ORB-SLAM(三)地图初始化

单目SLAM地图初始化的目标是构建初始的三维点云。由于不能仅仅从单帧得到深度信息,因此需要从图像序列中选取两帧以上的图像,估计摄像机姿态并重建出初始的三维点云。

ORB-SLAM中提到,地图初始化常见的方法有三种。

方法一

追踪一个已知物体。单帧图像的每一个点都对应于空间的一条射线。通过不同角度不同位置扫描同一个物体,期望能够将三维点的不确定性缩小到可接受的范围。

方法二

基于假设空间存在一个平面物体,选取两帧不同位置的图像,通过计算Homography来估计位姿。这类方法在视差较小或者平面上的点靠近某个主点时效果不好。

参考文献Faugeras et al, Motion and structure from motion in a piecewise planar environment. International Journal of Pattern Recognition and Artificial Intelligence, 1988.

方法三

根据两帧之间的特征点匹配计算Fundamental matrix,进一步估计位姿。这种方法要求存在不共面的特征点。

参考文献Hartley, Richard, and Andrew Zisserman. Multiple view geometry in computer vision. Cambridge university press, 2003.

ORB-SLAM的作者提出了一种基于统计的模型选择方法。该方法优先选择第三种方法,并期望在场景退化情形下自动选择第二种方法。如果选取的两帧不满足要求,放弃这两帧并重新初始化。

第一步

提取特征点并匹配,若匹配点足够多,尝试第二步。

第二步

利用匹配的特征点分别计算方法二和方法三。

对每个模型,首先归一化所有的特征点。然后,在每步迭代中,

1. 根据特征点对计算homography或者fundamental matrix。Homography的计算方法为normalized DLT,fundamental matrix的计算方法为normalized 8 points。

2. 计算每个点对的symmetric transfer errors,和卡方分布的对应值比较,由此判定该点是否为内点。累计内点的总得分。

    

   模型选择方法参考4.7.1 RANSAC in Multiple View Geometry in Computer Vision。

    

3. 比较本次得分和历史得分,取最高分并记录相应参数。

第三步

根据一定的准则选择模型。用SH表示homography的得分,SF表示fundamental matrix的得分。如果SH / (SH + SF) > 0.4,那么选择homography,反之选择fundamental matrix。

第四步

根据选择的模型计算位姿。参考方法二和方法三。

第五步

Full bundle adjustment。

由于ORB-SLAM对初始化的要求较高,因此初始化时可以选择一个特征丰富的场景,移动摄像机给它提供足够的视差。另外,由于坐标系会附着在初始化成功的那帧图像的位置,因此每次初始化不能保证在同一个位置。

下面结合源代码进一步说明一下。

  1 /**
  2 * This file is part of ORB-SLAM2.
  3 *
  4 * Copyright (C) 2014-2016 Raúl Mur-Artal <raulmur at unizar dot es> (University of Zaragoza)
  5 * For more information see <https://github.com/raulmur/ORB_SLAM2>
  6 *
  7 * ORB-SLAM2 is free software: you can redistribute it and/or modify
  8 * it under the terms of the GNU General Public License as published by
  9 * the Free Software Foundation, either version 3 of the License, or
 10 * (at your option) any later version.
 11 *
 12 * ORB-SLAM2 is distributed in the hope that it will be useful,
 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 15 * GNU General Public License for more details.
 16 *
 17 * You should have received a copy of the GNU General Public License
 18 * along with ORB-SLAM2. If not, see <http://www.gnu.org/licenses/>.
 19 */
 20 
 21 #include "Initializer.h"
 22 
 23 #include "Thirdparty/DBoW2/DUtils/Random.h"
 24 
 25 #include "Optimizer.h"
 26 #include "ORBmatcher.h"
 27 
 28 #include<thread>
 29 
 30 namespace ORB_SLAM2 {
 31 
 32 Initializer::Initializer(const Frame &ReferenceFrame, float sigma, int iterations) {
 33   mK = ReferenceFrame.mK.clone();
 34 
 35   mvKeys1 = ReferenceFrame.mvKeysUn;
 36 
 37   mSigma = sigma;
 38   mSigma2 = sigma * sigma;
 39   mMaxIterations = iterations;
 40 }
 41 
 42 bool Initializer::Initialize(const Frame &CurrentFrame, const vector<int> &vMatches12, cv::Mat &R21, cv::Mat &t21,
 43                              vector<cv::Point3f> &vP3D, vector<bool> &vbTriangulated) {
 44   // Fill structures with current keypoints and matches with reference frame
 45   // Reference Frame: 1, Current Frame: 2
 46   // Frame 2 特征点
 47   mvKeys2 = CurrentFrame.mvKeysUn;
 48 
 49   mvMatches12.clear();
 50   mvMatches12.reserve(mvKeys2.size());
 51   mvbMatched1.resize(mvKeys1.size());
 52   // 组织特征点对
 53   for (size_t i = 0, iend = vMatches12.size(); i < iend; i++) {
 54     if (vMatches12[i] >= 0) {
 55       mvMatches12.push_back(make_pair(i, vMatches12[i]));
 56       mvbMatched1[i] = true;
 57     } else
 58       mvbMatched1[i] = false;
 59   }
 60 
 61   const int N = mvMatches12.size();
 62 
 63   // Indices for minimum set selection
 64   vector<size_t> vAllIndices;
 65   vAllIndices.reserve(N);
 66   vector<size_t> vAvailableIndices;
 67 
 68   for (int i = 0; i < N; i++) {
 69     vAllIndices.push_back(i);
 70   }
 71 
 72   // Generate sets of 8 points for each RANSAC iteration
 73   // 为每个iteration选取8个随机的index(在FindHomography和FindFundamental被调用)
 74   mvSets = vector< vector<size_t> >(mMaxIterations, vector<size_t>(8, 0));
 75 
 76   DUtils::Random::SeedRandOnce(0);
 77 
 78   for (int it = 0; it < mMaxIterations; it++) {
 79     vAvailableIndices = vAllIndices;
 80 
 81     // Select a minimum set
 82     for (size_t j = 0; j < 8; j++) {
 83       int randi = DUtils::Random::RandomInt(0, vAvailableIndices.size() - 1);
 84       int idx = vAvailableIndices[randi];
 85 
 86       mvSets[it][j] = idx;
 87 
 88       vAvailableIndices[randi] = vAvailableIndices.back();
 89       vAvailableIndices.pop_back();
 90     }
 91   }
 92 
 93   // Launch threads to compute in parallel a fundamental matrix and a homography
 94   // 调起多线程分别用于计算fundamental matrix和homography
 95   vector<bool> vbMatchesInliersH, vbMatchesInliersF;
 96   float SH, SF;
 97   cv::Mat H, F;
 98 
 99   // 计算homograpy并打分
100   thread threadH(&Initializer::FindHomography, this, ref(vbMatchesInliersH), ref(SH), ref(H));
101   // 计算fundamental matrix并打分
102   thread threadF(&Initializer::FindFundamental, this, ref(vbMatchesInliersF), ref(SF), ref(F));
103 
104   // Wait until both threads have finished
105   threadH.join();
106   threadF.join();
107 
108   // Compute ratio of scores
109   // 计算比例,选取某个模型
110   float RH = SH / (SH + SF);
111 
112   // Try to reconstruct from homography or fundamental depending on the ratio (0.40-0.45)
113   if (RH > 0.40)
114     return ReconstructH(vbMatchesInliersH, H, mK, R21, t21, vP3D, vbTriangulated, 1.0, 50);
115   else //if(pF_HF>0.6)
116     return ReconstructF(vbMatchesInliersF, F, mK, R21, t21, vP3D, vbTriangulated, 1.0, 50);
117 
118   return false;
119 }
120 
121 
122 void Initializer::FindHomography(vector<bool> &vbMatchesInliers, float &score, cv::Mat &H21) {
123   // Number of putative matches
124   const int N = mvMatches12.size();
125 
126   // Normalize coordinates
127   vector<cv::Point2f> vPn1, vPn2;
128   cv::Mat T1, T2;
129   Normalize(mvKeys1, vPn1, T1);
130   Normalize(mvKeys2, vPn2, T2);
131   cv::Mat T2inv = T2.inv();
132 
133   // Best Results variables
134   score = 0.0;
135   vbMatchesInliers = vector<bool>(N, false);
136 
137   // Iteration variables
138   vector<cv::Point2f> vPn1i(8);
139   vector<cv::Point2f> vPn2i(8);
140   cv::Mat H21i, H12i;
141   vector<bool> vbCurrentInliers(N, false);
142   float currentScore;
143 
144   // Perform all RANSAC iterations and save the solution with highest score
145   for (int it = 0; it < mMaxIterations; it++) {
146     // Select a minimum set
147     for (size_t j = 0; j < 8; j++) {
148       int idx = mvSets[it][j];
149 
150       vPn1i[j] = vPn1[mvMatches12[idx].first];
151       vPn2i[j] = vPn2[mvMatches12[idx].second];
152     }
153 
154     cv::Mat Hn = ComputeH21(vPn1i, vPn2i);
155     H21i = T2inv * Hn * T1;
156     H12i = H21i.inv();
157 
158     currentScore = CheckHomography(H21i, H12i, vbCurrentInliers, mSigma);
159 
160     if (currentScore > score) {
161       H21 = H21i.clone();
162       vbMatchesInliers = vbCurrentInliers;
163       score = currentScore;
164     }
165   }
166 }
167 
168 
169 void Initializer::FindFundamental(vector<bool> &vbMatchesInliers, float &score, cv::Mat &F21) {
170   // Number of putative matches
171   const int N = vbMatchesInliers.size();
172 
173   // Normalize coordinates
174   vector<cv::Point2f> vPn1, vPn2;
175   cv::Mat T1, T2;
176   Normalize(mvKeys1, vPn1, T1);
177   Normalize(mvKeys2, vPn2, T2);
178   cv::Mat T2t = T2.t();
179 
180   // Best Results variables
181   score = 0.0;
182   vbMatchesInliers = vector<bool>(N, false);
183 
184   // Iteration variables
185   vector<cv::Point2f> vPn1i(8);
186   vector<cv::Point2f> vPn2i(8);
187   cv::Mat F21i;
188   vector<bool> vbCurrentInliers(N, false);
189   float currentScore;
190 
191   // Perform all RANSAC iterations and save the solution with highest score
192   for (int it = 0; it < mMaxIterations; it++) {
193     // Select a minimum set
194     for (int j = 0; j < 8; j++) {
195       int idx = mvSets[it][j];
196 
197       vPn1i[j] = vPn1[mvMatches12[idx].first];
198       vPn2i[j] = vPn2[mvMatches12[idx].second];
199     }
200 
201     cv::Mat Fn = ComputeF21(vPn1i, vPn2i);
202 
203     F21i = T2t * Fn * T1;
204 
205     currentScore = CheckFundamental(F21i, vbCurrentInliers, mSigma);
206 
207     if (currentScore > score) {
208       F21 = F21i.clone();
209       vbMatchesInliers = vbCurrentInliers;
210       score = currentScore;
211     }
212   }
213 }
214 
215 // 从特征点匹配求homography(normalized DLT)
216 // Algorithm 4.2 in Multiple View Geometry in Computer Vision.
217 cv::Mat Initializer::ComputeH21(const vector<cv::Point2f> &vP1, const vector<cv::Point2f> &vP2) {
218   const int N = vP1.size();
219 
220   cv::Mat A(2 * N, 9, CV_32F);
221 
222   for (int i = 0; i < N; i++) {
223     const float u1 = vP1[i].x;
224     const float v1 = vP1[i].y;
225     const float u2 = vP2[i].x;
226     const float v2 = vP2[i].y;
227 
228     A.at<float>(2 * i, 0) = 0.0;
229     A.at<float>(2 * i, 1) = 0.0;
230     A.at<float>(2 * i, 2) = 0.0;
231     A.at<float>(2 * i, 3) = -u1;
232     A.at<float>(2 * i, 4) = -v1;
233     A.at<float>(2 * i, 5) = -1;
234     A.at<float>(2 * i, 6) = v2 * u1;
235     A.at<float>(2 * i, 7) = v2 * v1;
236     A.at<float>(2 * i, 8) = v2;
237 
238     A.at<float>(2 * i + 1, 0) = u1;
239     A.at<float>(2 * i + 1, 1) = v1;
240     A.at<float>(2 * i + 1, 2) = 1;
241     A.at<float>(2 * i + 1, 3) = 0.0;
242     A.at<float>(2 * i + 1, 4) = 0.0;
243     A.at<float>(2 * i + 1, 5) = 0.0;
244     A.at<float>(2 * i + 1, 6) = -u2 * u1;
245     A.at<float>(2 * i + 1, 7) = -u2 * v1;
246     A.at<float>(2 * i + 1, 8) = -u2;
247 
248   }
249 
250   cv::Mat u, w, vt;
251 
252   cv::SVDecomp(A, w, u, vt, cv::SVD::MODIFY_A | cv::SVD::FULL_UV);
253 
254   return vt.row(8).reshape(0, 3);
255 }
256 // 从特征点匹配求fundamental matrix(8点法)
257 // Algorithm 11.1 in Multiple View Geometry in Computer Vision.
258 cv::Mat Initializer::ComputeF21(const vector<cv::Point2f> &vP1, const vector<cv::Point2f> &vP2) {
259   const int N = vP1.size();
260 
261   cv::Mat A(N, 9, CV_32F);
262 
263   for (int i = 0; i < N; i++) {
264     const float u1 = vP1[i].x;
265     const float v1 = vP1[i].y;
266     const float u2 = vP2[i].x;
267     const float v2 = vP2[i].y;
268 
269     A.at<float>(i, 0) = u2 * u1;
270     A.at<float>(i, 1) = u2 * v1;
271     A.at<float>(i, 2) = u2;
272     A.at<float>(i, 3) = v2 * u1;
273     A.at<float>(i, 4) = v2 * v1;
274     A.at<float>(i, 5) = v2;
275     A.at<float>(i, 6) = u1;
276     A.at<float>(i, 7) = v1;
277     A.at<float>(i, 8) = 1;
278   }
279 
280   cv::Mat u, w, vt;
281 
282   cv::SVDecomp(A, w, u, vt, cv::SVD::MODIFY_A | cv::SVD::FULL_UV);
283 
284   cv::Mat Fpre = vt.row(8).reshape(0, 3);
285 
286   cv::SVDecomp(Fpre, w, u, vt, cv::SVD::MODIFY_A | cv::SVD::FULL_UV);
287 
288   w.at<float>(2) = 0;
289 
290   return  u * cv::Mat::diag(w) * vt;
291 }
292 // 从homography计算symmetric transfer errors
293 // IV. AUTOMATIC MAP INITIALIZATION (2) in Author's paper
294 // symmetric transfer errors:
295 //    4.2.2 Geometric distance in Multiple View Geometry in Computer Vision.
296 // model selection
297 //    4.7.1 RANSAC in Multiple View Geometry in Computer Vision
298 float Initializer::CheckHomography(const cv::Mat &H21, const cv::Mat &H12, vector<bool> &vbMatchesInliers, float sigma) {
299   const int N = mvMatches12.size();
300 
301   const float h11 = H21.at<float>(0, 0);
302   const float h12 = H21.at<float>(0, 1);
303   const float h13 = H21.at<float>(0, 2);
304   const float h21 = H21.at<float>(1, 0);
305   const float h22 = H21.at<float>(1, 1);
306   const float h23 = H21.at<float>(1, 2);
307   const float h31 = H21.at<float>(2, 0);
308   const float h32 = H21.at<float>(2, 1);
309   const float h33 = H21.at<float>(2, 2);
310 
311   const float h11inv = H12.at<float>(0, 0);
312   const float h12inv = H12.at<float>(0, 1);
313   const float h13inv = H12.at<float>(0, 2);
314   const float h21inv = H12.at<float>(1, 0);
315   const float h22inv = H12.at<float>(1, 1);
316   const float h23inv = H12.at<float>(1, 2);
317   const float h31inv = H12.at<float>(2, 0);
318   const float h32inv = H12.at<float>(2, 1);
319   const float h33inv = H12.at<float>(2, 2);
320 
321   vbMatchesInliers.resize(N);
322 
323   float score = 0;
324   // 来源于卡方分布
325   const float th = 5.991;
326 
327   const float invSigmaSquare = 1.0 / (sigma * sigma);
328 
329   for (int i = 0; i < N; i++) {
330     bool bIn = true;
331 
332     const cv::KeyPoint &kp1 = mvKeys1[mvMatches12[i].first];
333     const cv::KeyPoint &kp2 = mvKeys2[mvMatches12[i].second];
334 
335     const float u1 = kp1.pt.x;
336     const float v1 = kp1.pt.y;
337     const float u2 = kp2.pt.x;
338     const float v2 = kp2.pt.y;
339 
340     // Reprojection error in first image
341     // x2in1 = H12*x2
342 
343     const float w2in1inv = 1.0 / (h31inv * u2 + h32inv * v2 + h33inv);
344     const float u2in1 = (h11inv * u2 + h12inv * v2 + h13inv) * w2in1inv;
345     const float v2in1 = (h21inv * u2 + h22inv * v2 + h23inv) * w2in1inv;
346 
347     const float squareDist1 = (u1 - u2in1) * (u1 - u2in1) + (v1 - v2in1) * (v1 - v2in1);
348 
349     const float chiSquare1 = squareDist1 * invSigmaSquare;
350 
351     if (chiSquare1 > th)
352       bIn = false;
353     else
354       score += th - chiSquare1;
355 
356     // Reprojection error in second image
357     // x1in2 = H21*x1
358 
359     const float w1in2inv = 1.0 / (h31 * u1 + h32 * v1 + h33);
360     const float u1in2 = (h11 * u1 + h12 * v1 + h13) * w1in2inv;
361     const float v1in2 = (h21 * u1 + h22 * v1 + h23) * w1in2inv;
362 
363     const float squareDist2 = (u2 - u1in2) * (u2 - u1in2) + (v2 - v1in2) * (v2 - v1in2);
364 
365     const float chiSquare2 = squareDist2 * invSigmaSquare;
366 
367     if (chiSquare2 > th)
368       bIn = false;
369     else
370       score += th - chiSquare2;
371 
372     if (bIn)
373       vbMatchesInliers[i] = true;
374     else
375       vbMatchesInliers[i] = false;
376   }
377 
378   return score;
379 }
380 // 从fundamental matrix计算symmetric transfer errors
381 // IV. AUTOMATIC MAP INITIALIZATION (2) in Author's paper
382 // symmetric transfer errors:
383 //    4.2.2 Geometric distance in Multiple View Geometry in Computer Vision.
384 // model selection
385 //    4.7.1 RANSAC in Multiple View Geometry in Computer Vision
386 float Initializer::CheckFundamental(const cv::Mat &F21, vector<bool> &vbMatchesInliers, float sigma) {
387   const int N = mvMatches12.size();
388 
389   const float f11 = F21.at<float>(0, 0);
390   const float f12 = F21.at<float>(0, 1);
391   const float f13 = F21.at<float>(0, 2);
392   const float f21 = F21.at<float>(1, 0);
393   const float f22 = F21.at<float>(1, 1);
394   const float f23 = F21.at<float>(1, 2);
395   const float f31 = F21.at<float>(2, 0);
396   const float f32 = F21.at<float>(2, 1);
397   const float f33 = F21.at<float>(2, 2);
398 
399   vbMatchesInliers.resize(N);
400 
401   float score = 0;
402 
403   const float th = 3.841;
404   const float thScore = 5.991;
405 
406   const float invSigmaSquare = 1.0 / (sigma * sigma);
407 
408   for (int i = 0; i < N; i++) {
409     bool bIn = true;
410 
411     const cv::KeyPoint &kp1 = mvKeys1[mvMatches12[i].first];
412     const cv::KeyPoint &kp2 = mvKeys2[mvMatches12[i].second];
413 
414     const float u1 = kp1.pt.x;
415     const float v1 = kp1.pt.y;
416     const float u2 = kp2.pt.x;
417     const float v2 = kp2.pt.y;
418 
419     // Reprojection error in second image
420     // l2=F21x1=(a2,b2,c2)
421 
422     const float a2 = f11 * u1 + f12 * v1 + f13;
423     const float b2 = f21 * u1 + f22 * v1 + f23;
424     const float c2 = f31 * u1 + f32 * v1 + f33;
425 
426     const float num2 = a2 * u2 + b2 * v2 + c2;
427 
428     const float squareDist1 = num2 * num2 / (a2 * a2 + b2 * b2);
429 
430     const float chiSquare1 = squareDist1 * invSigmaSquare;
431 
432     if (chiSquare1 > th)
433       bIn = false;
434     else
435       score += thScore - chiSquare1;
436 
437     // Reprojection error in second image
438     // l1 =x2tF21=(a1,b1,c1)
439 
440     const float a1 = f11 * u2 + f21 * v2 + f31;
441     const float b1 = f12 * u2 + f22 * v2 + f32;
442     const float c1 = f13 * u2 + f23 * v2 + f33;
443 
444     const float num1 = a1 * u1 + b1 * v1 + c1;
445 
446     const float squareDist2 = num1 * num1 / (a1 * a1 + b1 * b1);
447 
448     const float chiSquare2 = squareDist2 * invSigmaSquare;
449 
450     if (chiSquare2 > th)
451       bIn = false;
452     else
453       score += thScore - chiSquare2;
454 
455     if (bIn)
456       vbMatchesInliers[i] = true;
457     else
458       vbMatchesInliers[i] = false;
459   }
460 
461   return score;
462 }
463 // 从F恢复P
464 // 参考文献:
465 // Result 9.19 in Multiple View Geometry in Computer Vision
466 bool Initializer::ReconstructF(vector<bool> &vbMatchesInliers, cv::Mat &F21, cv::Mat &K,
467                                cv::Mat &R21, cv::Mat &t21, vector<cv::Point3f> &vP3D, vector<bool> &vbTriangulated, float minParallax, int minTriangulated) {
468   int N = 0;
469   for (size_t i = 0, iend = vbMatchesInliers.size() ; i < iend; i++)
470     if (vbMatchesInliers[i])
471       N++;
472 
473   // Compute Essential Matrix from Fundamental Matrix
474   cv::Mat E21 = K.t() * F21 * K;
475 
476   cv::Mat R1, R2, t;
477 
478   // Recover the 4 motion hypotheses
479   DecomposeE(E21, R1, R2, t);
480 
481   cv::Mat t1 = t;
482   cv::Mat t2 = -t;
483 
484   // Reconstruct with the 4 hyphoteses and check
485   vector<cv::Point3f> vP3D1, vP3D2, vP3D3, vP3D4;
486   vector<bool> vbTriangulated1, vbTriangulated2, vbTriangulated3, vbTriangulated4;
487   float parallax1, parallax2, parallax3, parallax4;
488 
489   int nGood1 = CheckRT(R1, t1, mvKeys1, mvKeys2, mvMatches12, vbMatchesInliers, K, vP3D1, 4.0 * mSigma2, vbTriangulated1, parallax1);
490   int nGood2 = CheckRT(R2, t1, mvKeys1, mvKeys2, mvMatches12, vbMatchesInliers, K, vP3D2, 4.0 * mSigma2, vbTriangulated2, parallax2);
491   int nGood3 = CheckRT(R1, t2, mvKeys1, mvKeys2, mvMatches12, vbMatchesInliers, K, vP3D3, 4.0 * mSigma2, vbTriangulated3, parallax3);
492   int nGood4 = CheckRT(R2, t2, mvKeys1, mvKeys2, mvMatches12, vbMatchesInliers, K, vP3D4, 4.0 * mSigma2, vbTriangulated4, parallax4);
493 
494   int maxGood = max(nGood1, max(nGood2, max(nGood3, nGood4)));
495 
496   R21 = cv::Mat();
497   t21 = cv::Mat();
498 
499   int nMinGood = max(static_cast<int>(0.9 * N), minTriangulated);
500 
501   int nsimilar = 0;
502   if (nGood1 > 0.7 * maxGood)
503     nsimilar++;
504   if (nGood2 > 0.7 * maxGood)
505     nsimilar++;
506   if (nGood3 > 0.7 * maxGood)
507     nsimilar++;
508   if (nGood4 > 0.7 * maxGood)
509     nsimilar++;
510 
511   // If there is not a clear winner or not enough triangulated points reject initialization
512   if (maxGood < nMinGood || nsimilar > 1) {
513     return false;
514   }
515 
516   // If best reconstruction has enough parallax initialize
517   if (maxGood == nGood1) {
518     if (parallax1 > minParallax) {
519       vP3D = vP3D1;
520       vbTriangulated = vbTriangulated1;
521 
522       R1.copyTo(R21);
523       t1.copyTo(t21);
524       return true;
525     }
526   } else if (maxGood == nGood2) {
527     if (parallax2 > minParallax) {
528       vP3D = vP3D2;
529       vbTriangulated = vbTriangulated2;
530 
531       R2.copyTo(R21);
532       t1.copyTo(t21);
533       return true;
534     }
535   } else if (maxGood == nGood3) {
536     if (parallax3 > minParallax) {
537       vP3D = vP3D3;
538       vbTriangulated = vbTriangulated3;
539 
540       R1.copyTo(R21);
541       t2.copyTo(t21);
542       return true;
543     }
544   } else if (maxGood == nGood4) {
545     if (parallax4 > minParallax) {
546       vP3D = vP3D4;
547       vbTriangulated = vbTriangulated4;
548 
549       R2.copyTo(R21);
550       t2.copyTo(t21);
551       return true;
552     }
553   }
554 
555   return false;
556 }
557 // 从H恢复P
558 // 参考文献:
559 // Faugeras et al, Motion and structure from motion in a piecewise planar environment. International Journal of Pattern Recognition and Artificial Intelligence, 1988.
560 bool Initializer::ReconstructH(vector<bool> &vbMatchesInliers, cv::Mat &H21, cv::Mat &K,
561                                cv::Mat &R21, cv::Mat &t21, vector<cv::Point3f> &vP3D, vector<bool> &vbTriangulated, float minParallax, int minTriangulated) {
562   int N = 0;
563   for (size_t i = 0, iend = vbMatchesInliers.size() ; i < iend; i++)
564     if (vbMatchesInliers[i])
565       N++;
566 
567   // We recover 8 motion hypotheses using the method of Faugeras et al.
568   // Motion and structure from motion in a piecewise planar environment.
569   // International Journal of Pattern Recognition and Artificial Intelligence, 1988
570 
571   cv::Mat invK = K.inv();
572   cv::Mat A = invK * H21 * K;
573 
574   cv::Mat U, w, Vt, V;
575   cv::SVD::compute(A, w, U, Vt, cv::SVD::FULL_UV);
576   V = Vt.t();
577 
578   float s = cv::determinant(U) * cv::determinant(Vt);
579 
580   float d1 = w.at<float>(0);
581   float d2 = w.at<float>(1);
582   float d3 = w.at<float>(2);
583 
584   if (d1 / d2 < 1.00001 || d2 / d3 < 1.00001) {
585     return false;
586   }
587 
588   vector<cv::Mat> vR, vt, vn;
589   vR.reserve(8);
590   vt.reserve(8);
591   vn.reserve(8);
592 
593   //n'=[x1 0 x3] 4 posibilities e1=e3=1, e1=1 e3=-1, e1=-1 e3=1, e1=e3=-1
594   float aux1 = sqrt((d1 * d1 - d2 * d2) / (d1 * d1 - d3 * d3));
595   float aux3 = sqrt((d2 * d2 - d3 * d3) / (d1 * d1 - d3 * d3));
596   float x1[] = {aux1, aux1, -aux1, -aux1};
597   float x3[] = {aux3, -aux3, aux3, -aux3};
598 
599   //case d'=d2
600   float aux_stheta = sqrt((d1 * d1 - d2 * d2) * (d2 * d2 - d3 * d3)) / ((d1 + d3) * d2);
601 
602   float ctheta = (d2 * d2 + d1 * d3) / ((d1 + d3) * d2);
603   float stheta[] = {aux_stheta, -aux_stheta, -aux_stheta, aux_stheta};
604 
605   for (int i = 0; i < 4; i++) {
606     cv::Mat Rp = cv::Mat::eye(3, 3, CV_32F);
607     Rp.at<float>(0, 0) = ctheta;
608     Rp.at<float>(0, 2) = -stheta[i];
609     Rp.at<float>(2, 0) = stheta[i];
610     Rp.at<float>(2, 2) = ctheta;
611 
612     cv::Mat R = s * U * Rp * Vt;
613     vR.push_back(R);
614 
615     cv::Mat tp(3, 1, CV_32F);
616     tp.at<float>(0) = x1[i];
617     tp.at<float>(1) = 0;
618     tp.at<float>(2) = -x3[i];
619     tp *= d1 - d3;
620 
621     cv::Mat t = U * tp;
622     vt.push_back(t / cv::norm(t));
623 
624     cv::Mat np(3, 1, CV_32F);
625     np.at<float>(0) = x1[i];
626     np.at<float>(1) = 0;
627     np.at<float>(2) = x3[i];
628 
629     cv::Mat n = V * np;
630     if (n.at<float>(2) < 0)
631       n = -n;
632     vn.push_back(n);
633   }
634 
635   //case d'=-d2
636   float aux_sphi = sqrt((d1 * d1 - d2 * d2) * (d2 * d2 - d3 * d3)) / ((d1 - d3) * d2);
637 
638   float cphi = (d1 * d3 - d2 * d2) / ((d1 - d3) * d2);
639   float sphi[] = {aux_sphi, -aux_sphi, -aux_sphi, aux_sphi};
640 
641   for (int i = 0; i < 4; i++) {
642     cv::Mat Rp = cv::Mat::eye(3, 3, CV_32F);
643     Rp.at<float>(0, 0) = cphi;
644     Rp.at<float>(0, 2) = sphi[i];
645     Rp.at<float>(1, 1) = -1;
646     Rp.at<float>(2, 0) = sphi[i];
647     Rp.at<float>(2, 2) = -cphi;
648 
649     cv::Mat R = s * U * Rp * Vt;
650     vR.push_back(R);
651 
652     cv::Mat tp(3, 1, CV_32F);
653     tp.at<float>(0) = x1[i];
654     tp.at<float>(1) = 0;
655     tp.at<float>(2) = x3[i];
656     tp *= d1 + d3;
657 
658     cv::Mat t = U * tp;
659     vt.push_back(t / cv::norm(t));
660 
661     cv::Mat np(3, 1, CV_32F);
662     np.at<float>(0) = x1[i];
663     np.at<float>(1) = 0;
664     np.at<float>(2) = x3[i];
665 
666     cv::Mat n = V * np;
667     if (n.at<float>(2) < 0)
668       n = -n;
669     vn.push_back(n);
670   }
671 
672 
673   int bestGood = 0;
674   int secondBestGood = 0;
675   int bestSolutionIdx = -1;
676   float bestParallax = -1;
677   vector<cv::Point3f> bestP3D;
678   vector<bool> bestTriangulated;
679 
680   // Instead of applying the visibility constraints proposed in the Faugeras' paper (which could fail for points seen with low parallax)
681   // We reconstruct all hypotheses and check in terms of triangulated points and parallax
682   for (size_t i = 0; i < 8; i++) {
683     float parallaxi;
684     vector<cv::Point3f> vP3Di;
685     vector<bool> vbTriangulatedi;
686     int nGood = CheckRT(vR[i], vt[i], mvKeys1, mvKeys2, mvMatches12, vbMatchesInliers, K, vP3Di, 4.0 * mSigma2, vbTriangulatedi, parallaxi);
687 
688     if (nGood > bestGood) {
689       secondBestGood = bestGood;
690       bestGood = nGood;
691       bestSolutionIdx = i;
692       bestParallax = parallaxi;
693       bestP3D = vP3Di;
694       bestTriangulated = vbTriangulatedi;
695     } else if (nGood > secondBestGood) {
696       secondBestGood = nGood;
697     }
698   }
699 
700 
701   if (secondBestGood < 0.75 * bestGood && bestParallax >= minParallax && bestGood > minTriangulated && bestGood > 0.9 * N) {
702     vR[bestSolutionIdx].copyTo(R21);
703     vt[bestSolutionIdx].copyTo(t21);
704     vP3D = bestP3D;
705     vbTriangulated = bestTriangulated;
706 
707     return true;
708   }
709 
710   return false;
711 }
712 
713 void Initializer::Triangulate(const cv::KeyPoint &kp1, const cv::KeyPoint &kp2, const cv::Mat &P1, const cv::Mat &P2, cv::Mat &x3D) {
714   cv::Mat A(4, 4, CV_32F);
715 
716   A.row(0) = kp1.pt.x * P1.row(2) - P1.row(0);
717   A.row(1) = kp1.pt.y * P1.row(2) - P1.row(1);
718   A.row(2) = kp2.pt.x * P2.row(2) - P2.row(0);
719   A.row(3) = kp2.pt.y * P2.row(2) - P2.row(1);
720 
721   cv::Mat u, w, vt;
722   cv::SVD::compute(A, w, u, vt, cv::SVD::MODIFY_A | cv::SVD::FULL_UV);
723   x3D = vt.row(3).t();
724   x3D = x3D.rowRange(0, 3) / x3D.at<float>(3);
725 }
726 // 归一化特征点到同一尺度(作为normalize DLT的输入)
727 void Initializer::Normalize(const vector<cv::KeyPoint> &vKeys, vector<cv::Point2f> &vNormalizedPoints, cv::Mat &T) {
728   float meanX = 0;
729   float meanY = 0;
730   const int N = vKeys.size();
731 
732   vNormalizedPoints.resize(N);
733 
734   for (int i = 0; i < N; i++) {
735     meanX += vKeys[i].pt.x;
736     meanY += vKeys[i].pt.y;
737   }
738 
739   meanX = meanX / N;
740   meanY = meanY / N;
741 
742   float meanDevX = 0;
743   float meanDevY = 0;
744 
745   for (int i = 0; i < N; i++) {
746     vNormalizedPoints[i].x = vKeys[i].pt.x - meanX;
747     vNormalizedPoints[i].y = vKeys[i].pt.y - meanY;
748 
749     meanDevX += fabs(vNormalizedPoints[i].x);
750     meanDevY += fabs(vNormalizedPoints[i].y);
751   }
752 
753   meanDevX = meanDevX / N;
754   meanDevY = meanDevY / N;
755 
756   float sX = 1.0 / meanDevX;
757   float sY = 1.0 / meanDevY;
758 
759   for (int i = 0; i < N; i++) {
760     vNormalizedPoints[i].x = vNormalizedPoints[i].x * sX;
761     vNormalizedPoints[i].y = vNormalizedPoints[i].y * sY;
762   }
763 
764   T = cv::Mat::eye(3, 3, CV_32F);
765   T.at<float>(0, 0) = sX;
766   T.at<float>(1, 1) = sY;
767   T.at<float>(0, 2) = -meanX * sX;
768   T.at<float>(1, 2) = -meanY * sY;
769 }
770 
771 
772 int Initializer::CheckRT(const cv::Mat &R, const cv::Mat &t, const vector<cv::KeyPoint> &vKeys1, const vector<cv::KeyPoint> &vKeys2,
773                          const vector<Match> &vMatches12, vector<bool> &vbMatchesInliers,
774                          const cv::Mat &K, vector<cv::Point3f> &vP3D, float th2, vector<bool> &vbGood, float &parallax) {
775   // Calibration parameters
776   const float fx = K.at<float>(0, 0);
777   const float fy = K.at<float>(1, 1);
778   const float cx = K.at<float>(0, 2);
779   const float cy = K.at<float>(1, 2);
780 
781   vbGood = vector<bool>(vKeys1.size(), false);
782   vP3D.resize(vKeys1.size());
783 
784   vector<float> vCosParallax;
785   vCosParallax.reserve(vKeys1.size());
786 
787   // Camera 1 Projection Matrix K[I|0]
788   cv::Mat P1(3, 4, CV_32F, cv::Scalar(0));
789   K.copyTo(P1.rowRange(0, 3).colRange(0, 3));
790 
791   cv::Mat O1 = cv::Mat::zeros(3, 1, CV_32F);
792 
793   // Camera 2 Projection Matrix K[R|t]
794   cv::Mat P2(3, 4, CV_32F);
795   R.copyTo(P2.rowRange(0, 3).colRange(0, 3));
796   t.copyTo(P2.rowRange(0, 3).col(3));
797   P2 = K * P2;
798 
799   cv::Mat O2 = -R.t() * t;
800 
801   int nGood = 0;
802 
803   for (size_t i = 0, iend = vMatches12.size(); i < iend; i++) {
804     if (!vbMatchesInliers[i])
805       continue;
806 
807     const cv::KeyPoint &kp1 = vKeys1[vMatches12[i].first];
808     const cv::KeyPoint &kp2 = vKeys2[vMatches12[i].second];
809     cv::Mat p3dC1;
810 
811     Triangulate(kp1, kp2, P1, P2, p3dC1);
812 
813     if (!isfinite(p3dC1.at<float>(0)) || !isfinite(p3dC1.at<float>(1)) || !isfinite(p3dC1.at<float>(2))) {
814       vbGood[vMatches12[i].first] = false;
815       continue;
816     }
817 
818     // Check parallax
819     cv::Mat normal1 = p3dC1 - O1;
820     float dist1 = cv::norm(normal1);
821 
822     cv::Mat normal2 = p3dC1 - O2;
823     float dist2 = cv::norm(normal2);
824 
825     float cosParallax = normal1.dot(normal2) / (dist1 * dist2);
826 
827     // Check depth in front of first camera (only if enough parallax, as "infinite" points can easily go to negative depth)
828     if (p3dC1.at<float>(2) <= 0 && cosParallax < 0.99998)
829       continue;
830 
831     // Check depth in front of second camera (only if enough parallax, as "infinite" points can easily go to negative depth)
832     cv::Mat p3dC2 = R * p3dC1 + t;
833 
834     if (p3dC2.at<float>(2) <= 0 && cosParallax < 0.99998)
835       continue;
836 
837     // Check reprojection error in first image
838     float im1x, im1y;
839     float invZ1 = 1.0 / p3dC1.at<float>(2);
840     im1x = fx * p3dC1.at<float>(0) * invZ1 + cx;
841     im1y = fy * p3dC1.at<float>(1) * invZ1 + cy;
842 
843     float squareError1 = (im1x - kp1.pt.x) * (im1x - kp1.pt.x) + (im1y - kp1.pt.y) * (im1y - kp1.pt.y);
844 
845     if (squareError1 > th2)
846       continue;
847 
848     // Check reprojection error in second image
849     float im2x, im2y;
850     float invZ2 = 1.0 / p3dC2.at<float>(2);
851     im2x = fx * p3dC2.at<float>(0) * invZ2 + cx;
852     im2y = fy * p3dC2.at<float>(1) * invZ2 + cy;
853 
854     float squareError2 = (im2x - kp2.pt.x) * (im2x - kp2.pt.x) + (im2y - kp2.pt.y) * (im2y - kp2.pt.y);
855 
856     if (squareError2 > th2)
857       continue;
858 
859     vCosParallax.push_back(cosParallax);
860     vP3D[vMatches12[i].first] = cv::Point3f(p3dC1.at<float>(0), p3dC1.at<float>(1), p3dC1.at<float>(2));
861     nGood++;
862 
863     if (cosParallax < 0.99998)
864       vbGood[vMatches12[i].first] = true;
865   }
866 
867   if (nGood > 0) {
868     sort(vCosParallax.begin(), vCosParallax.end());
869 
870     size_t idx = min(50, int(vCosParallax.size() - 1));
871     parallax = acos(vCosParallax[idx]) * 180 / CV_PI;
872   } else
873     parallax = 0;
874 
875   return nGood;
876 }
877 
878 void Initializer::DecomposeE(const cv::Mat &E, cv::Mat &R1, cv::Mat &R2, cv::Mat &t) {
879   cv::Mat u, w, vt;
880   cv::SVD::compute(E, w, u, vt);
881 
882   u.col(2).copyTo(t);
883   t = t / cv::norm(t);
884 
885   cv::Mat W(3, 3, CV_32F, cv::Scalar(0));
886   W.at<float>(0, 1) = -1;
887   W.at<float>(1, 0) = 1;
888   W.at<float>(2, 2) = 1;
889 
890   R1 = u * W * vt;
891   if (cv::determinant(R1) < 0)
892     R1 = -R1;
893 
894   R2 = u * W.t() * vt;
895   if (cv::determinant(R2) < 0)
896     R2 = -R2;
897 }
898 
899 } //namespace ORB_SLAM
View Code

 

该系列的其它文章:

ORB-SLAM(一)简介

ORB-SLAM(二)性能

ORB-SLAM(四)追踪

ORB-SLAM(五)优化

ORB-SLAM(六)回环检测

 

posted @ 2016-03-10 23:15  路游侠  阅读(23732)  评论(1编辑  收藏  举报