[LeetCode] 160. Intersection of Two Linked Lists
题目链接:传送门
Description
Write a program to find the node at which the intersection of two singly linked lists begins.
For example, the following two linked lists:
A: a1 → a2
↘
c1 → c2 → c3
↗
B: b1 → b2 → b3
begin to intersect at node c1.
Notes:
- If the two linked lists have no intersection at all, return
null
. - The linked lists must retain their original structure after the function returns.
- You may assume there are no cycles anywhere in the entire linked structure.
- Your code should preferably run in O(n) time and use only O(1) memory.
Solution
题意:
求两个单链表的交集的起点
notice:不能改变链表的结构
思路:
懵懵的看了Discuss / Solution
Approach #3 (Two Pointers) [Accepted]
- Maintain two pointers pA and pB initialized at the head of A and B, respectively. Then let them both traverse through the lists, one node at a time.
- When pA reaches the end of a list, then redirect it to the head of B (yes, B, that's right.); similarly when pB reaches the end of a list, redirect it the head of A.
- If at any point pA meets pB, then pA/pB is the intersection node.
- To see why the above trick would work, consider the following two lists: A = {1,3,5,7,9,11} and B = {2,4,9,11}, which are intersected at node '9'. Since B.length (=4) < A.length (=6), pB would reach the end of the merged list first, because pB traverses exactly 2 nodes less than pA does. By redirecting pB to head A, and pA to head B, we now ask pB to travel exactly 2 more nodes than pA would. So in the second iteration, they are guaranteed to reach the intersection node at the same time.
- If two lists have intersection, then their last nodes must be the same one. So when pA/pB reaches the end of a list, record the last element of A/B respectively. If the two last elements are not the same one, then the two lists have no intersections.
Complexity Analysis
- Time complexity : .
- Space complexity : .
神奇?
贴一下Discuss里面的代码
ListNode *getIntersectionNode(ListNode *headA, ListNode *headB)
{
ListNode *p1 = headA;
ListNode *p2 = headB;
if (p1 == NULL || p2 == NULL) return NULL;
while (p1 != NULL && p2 != NULL && p1 != p2) {
p1 = p1->next;
p2 = p2->next;
//
// Any time they collide or reach end together without colliding
// then return any one of the pointers.
//
if (p1 == p2) return p1;
//
// If one of them reaches the end earlier then reuse it
// by moving it to the beginning of other list.
// Once both of them go through reassigning,
// they will be equidistant from the collision point.
//
if (p1 == NULL) p1 = headB;
if (p2 == NULL) p2 = headA;
}
return p1;
}
看了网上一些其他的思路,发现有用长度来做的,试了一波过了,但是像下面这种结构的似乎又说不太通???
1->3->4->5
2->3->4->6->7
还是也贴一下吧
/**
* Definition for singly-linked list.
* struct ListNode {
* int val;
* ListNode *next;
* ListNode(int x) : val(x), next(NULL) {}
* };
*/
class Solution {
public:
ListNode *getIntersectionNode(ListNode *headA, ListNode *headB) {
int alen = 0, blen = 0;
ListNode *p = headA, *q = headB;
while (p) {
alen++;
p = p->next;
}
while (q) {
blen++;
q = q->next;
}
p = headA, q = headB;
if (alen > blen) {
for (int i = 0; i < alen - blen; i++) {
p = p->next;
}
} else if (blen > alen) {
for (int i = 0; i < blen - alen; i++) {
q = q->next;
}
}
while (p) {
if (p == q) return p;
p = p->next;
q = q->next;
}
return NULL;
}
};