我心中的核心组件(可插拔的AOP)~第二回 缓存拦截器
AOP面向切面的编程,也称面向方面的编程,我更青睐于前面的叫法,将一个大系统切成多个独立的部分,而这个独立的部分又可以方便的插拔在其它领域的系统之中,这种编程的方式我们叫它面向切面,而这些独立的部分,我们很早之前叫它部件,在SOA里,它叫做服务,而我认为叫它模块更加贴切,确实,这些与领域无关的东西,是像是一个个的功能模块。
之前讲过一个日志组件,有兴趣的同学可以查看:第一回 日志记录组件
今天主要说一下缓存组件,就是缓存模块,这些模块可以很方便的为每个方法添加缓存机制,事实上是在方法体执行之前,进行缓存对象的检索,当检索到有缓存,就直接加载缓存对象了,这对于数据高并发情况下,尤其有用,呵呵。
实现缓存的武器:Microsoft.Practices.EnterpriseLibrary.Caching
辅助兵器(IOC):Microsoft.Practices.Unity
实现的效果:根据在配置文件中对要缓存的部分进行配置后,使它减少对数据库的交互,提高程序的相应能力
下面开始我们的Caching之旅
1 使用nuget添加caching和Unity组件,添加好了之后在引用中自己出现
在package.config中有我们的组件的相关说明
<packages> <package id="Unity" version="3.0.1304.0" targetFramework="net45" /> <package id="Unity.Interception" version="3.0.1304.0" targetFramework="net45" /> <package id="EnterpriseLibrary.Caching" version="5.0.505.0" targetFramework="net45" /> <package id="EnterpriseLibrary.Common" version="5.0.505.0" targetFramework="net45" /> <package id="CommonServiceLocator" version="1.0" targetFramework="net45" /> </packages>
2 在web.config添加相应的unity注入信息和拦截信息的配置
<configSections> <!-- For more information on Entity Framework configuration, visit http://go.microsoft.com/fwlink/?LinkID=237468 --> <section name="entityFramework" type="System.Data.Entity.Internal.ConfigFile.EntityFrameworkSection, EntityFramework, Version=5.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" requirePermission="false" /> <section name="unity" type="Microsoft.Practices.Unity.Configuration.UnityConfigurationSection, Microsoft.Practices.Unity.Configuration" /> <section name="log4net" type="log4net.Config.Log4NetConfigurationSectionHandler, log4net" /> <section name="cachingConfiguration" type="Microsoft.Practices.EnterpriseLibrary.Caching.Configuration.CacheManagerSettings, Microsoft.Practices.EnterpriseLibrary.Caching, Version=5.0.505.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35" /> </configSections>
<unity xmlns="http://schemas.microsoft.com/practices/2010/unity"> <sectionExtension type="Microsoft.Practices.Unity.InterceptionExtension.Configuration.InterceptionConfigurationExtension, Microsoft.Practices.Unity.Interception.Configuration" /> <container> <extension type="Interception" /> <register type="Infrastructure.Caching.ICacheProvider, DDD_AOP_WCF" mapTo="Infrastructure.Caching.EntLibCacheProvider, DDD_AOP_WCF" /> <!--Repository Context & Repositories--> <register type="DDD_AOP_WCF.Repository.IProductRepository, DDD_AOP_WCF" mapTo="DDD_AOP_WCF.Repository.ProductRepository, DDD_AOP_WCF"> <!-- <interceptor type="VirtualMethodInterceptor" />--> <interceptor type="InterfaceInterceptor"/> <interceptionBehavior type="Infrastructure.InterceptionBehaviors.CachingBehavior,DDD_AOP_WCF" /> <interceptionBehavior type="Infrastructure.InterceptionBehaviors.ExceptionLoggingBehavior, DDD_AOP_WCF" /> </register> </container> </unity>
下面是缓存组件的配置:
<!--BEGIN: Caching--> <cachingConfiguration defaultCacheManager="ByteartRetailCacheManager"> <cacheManagers> <add name="ByteartRetailCacheManager" type="Microsoft.Practices.EnterpriseLibrary.Caching.CacheManager, Microsoft.Practices.EnterpriseLibrary.Caching, Version=5.0.505.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35" expirationPollFrequencyInSeconds="600" maximumElementsInCacheBeforeScavenging="1000" numberToRemoveWhenScavenging="10" backingStoreName="NullBackingStore" /> </cacheManagers> <backingStores> <add type="Microsoft.Practices.EnterpriseLibrary.Caching.BackingStoreImplementations.NullBackingStore, Microsoft.Practices.EnterpriseLibrary.Caching, Version=5.0.505.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35" name="NullBackingStore" /> </backingStores> </cachingConfiguration> <!--END: Caching-->
3 建立一个测试用的IRepository接口和一个个性化操作的接口IProductRepository
public interface IRepository<TEntity> where TEntity : class { void Insert(TEntity entity); string Hello(); IQueryable<TEntity> GetEntities(); }
public interface IProductRepository : IRepository<Product> { /// <summary> /// 获取产品列表 /// </summary> /// <returns></returns> [Caching(CachingMethod.Get)] List<Product> GetProduct(); /// <summary> /// 建立产品 /// </summary> [Caching(CachingMethod.Remove, "GetProduct")] void AddProduct(Product entity); /// <summary> /// 修改产品 /// </summary> [Caching(CachingMethod.Remove, "GetProduct")] void ModifyProduct(Product entity); }
对这个接口进行实现,当然,它可以有多个实现版本,这也是IoC出现的原因
4 建立一个本地服务器,它是与IoC实现松耦合的前提,而IoC是我们实现程序代码松耦合的前提,呵呵。
![](https://images.cnblogs.com/OutliningIndicators/ContractedBlock.gif)
/// <summary> /// Represents the Service Locator. /// </summary> public sealed class ServiceLocator : IServiceProvider { #region Private Fields private readonly IUnityContainer container; #endregion #region Private Static Fields private static readonly ServiceLocator instance = new ServiceLocator(); #endregion #region Ctor /// <summary> /// Initializes a new instance of ServiceLocator class. /// </summary> private ServiceLocator() { UnityConfigurationSection section = (UnityConfigurationSection)ConfigurationManager.GetSection("unity"); container = new UnityContainer(); section.Configure(container); } #endregion #region Public Static Properties /// <summary> /// Gets the singleton instance of the ServiceLocator class. /// </summary> public static ServiceLocator Instance { get { return instance; } } #endregion #region Private Methods private IEnumerable<ParameterOverride> GetParameterOverrides(object overridedArguments) { List<ParameterOverride> overrides = new List<ParameterOverride>(); Type argumentsType = overridedArguments.GetType(); argumentsType.GetProperties(BindingFlags.Public | BindingFlags.Instance) .ToList() .ForEach(property => { var propertyValue = property.GetValue(overridedArguments, null); var propertyName = property.Name; overrides.Add(new ParameterOverride(propertyName, propertyValue)); }); return overrides; } #endregion #region Public Methods /// <summary> /// Gets the service instance with the given type. /// </summary> /// <typeparam name="T">The type of the service.</typeparam> /// <returns>The service instance.</returns> public T GetService<T>() { return container.Resolve<T>(); } /// <summary> /// Gets the service instance with the given type by using the overrided arguments. /// </summary> /// <typeparam name="T">The type of the service.</typeparam> /// <param name="overridedArguments">The overrided arguments.</param> /// <returns>The service instance.</returns> public T GetService<T>(object overridedArguments) { var overrides = GetParameterOverrides(overridedArguments); return container.Resolve<T>(overrides.ToArray()); } /// <summary> /// Gets the service instance with the given type by using the overrided arguments. /// </summary> /// <param name="serviceType">The type of the service.</param> /// <param name="overridedArguments">The overrided arguments.</param> /// <returns>The service instance.</returns> public object GetService(Type serviceType, object overridedArguments) { var overrides = GetParameterOverrides(overridedArguments); return container.Resolve(serviceType, overrides.ToArray()); } #endregion #region IServiceProvider Members /// <summary> /// Gets the service instance with the given type. /// </summary> /// <param name="serviceType">The type of the service.</param> /// <returns>The service instance.</returns> public object GetService(Type serviceType) { return container.Resolve(serviceType); } #endregion }
5 建立一个缓存拦截器,它是与具体领域没有关系的,我们的拦截器Interception,可以有两个,如缓存拦截,日志拦截,异常拦截等等,我会在后面的文章中进
行介绍
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/// <summary> /// 表示用于方法缓存功能的拦截行为。 /// </summary> public class CachingBehavior : IInterceptionBehavior { #region Private Methods /// <summary> /// 根据指定的<see cref="CachingAttribute"/>以及<see cref="IMethodInvocation"/>实例, /// 获取与某一特定参数值相关的键名。 /// </summary> /// <param name="cachingAttribute"><see cref="CachingAttribute"/>实例。</param> /// <param name="input"><see cref="IMethodInvocation"/>实例。</param> /// <returns>与某一特定参数值相关的键名。</returns> private string GetValueKey(CachingAttribute cachingAttribute, IMethodInvocation input) { switch (cachingAttribute.Method) { // 如果是Remove,则不存在特定值键名,所有的以该方法名称相关的缓存都需要清除 case CachingMethod.Remove: return null; // 如果是Get或者Put,则需要产生一个针对特定参数值的键名 case CachingMethod.Get: case CachingMethod.Put: if (input.Arguments != null && input.Arguments.Count > 0) { var sb = new StringBuilder(); for (int i = 0; i < input.Arguments.Count; i++) { sb.Append(input.Arguments[i].ToString()); if (i != input.Arguments.Count - 1) sb.Append("_"); } return sb.ToString(); } else return "NULL"; default: throw new InvalidOperationException("无效的缓存方式。"); } } #endregion #region IInterceptionBehavior Members /// <summary> /// 获取当前行为需要拦截的对象类型接口。 /// </summary> /// <returns>所有需要拦截的对象类型接口。</returns> public IEnumerable<Type> GetRequiredInterfaces() { return Type.EmptyTypes; } /// <summary> /// 通过实现此方法来拦截调用并执行所需的拦截行为。 /// </summary> /// <param name="input">调用拦截目标时的输入信息。</param> /// <param name="getNext">通过行为链来获取下一个拦截行为的委托。</param> /// <returns>从拦截目标获得的返回信息。</returns> public IMethodReturn Invoke(IMethodInvocation input, GetNextInterceptionBehaviorDelegate getNext) { var method = input.MethodBase; var key = method.Name; if (method.IsDefined(typeof(CachingAttribute), false)) { var cachingAttribute = (CachingAttribute)method.GetCustomAttributes(typeof(CachingAttribute), false)[0]; var valKey = GetValueKey(cachingAttribute, input); switch (cachingAttribute.Method) { case CachingMethod.Get: try { if (CacheManager.Instance.Exists(key, valKey)) { var obj = CacheManager.Instance.Get(key, valKey); var arguments = new object[input.Arguments.Count]; input.Arguments.CopyTo(arguments, 0); return new VirtualMethodReturn(input, obj, arguments); } else { var methodReturn = getNext().Invoke(input, getNext); CacheManager.Instance.Add(key, valKey, methodReturn.ReturnValue); return methodReturn; } } catch (Exception ex) { return new VirtualMethodReturn(input, ex); } case CachingMethod.Put: try { var methodReturn = getNext().Invoke(input, getNext); if (CacheManager.Instance.Exists(key)) { if (cachingAttribute.Force) { CacheManager.Instance.Remove(key); CacheManager.Instance.Add(key, valKey, methodReturn.ReturnValue); } else CacheManager.Instance.Put(key, valKey, methodReturn.ReturnValue); } else CacheManager.Instance.Add(key, valKey, methodReturn.ReturnValue); return methodReturn; } catch (Exception ex) { return new VirtualMethodReturn(input, ex); } case CachingMethod.Remove: try { var removeKeys = cachingAttribute.CorrespondingMethodNames; foreach (var removeKey in removeKeys) { if (CacheManager.Instance.Exists(removeKey)) CacheManager.Instance.Remove(removeKey); } var methodReturn = getNext().Invoke(input, getNext); return methodReturn; } catch (Exception ex) { return new VirtualMethodReturn(input, ex); } default: break; } } return getNext().Invoke(input, getNext); } /// <summary> /// 获取一个<see cref="Boolean"/>值,该值表示当前拦截行为被调用时,是否真的需要执行 /// 某些操作。 /// </summary> public bool WillExecute { get { return true; } } #endregion }
6 下面是前台程序的调用方法
IProductRepository productRepository = ServiceLocator.Instance.GetService<IProductRepository>();
ViewBag.Product = productRepository.GetProduct();
@{var Model = ViewBag.Product as List<学习陈晴阳的DDD_AOP_WCF.Product>; } @if (Model != null && Model.Count > 0) { foreach (var item in Model) { <p>@item.ProductName</p> } }
好了,当我们为程序加上缓存拦截器之后,当它的数据没有发生变化时,会直接从缓存中读取对象,而不会与数据库发生访问!