses a key
        /// </summary>
        public event KeyEventHandler KeyDown;
        /// <summary>
        /// Occurs when the user presses and releases 
        /// </summary>
        public event KeyPressEventHandler KeyPress;
        /// <summary>
        /// Occurs when the user releases a key
        /// </summary>
        public event KeyEventHandler KeyUp;


        /// <summary>
        /// Stores the handle to the mouse hook procedure.
        /// </summary>
        private int hMouseHook = 0;
        /// <summary>
        /// Stores the handle to the keyboard hook procedure.
        /// </summary>
        private int hKeyboardHook = 0;


        /// <summary>
        /// Declare MouseHookProcedure as HookProc type.
        /// </summary>
        private static HookProc MouseHookProcedure;
        /// <summary>
        /// Declare KeyboardHookProcedure as HookProc type.
        /// </summary>
        private static HookProc KeyboardHookProcedure;


        /// <summary>
        /// Installs both mouse and keyboard hooks and starts raising events
        /// </summary>
        /// <exception cref="Win32Exception">Any windows problem.</exception>
        public void Start()
        {
            this.Start(true, true);
        }

        /// <summary>
        /// Installs both or one of mouse and/or keyboard hooks and starts raising events
        /// </summary>
        /// <param name="InstallMouseHook"><b>true</b> if mouse events must be monitored</param>
        /// <param name="InstallKeyboardHook"><b>true</b> if keyboard events must be monitored</param>
        /// <exception cref="Win32Exception">Any windows problem.</exception>
        public void Start(bool InstallMouseHook, bool InstallKeyboardHook)
        {
            // install Mouse hook only if it is not installed and must be installed
            if (hMouseHook == 0 && InstallMouseHook)
            {
                // Create an instance of HookProc.
                MouseHookProcedure = new HookProc(MouseHookProc);
                //install hook
                hMouseHook = SetWindowsHookEx(
                    WH_MOUSE_LL,
                    MouseHookProcedure,
                    Marshal.GetHINSTANCE(
                    Assembly.GetExecutingAssembly().GetModules()[0]),
                    0);
                //If SetWindowsHookEx fails.
                if (hMouseHook == 0)
                {
                    //Returns the error code returned by the last unmanaged function called using platform invoke that has the DllImportAttribute.SetLastError flag set. 
                    int errorCode = Marshal.GetLastWin32Error();
                    //do cleanup
                    Stop(true, false, false);
                    //Initializes and throws a new instance of the Win32Exception class with the specified error. 
                    throw new Win32Exception(errorCode);
                }
            }

            // install Keyboard hook only if it is not installed and must be installed
            if (hKeyboardHook == 0 && InstallKeyboardHook)
            {
                // Create an instance of HookProc.
                KeyboardHookProcedure = new HookProc(KeyboardHookProc);
                //install hook
                hKeyboardHook = SetWindowsHookEx(
                    WH_KEYBOARD_LL,
                    KeyboardHookProcedure,
                    Marshal.GetHINSTANCE(
                    Assembly.GetExecutingAssembly().GetModules()[0]),
                    0);
                //If SetWindowsHookEx fails.
                if (hKeyboardHook == 0)
                {
                    //Returns the error code returned by the last unmanaged function called using platform invoke that has the DllImportAttribute.SetLastError flag set. 
                    int errorCode = Marshal.GetLastWin32Error();
                    //do cleanup
                    Stop(false, true, false);
                    //Initializes and throws a new instance of the Win32Exception class with the specified error. 
                    throw new Win32Exception(errorCode);
                }
            }
        }

        /// <summary>
        /// Stops monitoring both mouse and keyboard events and rasing events.
        /// </summary>
        /// <exception cref="Win32Exception">Any windows problem.</exception>
        public void Stop()
        {
            this.Stop(true, true, true);
        }

        /// <summary>
        /// Stops monitoring both or one of mouse and/or keyboard events and rasing events.
        /// </summary>
        /// <param name="UninstallMouseHook"><b>true</b> if mouse hook must be uninstalled</param>
        /// <param name="UninstallKeyboardHook"><b>true</b> if keyboard hook must be uninstalled</param>
        /// <param name="ThrowExceptions"><b>true</b> if exceptions which occured during uninstalling must be thrown</param>
        /// <exception cref="Win32Exception">Any windows problem.</exception>
        public void Stop(bool UninstallMouseHook, bool UninstallKeyboardHook, bool ThrowExceptions)
        {
            //if mouse hook set and must be uninstalled
            if (hMouseHook != 0 && UninstallMouseHook)
            {
                //uninstall hook
                int retMouse = UnhookWindowsHookEx(hMouseHook);
                //reset invalid handle
                hMouseHook = 0;
                //if failed and exception must be thrown
                if (retMouse == 0 && ThrowExceptions)
                {
                    //Returns the error code returned by the last unmanaged function called using platform invoke that has the DllImportAttribute.SetLastError flag set. 
                    int errorCode = Marshal.GetLastWin32Error();
                    //Initializes and throws a new instance of the Win32Exception class with the specified error. 
                    throw new Win32Exception(errorCode);
                }
            }

            //if keyboard hook set and must be uninstalled
            if (hKeyboardHook != 0 && UninstallKeyboardHook)
            {
                //uninstall hook
                int retKeyboard = UnhookWindowsHookEx(hKeyboardHook);
                //reset invalid handle
                hKeyboardHook = 0;
                //if failed and exception must be thrown
                if (retKeyboard == 0 && ThrowExceptions)
                {
                    //Returns the error code returned by the last unmanaged function called using platform invoke that has the DllImportAttribute.SetLastError flag set. 
                    int errorCode = Marshal.GetLastWin32Error();
                    //Initializes and throws a new instance of the Win32Exception class with the specified error. 
                    throw new Win32Exception(errorCode);
                }
            }
        }


        /// <summary>
        /// A callback function which will be called every time a mouse activity detected.
        /// </summary>
        /// <param name="nCode">
        /// [in] Specifies whether the hook procedure must process the message. 
        /// If nCode is HC_ACTION, the hook procedure must process the message. 
        /// If nCode is less than zero, the hook procedure must pass the message to the 
        /// CallNextHookEx function without further processing and must return the 
        /// value returned by CallNextHookEx.
        /// </param>
        /// <param name="wParam">
        /// [in] Specifies whether the message was sent by the current thread. 
        /// If the message was sent by the current thread, it is nonzero; otherwise, it is zero. 
        /// </param>
        /// <param name="lParam">
        /// [in] Pointer to a CWPSTRUCT structure that contains details about the message. 
        /// </param>
        /// <returns>
        /// If nCode is less than zero, the hook procedure must return the value returned by CallNextHookEx. 
        /// If nCode is greater than or equal to zero, it is highly recommended that you call CallNextHookEx 
        /// and return the value it returns; otherwise, other applications that have installed WH_CALLWNDPROC 
        /// hooks will not receive hook notifications and may behave incorrectly as a result. If the hook 
        /// procedure does not call CallNextHookEx, the return value should be zero. 
        /// </returns>
        private int MouseHookProc(int nCode, int wParam, IntPtr lParam)
        {
            // if ok and someone listens to our events
            if ((nCode >= 0) && (OnMouseActivity != null))
            {
                //Marshall the data from callback.
                MouseLLHookStruct mouseHookStruct = (MouseLLHookStruct)Marshal.PtrToStructure(lParam, typeof(MouseLLHookStruct));

                //detect button clicked
                MouseButtons button = MouseButtons.None;
                short mouseDelta = 0;
                switch (wParam)
                {
                    case WM_LBUTTONDOWN:
                        //case WM_LBUTTONUP: 
                        //case WM_LBUTTONDBLCLK: 
                        button = MouseButtons.Left;
                        break;
                    case WM_RBUTTONDOWN:
                        //case WM_RBUTTONUP: 
                        //case WM_RBUTTONDBLCLK: 
                        button = MouseButtons.Right;
                        break;
                    case WM_MOUSEWHEEL:
                        //If the message is WM_MOUSEWHEEL, the high-order word of mouseData member is the wheel delta. 
                        //One wheel click is defined as WHEEL_DELTA, which is 120. 
                        //(value >> 16) & 0xffff; retrieves the high-order word from the given 32-bit value
                        mouseDelta = (short)((mouseHookStruct.mouseData >> 16) & 0xffff);
                        //TODO: X BUTTONS (I havent them so was unable to test)
                        //If the message is WM_XBUTTONDOWN, WM_XBUTTONUP, WM_XBUTTONDBLCLK, WM_NCXBUTTONDOWN, WM_NCXBUTTONUP, 
                        //or WM_NCXBUTTONDBLCLK, the high-order word specifies which X button was pressed or released, 
                        //and the low-order word is reserved. This value can be one or more of the following values. 
                        //Otherwise, mouseData is not used. 
                        break;
                }

                //double clicks
                int clickCount = 0;
                if (button != MouseButtons.None)
                    if (wParam == WM_LBUTTONDBLCLK || wParam == WM_RBUTTONDBLCLK) clickCount = 2;
                    else clickCount = 1;

                //generate event 
                MouseEventArgs e = new MouseEventArgs(
                                   button,
                                   clickCount,
                                   mouseHookStruct.pt.x,
                                   mouseHookStruct.pt.y,
                                   mouseDelta);
                //raise it
                OnMouseActivity(this, e);
            }
            //call next hook
            return CallNextHookEx(hMouseHook, nCode, wParam, lParam);
        }

        /// <summary>
        /// A callback function which will be called every time a keyboard activity detected.
        /// </summary>
        /// <param name="nCode">
        /// [in] Specifies whether the hook procedure must process the message. 
        /// If nCode is HC_ACTION, the hook procedure must process the message. 
        /// If nCode is less than zero, the hook procedure must pass the message to the 
        /// CallNextHookEx function without further processing and must return the 
        /// value returned by CallNextHookEx.
        /// </param>
        /// <param name="wParam">
        /// [in] Specifies whether the message was sent by the current thread. 
        /// If the message was sent by the current thread, it is nonzero; otherwise, it is zero. 
        /// </param>
        /// <param name="lParam">
        /// [in] Pointer to a CWPSTRUCT structure that contains details about the message. 
        /// </param>
        /// <returns>
        /// If nCode is less than zero, the hook procedure must return the value returned by CallNextHookEx. 
        /// If nCode is greater than or equal to zero, it is highly recommended that you call CallNextHookEx 
        /// and return the value it returns; otherwise, other applications that have installed WH_CALLWNDPROC 
        /// hooks will not receive hook notifications and may behave incorrectly as a result. If the hook 
        /// procedure does not call CallNextHookEx, the return value should be zero. 
        /// </returns>
        private int KeyboardHookProc(int nCode, Int32 wParam, IntPtr lParam)
        {
            //indicates if any of underlaing events set e.Handled flag
            bool handled = false;
            //it was ok and someone listens to events
            if ((nCode >= 0) && (KeyDown != null || KeyUp != null || KeyPress != null))
            {
                //read structure KeyboardHookStruct at lParam
                KeyboardHookStruct MyKeyboardHookStruct = (KeyboardHookStruct)Marshal.PtrToStructure(lParam, typeof(KeyboardHookStruct));
                //raise KeyDown
                if (KeyDown != null && (wParam == WM_KEYDOWN || wParam == WM_SYSKEYDOWN))
                {
                    Keys keyData = (Keys)MyKeyboardHookStruct.vkCode;
                    KeyEventArgs e = new KeyEventArgs(keyData);
                    KeyDown(this, e);
                    handled = handled || e.Handled;
                }

                // raise KeyPress
                if (KeyPress != null && wParam == WM_KEYDOWN)
                {
                    bool isDownShift = ((GetKeyState(VK_SHIFT) & 0x80) == 0x80 ? true : false);
                    bool isDownCapslock = (GetKeyState(VK_CAPITAL) != 0 ? true : false);

                    byte[] keyState = new byte[256];
                    GetKeyboardState(keyState);
                    byte[] inBuffer = new byte[2];
                    if (ToAscii(MyKeyboardHookStruct.vkCode,
                          MyKeyboardHookStruct.scanCode,
                          keyState,
                          inBuffer,
                          MyKeyboardHookStruct.flags) == 1)
                    {
                        char key = (char)inBuffer[0];
                        if ((isDownCapslock ^ isDownShift) && Char.IsLetter(key)) key = Char.ToUpper(key);
                        KeyPressEventArgs e = new KeyPressEventArgs(key);
                        KeyPress(this, e);
                        handled = handled || e.Handled;
                    }
                }

                // raise KeyUp
                if (KeyUp != null && (wParam == WM_KEYUP || wParam == WM_SYSKEYUP))
                {
                    Keys keyData = (Keys)MyKeyboardHookStruct.vkCode;
                    KeyEventArgs e = new KeyEventArgs(keyData);
                    KeyUp(this, e);
                    handled = handled || e.Handled;
                }

            }

            //if event handled in application do not handoff to other listeners
            if (handled)
                return 1;
            else
                return CallNextHookEx(hKeyboardHook, nCode, wParam, lParam);
        }
    }
}
View Code

 

出处:https://blog.csdn.net/u011785544/article/details/51010912

 

相关参考文档:
http://support.microsoft.com/default.aspx?scid=kb;en-us;318804
http://www.cnblogs.com/michaelxu/archive/2006/09/22/511557.html
http://www.cnblogs.com/Johness/archive/2012/12/28/2837977.html

===================================================================

根据上面的代码,我又做了一些改进:

  1. 扩展keyDown和keyUp事件可以支持组合键
  2. 扩展键盘钩子的作用范围,支持全局、应用程序内、指定窗口内;后续可能会扩展到指定控件内
  3. 增加注释,调整和优化个人使用习惯等方式

 

源代码:

/********************************************************************************
 * File Name    : HookUserActivity
 * Creator      : mq
 * Create Time  : 2019-02-23 17:55:34
 * Description  : 
 * Remark       : 
 * 
 * 
 ********************************************************************************/

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;

namespace TestHook
{
    /// <summary>
    /// This class allows you to tap keyboard and mouse and / or to detect their activity even when an 
    /// application runes in background or does not have any user interface at all. This class raises 
    /// common .NET events with KeyEventArgs and MouseEventArgs so you can easily retrieve any information you need.
    /// </summary>
    public class HookUserActivity
    {
        #region Windows structure definitions

        /// <summary>
        /// The POINT structure defines the x- and y- coordinates of a point. 
        /// </summary>
        /// <remarks>
        /// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/gdi/rectangl_0tiq.asp
        /// </remarks>
        [StructLayout(LayoutKind.Sequential)]
        private class POINT
        {
            /// <summary>
            /// Specifies the x-coordinate of the point. 
            /// </summary>
            public int x;
            /// <summary>
            /// Specifies the y-coordinate of the point. 
            /// </summary>
            public int y;
        }

        /// <summary>
        /// The MOUSEHOOKSTRUCT structure contains information about a mouse event passed to a WH_MOUSE hook procedure, MouseProc. 
        /// </summary>
        /// <remarks>
        /// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winui/winui/windowsuserinterface/windowing/hooks/hookreference/hookstructures/cwpstruct.asp
        /// </remarks>
        [StructLayout(LayoutKind.Sequential)]
        private class MouseHookStruct
        {
            /// <summary>
            /// Specifies a POINT structure that contains the x- and y-coordinates of the cursor, in screen coordinates. 
            /// </summary>
            public POINT pt;
            /// <summary>
            /// Handle to the window that will receive the mouse message corresponding to the mouse event. 
            /// </summary>
            public int hwnd;
            /// <summary>
            /// Specifies the hit-test value. For a list of hit-test values, see the description of the WM_NCHITTEST message. 
            /// </summary>
            public int wHitTestCode;
            /// <summary>
            /// Specifies extra information associated with the message. 
            /// </summary>
            public int dwExtraInfo;
        }

        /// <summary>
        /// The MSLLHOOKSTRUCT structure contains information about a low-level keyboard input event. 
        /// </summary>
        [StructLayout(LayoutKind.Sequential)]
        private class MouseLLHookStruct
        {
            /// <summary>
            /// Specifies a POINT structure that contains the x- and y-coordinates of the cursor, in screen coordinates. 
            /// </summary>
            public POINT pt;
            /// <summary>
            /// If the message is WM_MOUSEWHEEL, the high-order word of this member is the wheel delta. 
            /// The low-order word is reserved. A positive value indicates that the wheel was rotated forward, 
            /// away from the user; a negative value indicates that the wheel was rotated backward, toward the user. 
            /// One wheel click is defined as WHEEL_DELTA, which is 120. 
            ///If the message is WM_XBUTTONDOWN, WM_XBUTTONUP, WM_XBUTTONDBLCLK, WM_NCXBUTTONDOWN, WM_NCXBUTTONUP,
            /// or WM_NCXBUTTONDBLCLK, the high-order word specifies which X button was pressed or released, 
            /// and the low-order word is reserved. This value can be one or more of the following values. Otherwise, mouseData is not used. 
            ///XBUTTON1
            ///The first X button was pressed or released.
            ///XBUTTON2
            ///The second X button was pressed or released.
            /// </summary>
            public int mouseData;
            /// <summary>
            /// Specifies the event-injected flag. An application can use the following value to test the mouse flags. Value Purpose 
            ///LLMHF_INJECTED Test the event-injected flag.  
            ///0
            ///Specifies whether the event was injected. The value is 1 if the event was injected; otherwise, it is 0.
            ///1-15
            ///Reserved.
            /// </summary>
            public int flags;
            /// <summary>
            /// Specifies the time stamp for this message.
            /// </summary>
            public int time;
            /// <summary>
            /// Specifies extra information associated with the message. 
            /// </summary>
            public int dwExtraInfo;
        }


        /// <summary>
        /// The KBDLLHOOKSTRUCT structure contains information about a low-level keyboard input event. 
        /// </summary>
        /// <remarks>
        /// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winui/winui/windowsuserinterface/windowing/hooks/hookreference/hookstructures/cwpstruct.asp
        /// </remarks>
        [StructLayout(LayoutKind.Sequential)]
        private class KeyboardHookStruct
        {
            /// <summary>
            /// Specifies a virtual-key code. The code must be a value in the range 1 to 254. 
            /// </summary>
            public int vkCode;
            /// <summary>
            /// Specifies a hardware scan code for the key. 
            /// </summary>
            public int scanCode;
            /// <summary>
            /// Specifies the extended-key flag, event-injected flag, context code, and transition-state flag.
            /// </summary>
            public int flags;
            /// <summary>
            /// Specifies the time stamp for this message.
            /// </summary>
            public int time;
            /// <summary>
            /// Specifies extra information associated with the message. 
            /// </summary>
            public int dwExtraInfo;
        }

        /// <summary>
        /// 作用范围
        /// </summary>
        public enum HookScopeType
        {
            /// <summary>
            /// 全局的级别
            /// </summary>
            GlobalScope = 1,

            /// <summary>
            /// 应用程序级别
            /// </summary>
            Application = 2,

            /// <summary>
            /// 窗口级别
            /// </summary>
            FormScope = 3
        }

        #endregion

        #region Windows API function imports

        /// <summary>
        /// The SetWindowsHookEx function installs an application-defined hook procedure into a hook chain. 
        /// You would install a hook procedure to monitor the system for certain types of events. These events 
        /// are associated either with a specific thread or with all threads in the same desktop as the calling thread. 
        /// </summary>
        /// <param name="idHook">
        /// [in] Specifies the type of hook procedure to be installed. This parameter can be one of the following values.
        /// </param>
        /// <param name="lpfn">
        /// [in] Pointer to the hook procedure. If the dwThreadId parameter is zero or specifies the identifier of a 
        /// thread created by a different process, the lpfn parameter must point to a hook procedure in a dynamic-link 
        /// library (DLL). Otherwise, lpfn can point to a hook procedure in the code associated with the current process.
        /// </param>
        /// <param name="hMod">
        /// [in] Handle to the DLL containing the hook procedure pointed to by the lpfn parameter. 
        /// The hMod parameter must be set to NULL if the dwThreadId parameter specifies a thread created by 
        /// the current process and if the hook procedure is within the code associated with the current process. 
        /// </param>
        /// <param name="dwThreadId">
        /// [in] Specifies the identifier of the thread with which the hook procedure is to be associated. 
        /// If this parameter is zero, the hook procedure is associated with all existing threads running in the 
        /// same desktop as the calling thread. 
        /// </param>
        /// <returns>
        /// If the function succeeds, the return value is the handle to the hook procedure.
        /// If the function fails, the return value is NULL. To get extended error information, call GetLastError.
        /// </returns>
        /// <remarks>
        /// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winui/winui/windowsuserinterface/windowing/hooks/hookreference/hookfunctions/setwindowshookex.asp
        /// </remarks>
        [DllImport("user32.dll", CharSet = CharSet.Auto,
           CallingConvention = CallingConvention.StdCall, SetLastError = true)]
        private static extern int SetWindowsHookEx(
            int idHook,
            HookProc lpfn,
            IntPtr hMod,
            int dwThreadId);

        /// <summary>
        /// The UnhookWindowsHookEx function removes a hook procedure installed in a hook chain by the SetWindowsHookEx function. 
        /// </summary>
        /// <param name="idHook">
        /// [in] Handle to the hook to be removed. This parameter is a hook handle obtained by a previous call to SetWindowsHookEx. 
        /// </param>
        /// <returns>
        /// If the function succeeds, the return value is nonzero.
        /// If the function fails, the return value is zero. To get extended error information, call GetLastError.
        /// </returns>
        /// <remarks>
        /// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winui/winui/windowsuserinterface/windowing/hooks/hookreference/hookfunctions/setwindowshookex.asp
        /// </remarks>
        [DllImport("user32.dll", CharSet = CharSet.Auto,
            CallingConvention = CallingConvention.StdCall, SetLastError = true)]
        private static extern int UnhookWindowsHookEx(int idHook);

        /// <summary>
        /// The CallNextHookEx function passes the hook information to the next hook procedure in the current hook chain. 
        /// A hook procedure can call this function either before or after processing the hook information. 
        /// </summary>
        /// <param name="idHook">Ignored.</param>
        /// <param name="nCode">
        /// [in] Specifies the hook code passed to the current hook procedure. 
        /// The next hook procedure uses this code to determine how to process the hook information.
        /// </param>
        /// <param name="wParam">
        /// [in] Specifies the wParam value passed to the current hook procedure. 
        /// The meaning of this parameter depends on the type of hook associated with the current hook chain. 
        /// </param>
        /// <param name="lParam">
        /// [in] Specifies the lParam value passed to the current hook procedure. 
        /// The meaning of this parameter depends on the type of hook associated with the current hook chain. 
        /// </param>
        /// <returns>
        /// This value is returned by the next hook procedure in the chain. 
        /// The current hook procedure must also return this value. The meaning of the return value depends on the hook type. 
        /// For more information, see the descriptions of the individual hook procedures.
        /// </returns>
        /// <remarks>
        /// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winui/winui/windowsuserinterface/windowing/hooks/hookreference/hookfunctions/setwindowshookex.asp
        /// </remarks>
        [DllImport("user32.dll", CharSet = CharSet.Auto,
             CallingConvention = CallingConvention.StdCall)]
        private static extern int CallNextHookEx(
            int idHook,
            int nCode,
            int wParam,
            IntPtr lParam);

        /// <summary>
        /// The CallWndProc hook procedure is an application-defined or library-defined callback 
        /// function used with the SetWindowsHookEx function. The HOOKPROC type defines a pointer 
        /// to this callback function. CallWndProc is a placeholder for the application-defined 
        /// or library-defined function name.
        /// </summary>
        /// <param name="nCode">
        /// [in] Specifies whether the hook procedure must process the message. 
        /// If nCode is HC_ACTION, the hook procedure must process the message. 
        /// If nCode is less than zero, the hook procedure must pass the message to the 
        /// CallNextHookEx function without further processing and must return the 
        /// value returned by CallNextHookEx.
        /// </param>
        /// <param name="wParam">
        /// [in] Specifies whether the message was sent by the current thread. 
        /// If the message was sent by the current thread, it is nonzero; otherwise, it is zero. 
        /// </param>
        /// <param name="lParam">
        /// [in] Pointer to a CWPSTRUCT structure that contains details about the message. 
        /// </param>
        /// <returns>
        /// If nCode is less than zero, the hook procedure must return the value returned by CallNextHookEx. 
        /// If nCode is greater than or equal to zero, it is highly recommended that you call CallNextHookEx 
        /// and return the value it returns; otherwise, other applications that have installed WH_CALLWNDPROC 
        /// hooks will not receive hook notifications and may behave incorrectly as a result. If the hook 
        /// procedure does not call CallNextHookEx, the return value should be zero. 
        /// </returns>
        /// <remarks>
        /// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winui/winui/windowsuserinterface/windowing/hooks/hookreference/hookfunctions/callwndproc.asp
        /// </remarks>
        private delegate int HookProc(int nCode, int wParam, IntPtr lParam);

        /// <summary>
        /// The ToAscii function translates the specified virtual-key code and keyboard 
        /// state to the corresponding character or characters. The function translates the code 
        /// using the input language and physical keyboard layout identified by the keyboard layout handle.
        /// </summary>
        /// <param name="uVirtKey">
        /// [in] Specifies the virtual-key code to be translated. 
        /// </param>
        /// <param name="uScanCode">
        /// [in] Specifies the hardware scan code of the key to be translated. 
        /// The high-order bit of this value is set if the key is up (not pressed). 
        /// </param>
        /// <param name="lpbKeyState">
        /// [in] Pointer to a 256-byte array that contains the current keyboard state. 
        /// Each element (byte) in the array contains the state of one key. 
        /// If the high-order bit of a byte is set, the key is down (pressed). 
        /// The low bit, if set, indicates that the key is toggled on. In this function, 
        /// only the toggle bit of the CAPS LOCK key is relevant. The toggle state 
        /// of the NUM LOCK and SCROLL LOCK keys is ignored.
        /// </param>
        /// <param name="lpwTransKey">
        /// [out] Pointer to the buffer that receives the translated character or characters. 
        /// </param>
        /// <param name="fuState">
        /// [in] Specifies whether a menu is active. This parameter must be 1 if a menu is active, or 0 otherwise. 
        /// </param>
        /// <returns>
        /// If the specified key is a dead key, the return value is negative. Otherwise, it is one of the following values. 
        /// Value Meaning 
        /// 0 The specified virtual key has no translation for the current state of the keyboard. 
        /// 1 One character was copied to the buffer. 
        /// 2 Two characters were copied to the buffer. This usually happens when a dead-key character 
        /// (accent or diacritic) stored in the keyboard layout cannot be composed with the specified 
        /// virtual key to form a single character. 
        /// </returns>
        /// <remarks>
        /// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winui/winui/windowsuserinterface/userinput/keyboardinput/keyboardinputreference/keyboardinputfunctions/toascii.asp
        /// </remarks>
        [DllImport("user32")]
        private static extern int ToAscii(
            int uVirtKey,
            int uScanCode,
            byte[] lpbKeyState,
            byte[] lpwTransKey,
            int fuState);

        /// <summary>
        /// The GetKeyboardState function copies the status of the 256 virtual keys to the 
        /// specified buffer. 
        /// </summary>
        /// <param name="pbKeyState">
        /// [in] Pointer to a 256-byte array that contains keyboard key states. 
        /// </param>
        /// <returns>
        /// If the function succeeds, the return value is nonzero.
        /// If the function fails, the return value is zero. To get extended error information, call GetLastError. 
        /// </returns>
        /// <remarks>
        /// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winui/winui/windowsuserinterface/userinput/keyboardinput/keyboardinputreference/keyboardinputfunctions/toascii.asp
        /// </remarks>
        [DllImport("user32")]
        private static extern int GetKeyboardState(byte[] pbKeyState);

        [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]
        private static extern short GetKeyState(int vKey);



        /// <summary>
        /// 获取(焦点、活动)窗口的句柄
        /// </summary>
        /// <returns></returns>
        [DllImport("user32.dll", EntryPoint = "GetForegroundWindow")]
        private static extern IntPtr GetForegroundWindow();

        /// <summary>
        /// 获取指定窗口句柄的进程ID
        /// </summary>
        /// <param name="hwnd">窗口句柄</param>
        /// <param name="ID">进程ID号</param>
        /// <returns></returns>
        [DllImport("User32.dll", CharSet = CharSet.Auto)]
        private static extern int GetWindowThreadProcessId(IntPtr hwnd, out int ID);

        /// <summary>
        /// 获取窗口句柄,我一般都是用lpClassName来获取特定窗口,
        /// 曾经使用过lpWindowName,好像无法获取到窗口的句柄,不知道为什么;
        /// ps:可以使用vs自带的spy++工具来查看特定窗口的类名称
        /// </summary>
        /// <param name="lpClassName"></param>
        /// <param name="lpWindowName"></param>
        /// <returns></returns>
        [DllImport("User32.dll", EntryPoint = "FindWindow")]
        private static extern IntPtr FindWindow(string lpClassName, string lpWindowName);



        #endregion

        #region Windows constants

        //values from Winuser.h in Microsoft SDK.
        /// <summary>
        /// Windows NT/2000/XP: Installs a hook procedure that monitors low-level mouse input events.
        /// </summary>
        private const int WH_MOUSE_LL = 14;
        /// <summary>
        /// Windows NT/2000/XP: Installs a hook procedure that monitors low-level keyboard  input events.
        /// </summary>
        private const int WH_KEYBOARD_LL = 13;

        /// <summary>
        /// Installs a hook procedure that monitors mouse messages. For more information, see the MouseProc hook procedure. 
        /// </summary>
        private const int WH_MOUSE = 7;
        /// <summary>
        /// Installs a hook procedure that monitors keystroke messages. For more information, see the KeyboardProc hook procedure. 
        /// </summary>
        private const int WH_KEYBOARD = 2;

        /// <summary>
        /// The WM_MOUSEMOVE message is posted to a window when the cursor moves. 
        /// </summary>
        private const int WM_MOUSEMOVE = 0x200;
        /// <summary>
        /// The WM_LBUTTONDOWN message is posted when the user presses the left mouse button 
        /// </summary>
        private const int WM_LBUTTONDOWN = 0x201;
        /// <summary>
        /// The WM_RBUTTONDOWN message is posted when the user presses the right mouse button
        /// </summary>
        private const int WM_RBUTTONDOWN = 0x204;
        /// <summary>
        /// The WM_MBUTTONDOWN message is posted when the user presses the middle mouse button 
        /// </summary>
        private const int WM_MBUTTONDOWN = 0x207;
        /// <summary>
        /// The WM_LBUTTONUP message is posted when the user releases the left mouse button 
        /// </summary>
        private const int WM_LBUTTONUP = 0x202;
        /// <summary>
        /// The WM_RBUTTONUP message is posted when the user releases the right mouse button 
        /// </summary>
        private const int WM_RBUTTONUP = 0x205;
        /// <summary>
        /// The WM_MBUTTONUP message is posted when the user releases the middle mouse button 
        /// </summary>
        private const int WM_MBUTTONUP = 0x208;
        /// <summary>
        /// The WM_LBUTTONDBLCLK message is posted when the user double-clicks the left mouse button 
        /// </summary>
        private const int WM_LBUTTONDBLCLK = 0x203;
        /// <summary>
        /// The WM_RBUTTONDBLCLK message is posted when the user double-clicks the right mouse button 
        /// </summary>
        private const int WM_RBUTTONDBLCLK = 0x206;
        /// <summary>
        /// The WM_RBUTTONDOWN message is posted when the user presses the right mouse button 
        /// </summary>
        private const int WM_MBUTTONDBLCLK = 0x209;
        /// <summary>
        /// The WM_MOUSEWHEEL message is posted when the user presses the mouse wheel. 
        /// </summary>
        private const int WM_MOUSEWHEEL = 0x020A;

        /// <summary>
        /// The WM_KEYDOWN message is posted to the window with the keyboard focus when a nonsystem 
        /// key is pressed. A nonsystem key is a key that is pressed when the ALT key is not pressed.
        /// </summary>
        private const int WM_KEYDOWN = 0x100;
        /// <summary>
        /// The WM_KEYUP message is posted to the window with the keyboard focus when a nonsystem 
        /// key is released. A nonsystem key is a key that is pressed when the ALT key is not pressed, 
        /// or a keyboard key that is pressed when a window has the keyboard focus.
        /// </summary>
        private const int WM_KEYUP = 0x101;
        /// <summary>
        /// The WM_SYSKEYDOWN message is posted to the window with the keyboard focus when the user 
        /// presses the F10 key (which activates the menu bar) or holds down the ALT key and then 
        /// presses another key. It also occurs when no window currently has the keyboard focus; 
        /// in this case, the WM_SYSKEYDOWN message is sent to the active window. The window that 
        /// receives the message can distinguish between these two contexts by checking the context 
        /// code in the lParam parameter. 
        /// </summary>
        private const int WM_SYSKEYDOWN = 0x104;
        /// <summary>
        /// The WM_SYSKEYUP message is posted to the window with the keyboard focus when the user 
        /// releases a key that was pressed while the ALT key was held down. It also occurs when no 
        /// window currently has the keyboard focus; in this case, the WM_SYSKEYUP message is sent 
        /// to the active window. The window that receives the message can distinguish between 
        /// these two contexts by checking the context code in the lParam parameter. 
        /// </summary>
        private const int WM_SYSKEYUP = 0x105;

        /// <summary>
        /// Shift键
        /// </summary>
        private const byte VK_SHIFT = 0x10;

        /// <summary>
        /// Ctrl键
        /// </summary>
        private const byte VK_CONTROL = 0x11;

        /// <summary>
        /// Alt键
        /// </summary>
        private const byte VK_MENU = 0x12;

        /// <summary>
        /// Caps Lock键
        /// </summary>
        private const byte VK_CAPITAL = 0x14;

        /// <summary>
        /// Num Lock键
        /// </summary>
        private const byte VK_NUMLOCK = 0x90;

        #endregion

        #region event Object

        /// <summary>
        /// Occurs when the user moves the mouse, presses any mouse button or scrolls the wheel
        /// </summary>
        public event MouseEventHandler OnMouseActivity;
        /// <summary>
        /// Occurs when the user presses a key
        /// </summary>
        public event KeyEventHandler KeyDown;
        /// <summary>
        /// Occurs when the user presses and releases 
        /// </summary>
        public event KeyPressEventHandler KeyPress;
        /// <summary>
        /// Occurs when the user releases a key
        /// </summary>
        public event KeyEventHandler KeyUp;

        #endregion

        #region Public Property

        /// <summary>
        /// 钩子的作用范围
        /// </summary>
        public HookScopeType HookScope { set; get; }

        /// <summary>
        /// 当HookScopeType设置为Form的时候,需指定钩子监听的窗口;
        /// 当指定的窗口为活动窗口,则监听和处理对应的注册事件
        /// </summary>
        public Form ActivityForm { set; get; }

        #endregion

        #region private field

        /// <summary>
        /// Stores the handle to the mouse hook procedure.
        /// </summary>
        private int hMouseHook = 0;
        /// <summary>
        /// Stores the handle to the keyboard hook procedure.
        /// </summary>
        private int hKeyboardHook = 0;
        /// <summary>
        /// 是否安装鼠标钩子
        /// </summary>
        private bool isInstallMouseHook = false;
        /// <summary>
        /// 是否安装键盘钩子
        /// </summary>
        private bool isInstallKeyboardHook = false;

        /// <summary>
        /// Declare MouseHookProcedure as HookProc type.
        /// </summary>
        private static HookProc MouseHookProcedure;
        /// <summary>
        /// Declare KeyboardHookProcedure as HookProc type.
        /// </summary>
        private static HookProc KeyboardHookProcedure;

        #endregion

        #region 构造和析构函数

/*
        /// <summary>
        /// Creates an instance of UserActivityHook object and sets mouse and keyboard hooks.
        /// </summary>
        /// <exception cref="Win32Exception">Any windows problem.</exception>
        public HookUserActivity()
        {
            isInstallMouseHook = true;
            isInstallKeyboardHook = true;

        }

        /// <summary>
        /// Creates an instance of UserActivityHook object and installs both or one of mouse and/or keyboard hooks and starts rasing events
        /// </summary>
        /// <param name="InstallMouseHook"><b>true</b> if mouse events must be monitored</param>
        /// <param name="InstallKeyboardHook"><b>true</b> if keyboard events must be monitored</param>
        /// <exception cref="Win32Exception">Any windows problem.</exception>
        /// <remarks>
        /// To create an instance without installing hooks call new UserActivityHook(false, false)
        /// </remarks>
        public HookUserActivity(bool InstallMouseHook, bool InstallKeyboardHook)
        {
            isInstallMouseHook = InstallMouseHook;
            isInstallKeyboardHook = InstallKeyboardHook;
        }
*/

        /// <summary>
        /// Destruction.
        /// Uninstall hooks and do not throw exceptions
        /// </summary>
        ~HookUserActivity()
        {
            //uninstall hooks and do not throw exceptions
            Stop(true, true, false);
        }


        #endregion

        #region public Method

        /// <summary>
        /// Installs both mouse and keyboard hooks and starts raising events
        /// </summary>
        /// <exception cref="Win32Exception">Any windows problem.</exception>
        public void Start()
        {
            isInstallMouseHook = isInstallKeyboardHook = true;
            this.Start(isInstallMouseHook, isInstallKeyboardHook);
        }

        /// <summary>
        /// Installs both or one of mouse and/or keyboard hooks and starts raising events
        /// </summary>
        /// <param name="InstallMouseHook"><b>true</b> if mouse events must be monitored</param>
        /// <param name="InstallKeyboardHook"><b>true</b> if keyboard events must be monitored</param>
        /// <exception cref="Win32Exception">Any windows problem.</exception>
        public void Start(bool InstallMouseHook, bool InstallKeyboardHook)
        {
            // install Mouse hook only if it is not installed and must be installed
            if (hMouseHook == 0 && InstallMouseHook)
            {
                // Create an instance of HookProc.
                MouseHookProcedure = new HookProc(MouseHookProc);
                //install hook
                hMouseHook = SetWindowsHookEx(
                    WH_MOUSE_LL,
                    MouseHookProcedure,
                    Marshal.GetHINSTANCE(
                    Assembly.GetExecutingAssembly().GetModules()[0]),
                    0);
                //If SetWindowsHookEx fails.
                if (hMouseHook == 0)
                {
                    //Returns the error code returned by the last unmanaged function called using platform invoke that has the DllImportAttribute.SetLastError flag set. 
                    int errorCode = Marshal.GetLastWin32Error();
                    //do cleanup
                    Stop(true, false, false);
                    //Initializes and throws a new instance of the Win32Exception class with the specified error. 
                    throw new Win32Exception(errorCode);
                }
            }

            // install Keyboard hook only if it is not installed and must be installed
            if (hKeyboardHook == 0 && InstallKeyboardHook)
            {
                // Create an instance of HookProc.
                KeyboardHookProcedure = new HookProc(KeyboardHookProc);
                //install hook
                hKeyboardHook = SetWindowsHookEx(
                    WH_KEYBOARD_LL,
                    KeyboardHookProcedure,
                    Marshal.GetHINSTANCE(
                    Assembly.GetExecutingAssembly().GetModules()[0]),
                    0);
                //If SetWindowsHookEx fails.
                if (hKeyboardHook == 0)
                {
                    //Returns the error code returned by the last unmanaged function called using platform invoke that has the DllImportAttribute.SetLastError flag set. 
                    int errorCode = Marshal.GetLastWin32Error();
                    //do cleanup
                    Stop(false, true, false);
                    //Initializes and throws a new instance of the Win32Exception class with the specified error. 
                    throw new Win32Exception(errorCode);
                }
            }
        }

        /// <summary>
        /// Stops monitoring both mouse and keyboard events and rasing events.
        /// </summary>
        /// <exception cref="Win32Exception">Any windows problem.</exception>
        public void Stop()
        {
            this.Stop(true, true, true);
        }

        /// <summary>
        /// Stops monitoring both or one of mouse and/or keyboard events and rasing events.
        /// </summary>
        /// <param name="UninstallMouseHook"><b>true</b> if mouse hook must be uninstalled</param>
        /// <param name="UninstallKeyboardHook"><b>true</b> if keyboard hook must be uninstalled</param>
        /// <param name="ThrowExceptions"><b>true</b> if exceptions which occured during uninstalling must be thrown</param>
        /// <exception cref="Win32Exception">Any windows problem.</exception>
        public void Stop(bool UninstallMouseHook, bool UninstallKeyboardHook, bool ThrowExceptions)
        {
            //if mouse hook set and must be uninstalled
            if (hMouseHook != 0 && UninstallMouseHook)
            {
                //uninstall hook
                int retMouse = UnhookWindowsHookEx(hMouseHook);
                //reset invalid handle
                hMouseHook = 0;
                //if failed and exception must be thrown
                if (retMouse == 0 && ThrowExceptions)
                {
                    //Returns the error code returned by the last unmanaged function called using platform invoke that has the DllImportAttribute.SetLastError flag set. 
                    int errorCode = Marshal.GetLastWin32Error();
                    //Initializes and throws a new instance of the Win32Exception class with the specified error. 
                    throw new Win32Exception(errorCode);
                }
            }

            //if keyboard hook set and must be uninstalled
            if (hKeyboardHook != 0 && UninstallKeyboardHook)
            {
                //uninstall hook
                int retKeyboard = UnhookWindowsHookEx(hKeyboardHook);
                //reset invalid handle
                hKeyboardHook = 0;
                //if failed and exception must be thrown
                if (retKeyboard == 0 && ThrowExceptions)
                {
                    //Returns the error code returned by the last unmanaged function called using platform invoke that has the DllImportAttribute.SetLastError flag set. 
                    int errorCode = Marshal.GetLastWin32Error();
                    //Initializes and throws a new instance of the Win32Exception class with the specified error. 
                    throw new Win32Exception(errorCode);
                }
            }
        }

        #endregion

        #region private Method

        /// <summary>
        /// A callback function which will be called every time a mouse activity detected.
        /// </summary>
        /// <param name="nCode">
        /// [in] Specifies whether the hook procedure must process the message. 
        /// If nCode is HC_ACTION, the hook procedure must process the message. 
        /// If nCode is less than zero, the hook procedure must pass the message to the 
        /// CallNextHookEx function without further processing and must return the 
        /// value returned by CallNextHookEx.
        /// </param>
        /// <param name="wParam">
        /// [in] Specifies whether the message was sent by the current thread. 
        /// If the message was sent by the current thread, it is nonzero; otherwise, it is zero. 
        /// </param>
        /// <param name="lParam">
        /// [in] Pointer to a CWPSTRUCT structure that contains details about the message. 
        /// </param>
        /// <returns>
        /// If nCode is less than zero, the hook procedure must return the value returned by CallNextHookEx. 
        /// If nCode is greater than or equal to zero, it is highly recommended that you call CallNextHookEx 
        /// and return the value it returns; otherwise, other applications that have installed WH_CALLWNDPROC 
        /// hooks will not receive hook notifications and may behave incorrectly as a result. If the hook 
        /// procedure does not call CallNextHookEx, the return value should be zero. 
        /// </returns>
        private int MouseHookProc(int nCode, int wParam, IntPtr lParam)
        {
            // if ok and someone listens to our events
            if ((nCode >= 0) && (OnMouseActivity != null))
            {
                //Marshall the data from callback.
                MouseLLHookStruct mouseHookStruct = (MouseLLHookStruct)Marshal.PtrToStructure(lParam, typeof(MouseLLHookStruct));

                //detect button clicked
                MouseButtons button = MouseButtons.None;
                short mouseDelta = 0;
                switch (wParam)
                {
                    case WM_LBUTTONDOWN:
                        //case WM_LBUTTONUP: 
                        //case WM_LBUTTONDBLCLK: 
                        button = MouseButtons.Left;
                        break;
                    case WM_RBUTTONDOWN:
                        //case WM_RBUTTONUP: 
                        //case WM_RBUTTONDBLCLK: 
                        button = MouseButtons.Right;
                        break;
                    case WM_MOUSEWHEEL:
                        //If the message is WM_MOUSEWHEEL, the high-order word of mouseData member is the wheel delta. 
                        //One wheel click is defined as WHEEL_DELTA, which is 120. 
                        //(value >> 16) & 0xffff; retrieves the high-order word from the given 32-bit value
                        mouseDelta = (short)((mouseHookStruct.mouseData >> 16) & 0xffff);
                        //TODO: X BUTTONS (I havent them so was unable to test)
                        //If the message is WM_XBUTTONDOWN, WM_XBUTTONUP, WM_XBUTTONDBLCLK, WM_NCXBUTTONDOWN, WM_NCXBUTTONUP, 
                        //or WM_NCXBUTTONDBLCLK, the high-order word specifies which X button was pressed or released, 
                        //and the low-order word is reserved. This value can be one or more of the following values. 
                        //Otherwise, mouseData is not used. 
                        break;
                }

                //double clicks
                int clickCount = 0;
                if (button != MouseButtons.None)
                    if (wParam == WM_LBUTTONDBLCLK || wParam == WM_RBUTTONDBLCLK) clickCount = 2;
                    else clickCount = 1;

                //generate event 
                MouseEventArgs e = new MouseEventArgs(
                                   button,
                                   clickCount,
                                   mouseHookStruct.pt.x,
                                   mouseHookStruct.pt.y,
                                   mouseDelta);
                //raise it
                OnMouseActivity(this, e);
            }
            //call next hook
            return CallNextHookEx(hMouseHook, nCode, wParam, lParam);
        }

        /// <summary>
        /// A callback function which will be called every time a keyboard activity detected.
        /// </summary>
        /// <param name="nCode">
        /// [in] Specifies whether the hook procedure must process the message. 
        /// If nCode is HC_ACTION, the hook procedure must process the message. 
        /// If nCode is less than zero, the hook procedure must pass the message to the 
        /// CallNextHookEx function without further processing and must return the 
        /// value returned by CallNextHookEx.
        /// </param>
        /// <param name="wParam">
        /// [in] Specifies whether the message was sent by the current thread. 
        /// If the message was sent by the current thread, it is nonzero; otherwise, it is zero. 
        /// </param>
        /// <param name="lParam">
        /// [in] Pointer to a CWPSTRUCT structure that contains details about the message. 
        /// </param>
        /// <returns>
        /// If nCode is less than zero, the hook procedure must return the value returned by CallNextHookEx. 
        /// If nCode is greater than or equal to zero, it is highly recommended that you call CallNextHookEx 
        /// and return the value it returns; otherwise, other applications that have installed WH_CALLWNDPROC 
        /// hooks will not receive hook notifications and may behave incorrectly as a result. If the hook 
        /// procedure does not call CallNextHookEx, the return value should be zero. 
        /// </returns>
        private int KeyboardHookProc(int nCode, Int32 wParam, IntPtr lParam)
        {
            int handling = 0;

            if (HookScope == HookScopeType.FormScope && Form.ActiveForm == ActivityForm)
            {
                handling = KeyboardEventHandling(nCode, wParam, lParam);
            }
            if (HookScope == HookScopeType.Application && Process.GetCurrentProcess().Id == GetForegroundWindowProcessID())
            {
                handling = KeyboardEventHandling(nCode, wParam, lParam);
            }
            if (HookScope == HookScopeType.GlobalScope)
            {
                handling = KeyboardEventHandling(nCode, wParam, lParam);
            }

            return handling;
        }

        /// <summary>
        /// 根据用户注册的按键事件,进行逐个事件的处理
        /// </summary>
        /// <param name="nCode"></param>
        /// <param name="wParam"></param>
        /// <param name="lParam"></param>
        /// <returns></returns>
        private int KeyboardEventHandling(int nCode, Int32 wParam, IntPtr lParam)
        {

            //indicates if any of underlaing events set e.Handled flag
            bool handled = false;
            //it was ok and someone listens to events
            if ((nCode >= 0) && (KeyDown != null || KeyUp != null || KeyPress != null))
            {
                short vShift = GetKeyState(VK_SHIFT);
                short vControl = GetKeyState(VK_CONTROL);
                short vAlt = GetKeyState(VK_MENU);
                short vCapital = GetKeyState(VK_CAPITAL);

                log("---------------");
                log("vShift = " + Convert.ToString(vShift, 2));
                log("vControl = " + Convert.ToString(vControl, 2));
                log("vAlt = " + Convert.ToString(vAlt, 2));
                log("vCapital = " + Convert.ToString(vCapital, 2));

                //read structure KeyboardHookStruct at lParam
                KeyboardHookStruct MyKeyboardHookStruct = (KeyboardHookStruct)Marshal.PtrToStructure(lParam, typeof(KeyboardHookStruct));
                //raise KeyDown
                if (KeyDown != null && (wParam == WM_KEYDOWN || wParam == WM_SYSKEYDOWN))
                {
                    Keys keyData = (Keys)MyKeyboardHookStruct.vkCode;
                    KeyEventArgs e = new KeyEventArgs(
                         keyData |
                         ((vShift & 0x80) == 0x80 ? Keys.Shift : Keys.None) |
                         ((vControl & 0x80) == 0x80 ? Keys.Control : Keys.None) |
                         ((vAlt & 0x80) == 0x80 ? Keys.Alt : Keys.None)
                         );

                    KeyDown(this, e);
                    handled = handled || e.Handled;
                }

                // raise KeyPress
                if (KeyPress != null && wParam == WM_KEYDOWN)
                {
                    bool isDownShift = ((vShift & 0x80) == 0x80 ? true : false);
                    bool isDownCapslock = (vCapital != 0 ? true : false);

                    byte[] keyState = new byte[256];
                    GetKeyboardState(keyState);
                    byte[] inBuffer = new byte[2];
                    if (ToAscii(MyKeyboardHookStruct.vkCode,
                          MyKeyboardHookStruct.scanCode,
                          keyState,
                          inBuffer,
                          MyKeyboardHookStruct.flags) == 1)
                    {
                        char key = (char)inBuffer[0];
                        if ((isDownCapslock ^ isDownShift) && Char.IsLetter(key))
                            key = Char.ToUpper(key);
                        KeyPressEventArgs e = new KeyPressEventArgs(key);
                        KeyPress(this, e);
                        handled = handled || e.Handled;
                    }
                }

                // raise KeyUp
                if (KeyUp != null && (wParam == WM_KEYUP || wParam == WM_SYSKEYUP))
                {
                    Keys keyData = (Keys)MyKeyboardHookStruct.vkCode;
                    KeyEventArgs e = new KeyEventArgs(
                         keyData |
                         ((vShift & 0x81) == 0x81 ? Keys.Shift : Keys.None) |
                         ((vControl & 0x81) == 0x81 ? Keys.Control : Keys.None) |
                         ((vAlt & 0x81) == 0x81 ? Keys.Alt : Keys.None)
                        );
                    KeyUp(this, e);
                    handled = handled || e.Handled;
                }

            }

            //if event handled in application do not handoff to other listeners
            if (handled)
                return 1;
            else
                return CallNextHookEx(hKeyboardHook, nCode, wParam, lParam);
        }

        /// <summary>
        /// 获取活动窗口应用程序的进程ID
        /// 根据窗口句柄来获取进程ID。
        /// </summary>
        /// <returns></returns>
        private int GetForegroundWindowProcessID()
        {
            int processID;
            GetWindowThreadProcessId(GetForegroundWindow(), out processID);
            return processID;
        }

        /// <summary>
        /// 在输出窗口显示调试信息
        /// </summary>
        /// <param name="msg"></param>
        private void log(string msg)
        {
            Console.WriteLine(msg);
        }

        #endregion
    }
}
View Code

 

 调用方式:

               HookUserActivity hook = new HookUserActivity();

                hook.HookScope = HookUserActivity.HookScopeType.GlobalScope;
                hook.ActivityForm = this;
                //hook.OnMouseActivity += Hook_OnMouseActivity;
                hook.KeyDown += Hook_KeyDown;
                //hook.KeyPress += Hook_KeyPress;
                //hook.KeyUp += Hook_KeyUp; 
                hook.Start(false, true);
View Code

 

 

===================================================================

C#全局键盘监听(Hook)

一.为什么需要全局键盘监听?

在某些情况下应用程序需要实现快捷键执行特定功能,例如大家熟知的QQ截图功能Ctrl+Alt+A快捷键,只要QQ程序在运行(无论是拥有焦点还是处于后台运行状态),都可以按下快捷键使用此功能...

这个时候在程序中添加键盘监听肯定不能满足需求了,当用户焦点不在App上时(如最小化,或者用户在处理其它事物等等)键盘监听就失效了

二.怎样才能实现全局键盘监听?

这里需要用到Windows API,源码如下:(可以作为一个工具类[KeyboardHook.cs]收藏起来)

[特别说明:下面的源码来自某网友,很久以前收集的,也找不到出处了,如有版权问题请联系我]

using System;
using System.Collections.Generic;
using System.Text;
using System.Runtime.InteropServices;
using System.Windows.Forms;
using System.Reflection;
 
namespace 壁纸管家
{
    /// <summary>
    /// 键盘钩子
    /// [以下代码来自某网友,并非本人原创]
    /// </summary>
    class KeyboardHook
    {
        public event KeyEventHandler KeyDownEvent;
        public event KeyPressEventHandler KeyPressEvent;
        public event KeyEventHandler KeyUpEvent;
 
        public delegate int HookProc(int nCode, Int32 wParam, IntPtr lParam);
        static int hKeyboardHook = 0; //声明键盘钩子处理的初始值
        //值在Microsoft SDK的Winuser.h里查询
        public const int WH_KEYBOARD_LL = 13;   //线程键盘钩子监听鼠标消息设为2,全局键盘监听鼠标消息设为13
        HookProc KeyboardHookProcedure; //声明KeyboardHookProcedure作为HookProc类型
        //键盘结构
        [StructLayout(LayoutKind.Sequential)]
        public class KeyboardHookStruct
        {
            public int vkCode;  //定一个虚拟键码。该代码必须有一个价值的范围1至254
            public int scanCode; // 指定的硬件扫描码的关键
            public int flags;  // 键标志
            public int time; // 指定的时间戳记的这个讯息
            public int dwExtraInfo; // 指定额外信息相关的信息
        }
        //使用此功能,安装了一个钩子
        [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]
        public static extern int SetWindowsHookEx(int idHook, HookProc lpfn, IntPtr hInstance, int threadId);
 
 
        //调用此函数卸载钩子
        [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]
        public static extern bool UnhookWindowsHookEx(int idHook);
 
 
        //使用此功能,通过信息钩子继续下一个钩子
        [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]
        public static extern int CallNextHookEx(int idHook, int nCode, Int32 wParam, IntPtr lParam);
 
        // 取得当前线程编号(线程钩子需要用到)
        [DllImport("kernel32.dll")]
        static extern int GetCurrentThreadId();
 
        //使用WINDOWS API函数代替获取当前实例的函数,防止钩子失效
        [DllImport("kernel32.dll")]
        public static extern IntPtr GetModuleHandle(string name);
 
        public void Start()
        {
            // 安装键盘钩子
            if (hKeyboardHook == 0)
            {
                KeyboardHookProcedure = new HookProc(KeyboardHookProc);
                hKeyboardHook = SetWindowsHookEx(WH_KEYBOARD_LL, KeyboardHookProcedure, GetModuleHandle(System.Diagnostics.Process.GetCurrentProcess().MainModule.ModuleName), 0);
                //hKeyboardHook = SetWindowsHookEx(WH_KEYBOARD_LL, KeyboardHookProcedure, Marshal.GetHINSTANCE(Assembly.GetExecutingAssembly().GetModules()[0]), 0);
                //************************************
                //键盘线程钩子
                //SetWindowsHookEx( 2,KeyboardHookProcedure, IntPtr.Zero, GetCurrentThreadId());//指定要监听的线程idGetCurrentThreadId(),
                //键盘全局钩子,需要引用空间(using System.Reflection;)
                //SetWindowsHookEx( 13,MouseHookProcedure,Marshal.GetHINSTANCE(Assembly.GetExecutingAssembly().GetModules()[0]),0);
                //
                //关于SetWindowsHookEx (int idHook, HookProc lpfn, IntPtr hInstance, int threadId)函数将钩子加入到钩子链表中,说明一下四个参数:
                //idHook 钩子类型,即确定钩子监听何种消息,上面的代码中设为2,即监听键盘消息并且是线程钩子,如果是全局钩子监听键盘消息应设为13,
                //线程钩子监听鼠标消息设为7,全局钩子监听鼠标消息设为14。lpfn 钩子子程的地址指针。如果dwThreadId参数为0 或是一个由别的进程创建的
                //线程的标识,lpfn必须指向DLL中的钩子子程。 除此以外,lpfn可以指向当前进程的一段钩子子程代码。钩子函数的入口地址,当钩子钩到任何
                //消息后便调用这个函数。hInstance应用程序实例的句柄。标识包含lpfn所指的子程的DLL。如果threadId 标识当前进程创建的一个线程,而且子
                //程代码位于当前进程,hInstance必须为NULL。可以很简单的设定其为本应用程序的实例句柄。threaded 与安装的钩子子程相关联的线程的标识符
                //如果为0,钩子子程与所有的线程关联,即为全局钩子
                //************************************
                //如果SetWindowsHookEx失败
                if (hKeyboardHook == 0)
                {
                    Stop();
                    throw new Exception("安装键盘钩子失败");
                }
            }
        }
        public void Stop()
        {
            bool retKeyboard = true;
 
 
            if (hKeyboardHook != 0)
            {
                retKeyboard = UnhookWindowsHookEx(hKeyboardHook);
                hKeyboardHook = 0;
            }
 
            if (!(retKeyboard)) throw new Exception("卸载钩子失败!");
        }
        //ToAscii职能的转换指定的虚拟键码和键盘状态的相应字符或字符
        [DllImport("user32")]
        public static extern int ToAscii(int uVirtKey, //[in] 指定虚拟关键代码进行翻译。
                                         int uScanCode, // [in] 指定的硬件扫描码的关键须翻译成英文。高阶位的这个值设定的关键,如果是(不压)
                                         byte[] lpbKeyState, // [in] 指针,以256字节数组,包含当前键盘的状态。每个元素(字节)的数组包含状态的一个关键。如果高阶位的字节是一套,关键是下跌(按下)。在低比特,如果设置表明,关键是对切换。在此功能,只有肘位的CAPS LOCK键是相关的。在切换状态的NUM个锁和滚动锁定键被忽略。
                                         byte[] lpwTransKey, // [out] 指针的缓冲区收到翻译字符或字符。
                                         int fuState); // [in] Specifies whether a menu is active. This parameter must be 1 if a menu is active, or 0 otherwise.
 
        //获取按键的状态
        [DllImport("user32")]
        public static extern int GetKeyboardState(byte[] pbKeyState);
 
 
        [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]
        private static extern short GetKeyState(int vKey);
 
        private const int WM_KEYDOWN = 0x100;//KEYDOWN
        private const int WM_KEYUP = 0x101;//KEYUP
        private const int WM_SYSKEYDOWN = 0x104;//SYSKEYDOWN
        private const int WM_SYSKEYUP = 0x105;//SYSKEYUP
 
        private int KeyboardHookProc(int nCode, Int32 wParam, IntPtr lParam)
        {
            // 侦听键盘事件
            if ((nCode >= 0) && (KeyDownEvent != null || KeyUpEvent != null || KeyPressEvent != null))
            {
                KeyboardHookStruct MyKeyboardHookStruct = (KeyboardHookStruct)Marshal.PtrToStructure(lParam, typeof(KeyboardHookStruct));
                // raise KeyDown
                if (KeyDownEvent != null && (wParam == WM_KEYDOWN || wParam == WM_SYSKEYDOWN))
                {
                    Keys keyData = (Keys)MyKeyboardHookStruct.vkCode;
                    KeyEventArgs e = new KeyEventArgs(keyData);
                    KeyDownEvent(this, e);
                }
 
                //键盘按下
                if (KeyPressEvent != null && wParam == WM_KEYDOWN)
                {
                    byte[] keyState = new byte[256];
                    GetKeyboardState(keyState);
 
                    byte[] inBuffer = new byte[2];
                    if (ToAscii(MyKeyboardHookStruct.vkCode, MyKeyboardHookStruct.scanCode, keyState, inBuffer, MyKeyboardHookStruct.flags) == 1)
                    {
                        KeyPressEventArgs e = new KeyPressEventArgs((char)inBuffer[0]);
                        KeyPressEvent(this, e);
                    }
                }
 
                // 键盘抬起
                if (KeyUpEvent != null && (wParam == WM_KEYUP || wParam == WM_SYSKEYUP))
                {
                    Keys keyData = (Keys)MyKeyboardHookStruct.vkCode;
                    KeyEventArgs e = new KeyEventArgs(keyData);
                    KeyUpEvent(this, e);
                }
 
            }
            //如果返回1,则结束消息,这个消息到此为止,不再传递。
            //如果返回0或调用CallNextHookEx函数则消息出了这个钩子继续往下传递,也就是传给消息真正的接受者
            return CallNextHookEx(hKeyboardHook, nCode, wParam, lParam);
        }
        ~KeyboardHook()
        {
            Stop();
        }
    }
}
View Code

 

三.如何使用上面的工具类?

//0).准备工作
//把上面的工具类添加到项目中
 
//1).首先导入需要的命名空间
using System.Runtime.InteropServices;   //调用WINDOWS API函数时要用到
using Microsoft.Win32;  //写入注册表时要用到
 
//2).安装Hook,在程序入口中写上下面的代码(本例中用了WinForm,在Form的构造方法中安装Hook即可)
//安装键盘钩子
k_hook = new KeyboardHook();
k_hook.KeyDownEvent += new KeyEventHandler(hook_KeyDown);//钩住键按下
k_hook.Start();//安装键盘钩子
 
//3).判断输入键值(实现KeyDown事件)
private void hook_KeyDown(object sender, KeyEventArgs e)
{
            //判断按下的键(Alt + A)
            if (e.KeyValue == (int)Keys.A && (int)Control.ModifierKeys == (int)Keys.Alt)
            {
                System.Windows.Forms.MessageBox.Show("按下了指定快捷键组合");
            }
}
//注意几种不同的键值判断:
//<1>.单普通键(例如A)
//<2>.单控制键+单普通键(例如Ctrl+A)
//<3>.多控制键+单普通键(例如Ctrl+Alt+A)
//上面的代码中演示了<2>中的示例,其它情况以此类推,无非就是添几个条件再&&起来就好
 
//4).搞定了,开始测试
 

四.使用全局键盘监听需要注意的问题(请读者朋友务必看看)

1.在应用程序中使用全局键盘监听,会被360发现,弹窗提示用户“有程序正在监听键盘输入,是否阻止?”

所以如果程序中必须要用Hook应该告诉用户不会泄露其信息等等

或者直接把App提交给360审核

否则杀软的提示会对用户体验造成极大的影响

P.S.本机只在360安全卫士环境下做了测试,其它杀软未知,应该也会提示类似的危险信息,故慎重使用Hook

 

出处:https://www.cnblogs.com/ayqy/p/3636427.html

posted on 2019-02-21 14:58  jack_Meng  阅读(3198)  评论(0编辑  收藏  举报

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