A*寻路算法以及游戏开发的学习/参考资料
A* for beginners:
http://www.policyalmanac.org/games/aStarTutorial.htm
map representations:
http://theory.stanford.edu/~amitp/GameProgramming/MapRepresentations.html
Amit Patel's :
http://www.redblobgames.com/
对于地图表示和A*,如果要具体实践和深入了解的话,学习相关的图算法是必不可免的,Sedgewick的书(图算法):
http://product.china-pub.com/196243
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游戏开发:
game prog patterns:
http://gameprogrammingpatterns.com/
game coding complete 4th:
http://www.amazon.com/Game-Coding-Complete-Fourth-Edition/dp/1133776574
game ai pro: collected wisdom of game ai professionals(by Steve Rabin):
http://www.amazon.com/Game-AI-Pro-Collected-Professionals/dp/1466565969
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btw, 不由得感慨下,国内总体而言, 目前的氛围还是比较浮躁的。。 国外有很多优秀的学者,研究者,以及学习参考资料。