[LeetCode] 381. Insert Delete GetRandom O(1) - Duplicates allowed 插入删除和获得随机数O(1)时间 - 允许重复
Design a data structure that supports all following operations in average O(1) time.
Note: Duplicate elements are allowed.
insert(val)
: Inserts an item val to the collection.remove(val)
: Removes an item val from the collection if present.getRandom
: Returns a random element from current collection of elements. The probability of each element being returned is linearly related to the number of same value the collection contains.
Example:
// Init an empty collection. RandomizedCollection collection = new RandomizedCollection(); // Inserts 1 to the collection. Returns true as the collection did not contain 1. collection.insert(1); // Inserts another 1 to the collection. Returns false as the collection contained 1. Collection now contains [1,1]. collection.insert(1); // Inserts 2 to the collection, returns true. Collection now contains [1,1,2]. collection.insert(2); // getRandom should return 1 with the probability 2/3, and returns 2 with the probability 1/3. collection.getRandom(); // Removes 1 from the collection, returns true. Collection now contains [1,2]. collection.remove(1); // getRandom should return 1 and 2 both equally likely. collection.getRandom();
380. Insert Delete GetRandom O(1)的拓展,这题是可以有重复数字。只需将上一题目的解法稍作改动,依然使用哈希表+数组,这次哈希表中的值是保存数组下标的一个Set。
Java:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 | import java.util.ArrayList; import java.util.HashMap; import java.util.Random; import java.util.TreeSet; public class RandomizedCollection { private HashMap<Integer, TreeSet<Integer>> dataMap; private ArrayList<Integer> dataList; /** Initialize your data structure here. */ public RandomizedCollection() { dataMap = new HashMap<Integer, TreeSet<Integer>>(); dataList = new ArrayList<Integer>(); } /** Inserts a value to the collection. Returns true if the collection did not already contain the specified element. */ public boolean insert( int val) { TreeSet<Integer> idxSet = dataMap.get(val); if (idxSet == null ) { idxSet = new TreeSet<Integer>(); dataMap.put(val, idxSet); } idxSet.add(dataList.size()); dataList.add(val); return idxSet.size() == 1 ; } /** Removes a value from the collection. Returns true if the collection contained the specified element. */ public boolean remove( int val) { TreeSet<Integer> idxSet = dataMap.get(val); if (idxSet == null || idxSet.isEmpty()) { return false ; } int idx = idxSet.pollLast(); //Last index of val int tail = dataList.get(dataList.size() - 1 ); //Tail of list TreeSet<Integer> tailIdxSet = dataMap.get(tail); if (tail != val) { tailIdxSet.pollLast(); //Remove last idx of list tail tailIdxSet.add(idx); //Add idx to tail idx set dataList.set(idx, tail); } dataList.remove(dataList.size() - 1 ); return true ; } /** Get a random element from the collection. */ public int getRandom() { return dataList.get( new Random().nextInt(dataList.size())); } } |
Python:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 | from random import randint from collections import defaultdict class RandomizedCollection( object ): def __init__( self ): """ Initialize your data structure here. """ self .__list = [] self .__used = defaultdict( list ) def insert( self , val): """ Inserts a value to the collection. Returns true if the collection did not already contain the specified element. :type val: int :rtype: bool """ has = val in self .__used self .__list + = val, self .__used[val] + = len ( self .__list) - 1 , return not has def remove( self , val): """ Removes a value from the collection. Returns true if the collection contained the specified element. :type val: int :rtype: bool """ if val not in self .__used: return False self .__used[ self .__list[ - 1 ]][ - 1 ] = self .__used[val][ - 1 ] self .__list[ self .__used[val][ - 1 ]], self .__list[ - 1 ] = self .__list[ - 1 ], self .__list[ self .__used[val][ - 1 ]] self .__used[val].pop() if not self .__used[val]: self .__used.pop(val) self .__list.pop() return True def getRandom( self ): """ Get a random element from the collection. :rtype: int """ return self .__list[randint( 0 , len ( self .__list) - 1 )] |
C++:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 | class RandomizedCollection { public : /** Initialize your data structure here. */ RandomizedCollection() {} /** Inserts a value to the collection. Returns true if the collection did not already contain the specified element. */ bool insert( int val) { m[val].insert(nums.size()); nums.push_back(val); return m[val].size() == 1; } /** Removes a value from the collection. Returns true if the collection contained the specified element. */ bool remove ( int val) { if (m[val].empty()) return false ; int idx = *m[val].begin(); m[val].erase(idx); if (nums.size() - 1 != idx) { int t = nums.back(); nums[idx] = t; m[t].erase(nums.size() - 1); m[t].insert(idx); } nums.pop_back(); return true ; } /** Get a random element from the collection. */ int getRandom() { return nums[ rand () % nums.size()]; } private : vector< int > nums; unordered_map< int , unordered_set< int >> m; }; |
类似题目:
[LeetCode] 380. Insert Delete GetRandom O(1) 插入删除获得随机数O(1)时间
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