用于把一组相似的对象当作一个单一的对象

涉及角色:
  1.Component 是组合中的对象声明接口,在适当的情况下,实现所有类共有接口的默认行为。声明一个接口用于访问和管理Component
子部件。
  2.Leaf 在组合中表示叶子结点对象,叶子结点没有子结点。
  3.Composite 定义有枝节点行为,用来存储子部件,在Component接口中实现与子部件有关操作,如增加(add)和删除

 

Node

package design.pattern.component;

public abstract class Node {
    private String name;
    
    public Node(String name) {
        this.name = name;
    }
    public String getName() {
        return this.name;
    }
    public abstract Node addNode(Node node) throws RuntimeException;
    
    public void print(int depth) {
        for (int i=0; i<depth; i++)
            System.out.print(" ");
        
        System.out.println(this.name);
        
        if (this instanceof Menu) {
            for (Node node : ((Menu)this).getMenu()) {
                node.print(depth+1);
            }
        }
    }
}

Item

package design.pattern.component;

public class Item extends Node {

    public Item(String name) {
        super(name);
    }

    @Override
    public Node addNode(Node node) throws RuntimeException {
        throw new RuntimeException();
    }

}

Menu

package design.pattern.component;

import java.util.ArrayList;
import java.util.List;

public class Menu extends Node {
    private List<Node> menu = new ArrayList<>();
    
    public Menu(String name) {
        super(name);
    }

    public List<Node> getMenu() {
        return menu;
    }
    @Override
    public Node addNode(Node node) throws RuntimeException {
        menu.add(node);
        return this;
    }
    
}

Client

package design.pattern.component;

public class Client {
    public static void main(String[] args) {
        Node menu = new Menu("1");
        menu.addNode(new Item("1.1"));
        menu.addNode(new Menu("1.2").addNode(new Item("1.2.1")));
        menu.addNode(new Item("1.3"));
        menu.print(0);
    }
}

 

posted on 2017-10-23 21:59  啊哈咧  阅读(127)  评论(0编辑  收藏  举报