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UE4 执行Console Command ----ExecuteConsoleCommand

void UKismetSystemLibrary::ExecuteConsoleCommand(UObject* WorldContextObject, const FString& Command, APlayerController* Player)
{
    // First, try routing through the primary player
    APlayerController* TargetPC = Player ? Player : UGameplayStatics::GetPlayerController(WorldContextObject, 0);
    if( TargetPC )
    {
        TargetPC->ConsoleCommand(Command, true);
    }
}
ExecuteConsoleCommand

 

posted @ 2015-12-10 21:25  林清  阅读(3255)  评论(0编辑  收藏  举报