函数编译lua笔记 --- 一个C++调用lua函数的类的实现
本篇文章是一篇关于函数编译的帖子
这个类基本上是从LuaPlus那里弄来的,为什么不支持用LuaPlus,因为那货色我其实不知道怎么编译,能编译通过的版本的旧版本的了,而且之前的版本有BUG的存在,使用起来有阴影,不想用了,还是自己写个比拟靠谱。
因为感觉LuaPlus那个LuaFunction有点不好用,所以进行了一些改造。自己以为现在自己封装的这个还是比拟好用的。
namespace Lua_Wrapper{ struct LuaNil{}; inline void Push(lua_State* L, bool value) { lua_pushboolean(L, value); } inline void Push(lua_State* L, char value) { lua_pushnumber(L, value); } inline void Push(lua_State* L, unsigned char value) { lua_pushnumber(L, value); } inline void Push(lua_State* L, short value) { lua_pushnumber(L, value); } inline void Push(lua_State* L, unsigned short value) { lua_pushnumber(L, value); } inline void Push(lua_State* L, int value) { lua_pushnumber(L, value); } inline void Push(lua_State* L, unsigned int value) { lua_pushnumber(L, value); } inline void Push(lua_State* L, long value) { lua_pushnumber(L, value); } inline void Push(lua_State* L, unsigned long value) { lua_pushnumber(L, value); } inline void Push(lua_State* L, double value) { lua_pushnumber(L, (lua_Number)value); } inline void Push(lua_State* L, float value) { lua_pushnumber(L, (lua_Number)value); } inline void Push(lua_State* L, const char* value) { lua_pushstring(L, value); } inline void Push(lua_State* L, const LuaNil&) { lua_pushnil(L); } inline void Push(lua_State* L, lua_CFunction value) { lua_pushcclosure(L, value, 0); } inline void Push(lua_State* L, const void* value) { lua_pushlightuserdata(L, (void*)value); } struct Get { lua_State* L; int idx; Get(lua_State* L,int index=-1):L(L),idx(index){} operator bool(){assert(lua_isboolean(L,idx));return lua_toboolean(L, idx) != 0;} operator char(){assert(lua_isnumber(L,idx));return static_cast<char>(lua_tonumber(L, idx));} operator unsigned char(){assert(lua_isnumber(L,idx));return static_cast<unsigned char>(lua_tonumber(L, idx));} operator short(){assert(lua_isnumber(L,idx));return static_cast<short>(lua_tonumber(L, idx));} operator unsigned short(){assert(lua_isnumber(L,idx));return static_cast<unsigned short>(lua_tonumber(L, idx));} operator int(){assert(lua_isnumber(L,idx));return static_cast<int>(lua_tonumber(L, idx));} operator unsigned int(){assert(lua_isnumber(L,idx));return static_cast<unsigned int>(lua_tonumber(L, idx));} operator long(){assert(lua_isnumber(L,idx));return static_cast<long>(lua_tonumber(L, idx));} operator unsigned long(){assert(lua_isnumber(L,idx));return static_cast<unsigned long>(lua_tonumber(L, idx));} operator double(){assert(lua_isnumber(L,idx));return static_cast<double>(lua_tonumber(L, idx));} operator float(){assert(lua_isnumber(L,idx));return static_cast<float>(lua_tonumber(L, idx));} operator const char*(){assert(lua_isstring(L,idx));return static_cast<const char*>(lua_tostring(L, idx));} operator lua_CFunction(){assert(lua_iscfunction(L,idx));return static_cast<lua_CFunction>(lua_tocfunction(L, idx));} operator void*(){assert(lua_islightuserdata(L,idx));return static_cast<void*>(lua_touserdata(L, idx));} }; } class luaautoblock { public: luaautoblock(lua_State* L) : L(L), m_stackTop(lua_gettop(L)){} ~luaautoblock(){lua_settop(L, m_stackTop);} private: luaautoblock(const luaautoblock& src); // Not implemented const luaautoblock& operator=(const luaautoblock& src); // Not implemented lua_State* L; int m_stackTop; }; struct CallLuaFunction { lua_State* L; luaautoblock autoblock; CallLuaFunction(lua_State* L, const char* fnName):L(L),autoblock(L){ lua_getglobal(L,fnName); if(lua_pcall(L,0,1,0)){logluaerror(L);} } template<class T1> CallLuaFunction(lua_State* L, const char* fnName, T1 t1):L(L),autoblock(L){ lua_getglobal(L,fnName); Lua_Wrapper::Push(L,t1); if(lua_pcall(L,1,1,0)){logluaerror(L);} } template<class T1,class T2> CallLuaFunction(lua_State* L, const char* fnName, T1 t1, T2 t2):L(L),autoblock(L){ lua_getglobal(L,fnName); Lua_Wrapper::Push(L,t1); Lua_Wrapper::Push(L,t2); if(lua_pcall(L,2,1,0)){logluaerror(L);} } template<class T1,class T2,class T3> CallLuaFunction(lua_State* L, const char* fnName, T1 t1, T2 t2, T3 t3):L(L),autoblock(L){ lua_getglobal(L,fnName); Lua_Wrapper::Push(L,t1); Lua_Wrapper::Push(L,t2); Lua_Wrapper::Push(L,t3); if(lua_pcall(L,3,1,0)){logluaerror(L);} } template<class T1,class T2,class T3,class T4> CallLuaFunction(lua_State* L, const char* fnName, T1 t1, T2 t2, T3 t3, T4 t4):L(L),autoblock(L){ lua_getglobal(L,fnName); Lua_Wrapper::Push(L,t1); Lua_Wrapper::Push(L,t2); Lua_Wrapper::Push(L,t3); Lua_Wrapper::Push(L,t4); if(lua_pcall(L,4,1,0)){logluaerror(L);} } template<class T1,class T2,class T3,class T4,class T5> CallLuaFunction(lua_State* L, const char* fnName, T1 t1, T2 t2, T3 t3, T4 t4, T5 t5):L(L),autoblock(L){ lua_getglobal(L,fnName); Lua_Wrapper::Push(L,t1); Lua_Wrapper::Push(L,t2); Lua_Wrapper::Push(L,t3); Lua_Wrapper::Push(L,t4); Lua_Wrapper::Push(L,t5); if(lua_pcall(L,5,1,0)){logluaerror(L);} } template<class T1,class T2,class T3,class T4,class T5,class T6> CallLuaFunction(lua_State* L, const char* fnName, T1 t1, T2 t2, T3 t3, T4 t4, T5 t5,T6 t6):L(L),autoblock(L){ lua_getglobal(L,fnName); Lua_Wrapper::Push(L,t1); Lua_Wrapper::Push(L,t2); Lua_Wrapper::Push(L,t3); Lua_Wrapper::Push(L,t4); Lua_Wrapper::Push(L,t5); Lua_Wrapper::Push(L,t6); if(lua_pcall(L,6,1,0)){logluaerror(L);} } template<class T1,class T2,class T3,class T4,class T5,class T6,class T7> CallLuaFunction(lua_State* L, const char* fnName, T1 t1, T2 t2, T3 t3, T4 t4, T5 t5, T6 t6, T7 t7):L(L),autoblock(L){ lua_getglobal(L,fnName); Lua_Wrapper::Push(L,t1); Lua_Wrapper::Push(L,t2); Lua_Wrapper::Push(L,t3); Lua_Wrapper::Push(L,t4); Lua_Wrapper::Push(L,t5); Lua_Wrapper::Push(L,t6); Lua_Wrapper::Push(L,t7); if(lua_pcall(L,7,1,0)){logluaerror(L);} } template<class T1,class T2,class T3,class T4,class T5,class T6,class T7,class T8> CallLuaFunction(lua_State* L, const char* fnName, T1 t1, T2 t2, T3 t3, T4 t4, T5 t5, T6 t6, T7 t7, T8 t8):L(L),autoblock(L){ lua_getglobal(L,fnName); Lua_Wrapper::Push(L,t1); Lua_Wrapper::Push(L,t2); Lua_Wrapper::Push(L,t3); Lua_Wrapper::Push(L,t4); Lua_Wrapper::Push(L,t5); Lua_Wrapper::Push(L,t6); Lua_Wrapper::Push(L,t7); Lua_Wrapper::Push(L,t8); if(lua_pcall(L,8,1,0)){logluaerror(L);} } template<class T1,class T2,class T3,class T4,class T5,class T6,class T7,class T8,class T9> CallLuaFunction(lua_State* L, const char* fnName, T1 t1, T2 t2, T3 t3, T4 t4, T5 t5, T6 t6, T7 t7, T8 t8, T9 t9):L(L),autoblock(L){ lua_getglobal(L,fnName); Lua_Wrapper::Push(L,t1); Lua_Wrapper::Push(L,t2); Lua_Wrapper::Push(L,t3); Lua_Wrapper::Push(L,t4); Lua_Wrapper::Push(L,t5); Lua_Wrapper::Push(L,t6); Lua_Wrapper::Push(L,t7); Lua_Wrapper::Push(L,t8); Lua_Wrapper::Push(L,t9); if(lua_pcall(L,9,1,0)){logluaerror(L);} } template<class RT> operator RT(){return Lua_Wrapper::Get(L);} };
使用方法:
luaL_dostring(L,"function test(...) print(...) return 'ok' end"); const char* ret = CallLuaFunction(L,"test","a","b",3,&a,5,"666",7,"888",998);//调用lua函数 printf("ret:%s\n",ret);
看起来就像是个函数,使用起来也方便
文章结束给大家分享下程序员的一些笑话语录: 程序员喝酒
我偶尔采用“木马策略”、“交叉测试”,时间不长就开始“频繁分配释放资源”,“cache”也是免不了的了,
不过我从不搞“轮巡”,也不会“捕获异常”,更不会“程序异常”,因为我有理性
克制的。