Android Handler机制(一)---Message源码分析
Message:
定义:
public final class Message implements Parcelable
Message类是个final类,就是说不能被继承,同时Message类实现了Parcelable接口,我们知道android提供了一种新的类型:Parcel。本类被用作封装数据的容器,是链表结构,有个属性next和sPool,这两个变量是不同的,具体什么不同看下文。
文档描述:
Defines a message containing a description and arbitrary data object that can be sent to a {@link Handler}. This object contains two extra int fields and an extra object field that allow you to not do allocations in many cases.
定义一个包含任意类型的描述数据对象,此对象可以发送给Handler。对象包含两个额外的int字段和一个额外的对象字段,这样可以使得在很多情况下不用做分配工作。尽管Message的构造器是公开的,但是获取Message对象的最好方法是调用Message.obtain()或者Handler.obtainMessage(), 这样是从一个可回收对象池中获取Message对象。
1.看一下全局变量:有好多存数据的对象。
public int what; public int arg1; public int arg2; public Object obj; public Messenger replyTo; /*package*/ int flags; /*package*/ long when; /*package*/ Bundle data; /*package*/ Handler target; /*package*/ Runnable callback; // sometimes we store linked lists of these things /*package*/ Message next; private static final Object sPoolSync = new Object(); private static Message sPool; private static int sPoolSize = 0; private static final int MAX_POOL_SIZE = 50; private static boolean gCheckRecycle = true;
- what:用户定义消息代码以便收件人可以识别这是哪一个Message。每个Handler用它自己的名称空间为消息代码,所以您不需要担心你的Handler与其他handler冲突。
- arg1、arg2:如果只是想向message内放一些整数值,可以使用arg1和arg2来代替setData方法。
- obj:发送给接收器的任意对象。当使用Message对象在线程间传递消息时,如果它包含一个Parcelable的结构类(不是由应用程序实现的类),此字段必须为非空(non-null)。其他的数据传输则使用setData(Bundle)方法。注意Parcelable对象是从FROYO版本以后才开始支持的。
- replyTo:指明此message发送到何处的可选Messenger对象。具体的使用方法由发送者和接受者决定。
- FLAG_IN_USE:判断Message是否在使用( default 包内可见)
- FLAG_ASYNCHRONOUS:如果设置message是异步的。
- FLAGS_TO_CLEAR_ON_COPY_FROM:明确在copyFrom方法
- 其他参数都比较简单,不详述
Obtain方法:
//从全局池中返回一个新的Message实例。在大多数情况下这样可以避免分配新的对象。 //是一个静态方法 public static Message obtain() { synchronized (sPoolSync) { if (sPool != null) { Message m = sPool; sPool = m.next; m.next = null; m.flags = 0; // clear in-use flag sPoolSize--; return m; } } return new Message(); }
在看它一系列的重载方法:
/** * Same as {@link #obtain()}, but copies the values of an existing * message (including its target) into the new one. * @param orig Original message to copy. * @return A Message object from the global pool. */ public static Message obtain(Message orig) { Message m = obtain(); m.what = orig.what; m.arg1 = orig.arg1; m.arg2 = orig.arg2; m.obj = orig.obj; m.replyTo = orig.replyTo; m.sendingUid = orig.sendingUid; if (orig.data != null) { m.data = new Bundle(orig.data); } m.target = orig.target; m.callback = orig.callback; return m; } /** 设置target */ public static Message obtain(Handler h) { Message m = obtain(); m.target = h; return m; } /** * Same as {@link #obtain(Handler)}, but assigns a callback Runnable on * the Message that is returned. * @param h Handler to assign to the returned Message object's <em>target</em> member. * @param callback Runnable that will execute when the message is handled. * @return A Message object from the global pool. */ public static Message obtain(Handler h, Runnable callback) { Message m = obtain(); m.target = h; m.callback = callback; return m; } /** * Same as {@link #obtain()}, but sets the values of the <em>target</em>, <em>what</em>, * <em>arg1</em>, <em>arg2</em>, and <em>obj</em> members. 。。。。 * @param obj The <em>obj</em> value to set. * @return A Message object from the global pool. */ public static Message obtain(Handler h, int what, int arg1, int arg2, Object obj) { Message m = obtain(); m.target = h; m.what = what; m.arg1 = arg1; m.arg2 = arg2; m.obj = obj; return m; }
还有几个没列举出来,都是先调用obtain()方法,然后把获取的Message实例加上各种参数。代码一目了然。。。
recycle():回收当前message到全局池
/** * Return a Message instance to the global pool. * <p> * You MUST NOT touch the Message after calling this function because it has * effectively been freed. It is an error to recycle a message that is currently * enqueued or that is in the process of being delivered to a Handler. * </p> */ public void recycle() { if (isInUse()) { if (gCheckRecycle) { throw new IllegalStateException("This message cannot be recycled because it " + "is still in use."); } return; } recycleUnchecked(); } /** * Recycles a Message that may be in-use. * Used internally by the MessageQueue and Looper when disposing of queued Messages. */ void recycleUnchecked() { // Mark the message as in use while it remains in the recycled object pool. // Clear out all other details. flags = FLAG_IN_USE; what = 0; arg1 = 0; arg2 = 0; obj = null; replyTo = null; sendingUid = -1; when = 0; target = null; callback = null; data = null; synchronized (sPoolSync) { if (sPoolSize < MAX_POOL_SIZE) { next = sPool; sPool = this; sPoolSize++; } } }
向全局池中返回一个Message实例。一定不能在调用此函数后再使用Message——它实际上已经被释放。
getWhen:
/** * Return the targeted delivery time of this message, in milliseconds. */ public long getWhen() { return when; }
返回此消息的传输时间,以毫秒为单位。
setTarget,getTarget:
//设置handler和返回handler public void setTarget(Handler target) { this.target = target; } /** * Retrieve the a {@link android.os.Handler Handler} implementation that * will receive this message. The object must implement * {@link android.os.Handler#handleMessage(android.os.Message) * Handler.handleMessage()}. Each Handler has its own name-space for * message codes, so you do not need to * worry about yours conflicting with other handlers. */ public Handler getTarget() { return target; }
获取将接收此消息的Handler对象。此对象必须要实现Handler.handleMessage()方法。每个handler各自包含自己的消息代码,所以不用担心自定义的消息跟其他handlers有冲突。
setData:
设置一个可以是任何类型值的bundle。
/** * Sets a Bundle of arbitrary data values. Use arg1 and arg2 members * as a lower cost way to send a few simple integer values, if you can. * @see #getData() * @see #peekData() */ public void setData(Bundle data) { this.data = data; }
getData,peekData
public Bundle getData() { if (data == null) { data = new Bundle(); } return data; } public Bundle peekData() { return data; }
发送消息的一些方法:
/**向Handler发送此消息,getTarget()方法可以获取此Handler。如果这个字段没有设置会抛出个空指针异常。 * Sends this Message to the Handler specified by {@link #getTarget}. * Throws a null pointer exception if this field has not been set. */ public void sendToTarget() { target.sendMessage(this); }
构造方法:
/** Constructor (but the preferred way to get a Message is to call {@link #obtain() Message.obtain()}). */ public Message() { } //推荐使用Message.obtain()
writeToParcel:
public void writeToParcel(Parcel dest, int flags) { if (callback != null) { throw new RuntimeException( "Can't marshal callbacks across processes."); } dest.writeInt(what); dest.writeInt(arg1); dest.writeInt(arg2); if (obj != null) { try { Parcelable p = (Parcelable)obj; dest.writeInt(1); dest.writeParcelable(p, flags); } catch (ClassCastException e) { throw new RuntimeException( "Can't marshal non-Parcelable objects across processes."); } } else { dest.writeInt(0); } dest.writeLong(when); dest.writeBundle(data); Messenger.writeMessengerOrNullToParcel(replyTo, dest); dest.writeInt(sendingUid); }
将类的数据写入外部提供的Parcel中和从Parcel中读取数据。
Message结束。。。。