C++ 游戏之点点水果
大二时利用C++编写的点水果小游戏
程序代码总共3个文件,main.cpp Fruit.h Fruit.cpp 代码将在图片下面给出
至于讲解,由于过了一年多的时间,有点忘记了,但我会努力回忆并即时写出来的。
程序的下载地址https://files.cnblogs.com/magicsoar/clickfruit.rar包括了需要的图片素材
游戏的开始界面
游戏中界面
游戏的结束界面
游戏的代码
main.cpp
#include <stdio.h> #include <string> #include <Windows.h> #include "atlimage.h" #include "Fruit.h" #include <vector> using namespace std; #define random(x) (rand()%x) HINSTANCE hInst; HBITMAP bg,font,start; HDC hdc,mdc,bufdc; HWND hWnd; DWORD tPre,tNow,tNow2,tCheck; RECT rect; int score=0; char cScore[20]; int numberOfBomb=0; int const fruitLength=11; bool gameOver=false; bool gameStart=true; Fruit* (myFruit[])={ new Fruit("apple.png",15,15,-9,5), new Fruit("apple.png",150,15,7,5), new Fruit("apple.png",40,315,1,5), new Fruit("apple.png",600,215,9,-5), new Fruit("banana.png",100,125,10,6), new Fruit("banana.png",320,315,-7,7), new Fruit("banana.png",320,315,7,-7), new Fruit("strawberry.png",400,415,6,8), new Fruit("pineapple.png",500,215,-5,9), new Fruit("pineapple.png",550,115,5,-9), new Fruit("watermelon.png",650,15,5,-9)}; Fruit* (Bomb[25])={new Fruit("bomb.png"),new Fruit("bomb.png"),new Fruit("bomb.png"),new Fruit("bomb.png"), new Fruit("bomb.png"),new Fruit("bomb.png"),new Fruit("bomb.png"),new Fruit("bomb.png"), new Fruit("bomb.png"),new Fruit("bomb.png"),new Fruit("bomb.png"),new Fruit("bomb.png"), new Fruit("bomb.png"),new Fruit("bomb.png"),new Fruit("bomb.png"),new Fruit("bomb.png"), new Fruit("bomb.png"),new Fruit("bomb.png"),new Fruit("bomb.png"),new Fruit("bomb.png")}; ; int AddScore(std::string name); ATOM MyRegisterClass(HINSTANCE hInstance); BOOL InitInstance(HINSTANCE, int); LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM); void MyPaint(HDC hdc); void productBomb(); void initFruit(); int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { MSG msg; MyRegisterClass(hInstance); if (!InitInstance (hInstance, nCmdShow)) { return FALSE; } GetMessage(&msg,NULL,NULL,NULL); while( msg.message!=WM_QUIT ) { if( PeekMessage( &msg, NULL, 0,0 ,PM_REMOVE) ) { TranslateMessage( &msg ); DispatchMessage( &msg ); } else { //if(gameStart==false&&gameOver==false) { tNow = GetTickCount(); if(tNow-tPre >= 40) MyPaint(hdc); if(gameStart==false&&gameOver==false) { tNow2=GetTickCount(); if(tNow-tCheck>=8000) productBomb(); } } } } return msg.wParam; } ATOM MyRegisterClass(HINSTANCE hInstance) { WNDCLASSEX wcex; wcex.cbSize = sizeof(WNDCLASSEX); wcex.style = CS_HREDRAW | CS_VREDRAW; wcex.lpfnWndProc = (WNDPROC)WndProc; wcex.cbClsExtra = 0; wcex.cbWndExtra = 0; wcex.hInstance = hInstance; wcex.hIcon = NULL; wcex.hCursor = NULL; wcex.hCursor = LoadCursor(NULL, IDC_ARROW); wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1); wcex.lpszMenuName = NULL; wcex.lpszClassName = "canvas"; wcex.hIconSm = NULL; return RegisterClassEx(&wcex); } BOOL InitInstance(HINSTANCE hInstance, int nCmdShow) { //HBITMAP bmp; hInst = hInstance; initFruit(); hWnd = CreateWindow("canvas", "Soar" , WS_OVERLAPPEDWINDOW&~WS_THICKFRAME&~WS_MAXIMIZEBOX, CW_USEDEFAULT, CW_USEDEFAULT, 800, 600, 0, 0, hInstance, 0); if (!hWnd) { return FALSE; } ShowWindow(hWnd, nCmdShow); UpdateWindow(hWnd); hdc = GetDC(hWnd); mdc = CreateCompatibleDC(hdc); bg = (HBITMAP)LoadImage(NULL,"bg.bmp",IMAGE_BITMAP,800,600,LR_LOADFROMFILE); font=(HBITMAP)LoadImage(NULL,"bgOver.bmp",IMAGE_BITMAP,800,600,LR_LOADFROMFILE); start=(HBITMAP)LoadImage(NULL,"bgStart.bmp",IMAGE_BITMAP,800,600,LR_LOADFROMFILE); GetClientRect(hWnd,&rect); MyPaint(hdc); return TRUE; } void initFruit() { } void MyPaint(HDC hdc) { COLORREF old_fcolor,old_bcolor; int old_tmode; if(gameOver==false&&gameStart==false) { char ss[80]="Score:"; SelectObject(mdc,bg); BitBlt(hdc,0,0,800,600,mdc,0,0,SRCCOPY); sprintf(cScore, "%d", score); old_fcolor=SetTextColor(hdc,RGB(0,255,0)); old_bcolor=SetBkColor(hdc,RGB(0,0,0)); old_tmode=SetBkMode(hdc,TRANSPARENT); strcat(ss,cScore); TextOut(hdc,10,10,ss,strlen(ss)); SetTextColor(hdc,old_fcolor); SetBkColor(hdc,old_bcolor); SetBkMode(hdc,old_tmode); for(int i=0;i<fruitLength;i++) { myFruit[i]->Draw(hdc); myFruit[i]->Move(rect); } for(int i=0;i<numberOfBomb;i++) { Bomb[i]->Draw(hdc); Bomb[i]->Move(rect); } tPre = GetTickCount(); } if(gameOver==true) { char ss[80]="Your Score is "; SelectObject(mdc,font); BitBlt(hdc,0,0,800,600,mdc,0,0,SRCCOPY); sprintf(cScore, "%d", score); old_fcolor=SetTextColor(hdc,RGB(255,0,0)); old_bcolor=SetBkColor(hdc,RGB(0,0,0)); old_tmode=SetBkMode(hdc,TRANSPARENT); strcat(ss,cScore); TextOut(hdc,10,10,ss,strlen(ss)); SetTextColor(hdc,old_fcolor); SetBkColor(hdc,old_bcolor); SetBkMode(hdc,old_tmode); } if(gameStart==true) { SelectObject(mdc,start); BitBlt(hdc,0,0,800,600,mdc,0,0,SRCCOPY); } } void productBomb() { if(numberOfBomb<20) { Bomb[numberOfBomb]->changePosition(rect); numberOfBomb++; } tCheck = GetTickCount(); } LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { WORD mouseX=0; WORD mouseY=0; switch (message) { case WM_KEYDOWN: if(wParam==VK_ESCAPE) PostQuitMessage(0); if(gameOver==true) { if(wParam==82||wParam==114) { numberOfBomb=0; gameOver=false; gameStart=true; } } if(gameStart==true) { if(wParam==32) { gameStart=false; score=0; } } break; case WM_DESTROY: DeleteDC(mdc); DeleteObject(bg); DeleteObject(font); for(int i=0;i<fruitLength;i++) { myFruit[i]->Destroy(); } for(int i=0;i<20;i++) { Bomb[i]->Destroy(); } ReleaseDC(hWnd,hdc); PostQuitMessage(0); break; case WM_LBUTTONDOWN: mouseX=LOWORD(lParam); mouseY=HIWORD(lParam); for(int i=0;i<fruitLength;i++) { if(myFruit[i]->checkClick(mouseX,mouseY)) { myFruit[i]->changePosition(rect); score+=AddScore(myFruit[i]->GetName()); } } for(int i=0;i<numberOfBomb;i++) { if(Bomb[i]->checkClick(mouseX,mouseY)) { gameOver=true; } } default: return DefWindowProc(hWnd, message, wParam, lParam); } return 0; } int AddScore(std::string name) { if(name=="apple.png") { return 100; } if(name=="banana.png") { return 50; } if(name=="strawberry.png") { return 50; } if(name=="pineapple.png") { return 25; } if(name=="watermelon.png") { return 10; } return 0; }
Fruit.h
#pragma once #include <string> #include "atlimage.h" using namespace std; class Fruit { private: std::string name; int positionX; int positionY; int speedX; int speedY; CImage image; public: Fruit(void); ~Fruit(void); Fruit(CString); Fruit(CString name,int positionX,int positionY,int speedX,int speedY); void changePosition(RECT rect); void Draw(HDC); int GetX(); int GetY(); string GetName(); void Move(RECT rect); bool checkClick(WORD mouseX,WORD mouseY); void Destroy(); };
Fruit.cpp
#include "Fruit.h" #include <string> using namespace std; #define random(x) (rand()%x) Fruit::Fruit(void) { } Fruit::Fruit(CString name,int positionX,int positionY,int speedX,int speedY) { this->name=name; image.Load(name); this->positionX=positionX; this->positionY=positionY; this->speedX=speedX; this->speedY=speedY; } Fruit::Fruit(CString name) { this->name=name; image.Load(name); } Fruit::~Fruit(void) { } void Fruit::changePosition(RECT rect) { positionX=random(rect.right-image.GetWidth()); positionY=random(rect.bottom-image.GetHeight()); speedX=random(28)-14; int i=rand()/2; int j=sqrt((double)(200-speedX*speedX)); speedY=(i==1)?j:-j; } void Fruit:: Draw(HDC hdc) { image.TransparentBlt (hdc,positionX,positionY,image.GetWidth(),image.GetHeight(),RGB(255,255,255)); } void Fruit::Move(RECT rect) { positionX+=speedX; positionY+=speedY; if(positionX <= 0) { positionX = 0; speedX = -speedX; } else if(positionX >= rect.right-image.GetWidth()) { positionX = rect.right - image.GetWidth(); speedX = -speedX; } if(positionY<=0) { positionY = 0; speedY = -speedY; } else if(positionY>= rect.bottom-image.GetHeight()) { positionY = rect.bottom - image.GetHeight(); speedY = -speedY; } } void Fruit::Destroy() { image.Destroy(); } string Fruit::GetName() { return name; } bool Fruit::checkClick(WORD mouseX,WORD mouseY) { if(mouseX>positionX&&mouseX<positionX+image.GetWidth()) { if(mouseY>positionY&&mouseY<positionY+image.GetHeight()) return true; } return false; } int Fruit::GetX() { return positionX; } int Fruit::GetY() { return positionY; }
posted on 2014-03-09 10:59 magicsoar 阅读(3404) 评论(6) 编辑 收藏 举报