c# 图像旋转
#region 图片旋转函数 /// <summary> /// 以逆时针为方向对图像进行旋转 /// </summary> /// <param name="b">位图流</param> /// <param name="angle">旋转角度[0,360](前台给的)</param> /// <returns></returns> public static Bitmap Rotate(Bitmap b, int angle) { angle = angle % 360; //弧度转换 double radian = angle * Math.PI / 180.0; double cos = Math.Cos(radian); double sin = Math.Sin(radian); //原图的宽和高 int w = b.Width; int h = b.Height; int W = (int)(Math.Max(Math.Abs(w * cos - h * sin), Math.Abs(w * cos + h * sin))); int H = (int)(Math.Max(Math.Abs(w * sin - h * cos), Math.Abs(w * sin + h * cos))); //目标位图 Bitmap dsImage = new Bitmap(W, H); System.Drawing.Graphics g = System.Drawing.Graphics.FromImage(dsImage); g.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.Bilinear; g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.HighQuality; //计算偏移量 Point Offset = new Point((W - w) / 2, (H - h) / 2); //构造图像显示区域:让图像的中心与窗口的中心点一致 Rectangle rect = new Rectangle(Offset.X, Offset.Y, w, h); Point center = new Point(rect.X + rect.Width / 2, rect.Y + rect.Height / 2); g.TranslateTransform(center.X, center.Y); g.RotateTransform(360 - angle); //恢复图像在水平和垂直方向的平移 g.TranslateTransform(-center.X, -center.Y); g.DrawImage(b, rect); //重至绘图的所有变换 g.ResetTransform(); g.Save(); g.Dispose(); //dsImage.Save("yuancd.jpg", System.Drawing.Imaging.ImageFormat.Jpeg); return dsImage; } #endregion 图片旋转函数 public static Bitmap rotateImage(Bitmap b, float angle) { //create a new empty bitmap to hold rotated image Bitmap returnBitmap = new Bitmap(b.Width, b.Height); //make a graphics object from the empty bitmap Graphics g = Graphics.FromImage(returnBitmap); g.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.NearestNeighbor; //move rotation point to center of image g.TranslateTransform((float)b.Width / 2, (float)b.Height / 2); //rotate g.RotateTransform(angle); //move image back g.TranslateTransform(-(float)b.Width / 2, -(float)b.Height / 2); //draw passed in image onto graphics object g.DrawImage(b, new Point(0, 0)); return returnBitmap; } public static Bitmap RotateImage(Bitmap image, float rotateAtX, float rotateAtY, float angle, bool bNoClip) { int W, H, X, Y; if (bNoClip) { double dW = (double)image.Width; double dH = (double)image.Height; double degrees = Math.Abs(angle); if (degrees <= 90) { double radians = 0.0174532925 * degrees; double dSin = Math.Sin(radians); double dCos = Math.Cos(radians); W = (int)(dH * dSin + dW * dCos); H = (int)(dW * dSin + dH * dCos); X = (W - image.Width) / 2; Y = (H - image.Height) / 2; } else { degrees -= 90; double radians = 0.0174532925 * degrees; double dSin = Math.Sin(radians); double dCos = Math.Cos(radians); W = (int)(dW * dSin + dH * dCos); H = (int)(dH * dSin + dW * dCos); X = (W - image.Width) / 2; Y = (H - image.Height) / 2; } } else { W = image.Width; H = image.Height; X = 0; Y = 0; } //create a new empty bitmap to hold rotated image Bitmap bmpRet = new Bitmap(W, H); bmpRet.SetResolution(image.HorizontalResolution, image.VerticalResolution); //make a graphics object from the empty bitmap Graphics g = Graphics.FromImage(bmpRet); //Put the rotation point in the "center" of the image g.TranslateTransform(rotateAtX + X, rotateAtY + Y); //rotate the image g.RotateTransform(angle); //move the image back g.TranslateTransform(-rotateAtX - X, -rotateAtY - Y); //draw passed in image onto graphics object g.DrawImage(image, new PointF(0 + X, 0 + Y)); return bmpRet; }