NGUI翻牌

using UnityEngine;
using System.Collections;

public class TweenFlipCARDS : MonoBehaviour
{
    /// <summary> 牌正面 </summary>
    public GameObject positive;
    /// <summary> 牌背面 </summary>
    public GameObject reverse;
    /// <summary> 半圈时间 </summary>
    public float duration = 1;

    float mfTime = 1.0f;
    TweenRotation mPositiveTween;
    TweenRotation mReverseTween;
    
    void Start()
    {
        mPositiveTween = positive.GetComponent<TweenRotation>();
        if (mPositiveTween == null) mPositiveTween = positive.AddComponent<TweenRotation>();
        
        mReverseTween = reverse.GetComponent<TweenRotation>();
        if (mReverseTween == null) mReverseTween = reverse.AddComponent<TweenRotation>();
        mPositiveTween.enabled = false;
        mReverseTween.enabled = false;
        reverse.gameObject.transform.localEulerAngles = new Vector3(0, 90, 0);
        
        //mPositiveTween.onFinished.Add(new EventDelegate(PositiveEventDelegate));
        //mReverseTween.onFinished.Add(new EventDelegate(ReverseEventDelegate));
        //mPositiveTween.callWhenFinished = "PositiveEventDelegate";
        //mReverseTween.callWhenFinished = "ReverseEventDelegate";
        // a是正面,b是反面, 分为4个时间段 1.  a 从0转到90 ,b静止。2.a静止,b 从90-0. 3.a静止,b0-90. 4.a从90-0,b静止。
        StartCoroutine(waitShowReverseTime(mfTime));//显示一定的时间后再翻牌
        
    }
    IEnumerator waitShowReverseTime(float time)
    {
        yield return new WaitForSeconds(time);
        mPositiveTween.from = Vector3.zero;
        mPositiveTween.to = new Vector3(0, 90, 0);
        mPositiveTween.duration = duration;
        
        mReverseTween.from = new Vector3(0, 90, 0);
        mReverseTween.to = Vector3.zero;
        mReverseTween.duration = duration;
        
        UIEventListener listener = UIEventListener.Get(positive.gameObject);
        listener.onClick = ClickUIButton;
        listener = UIEventListener.Get(reverse.gameObject);
        listener.onClick = ClickUIButton;
        
//        mPositiveTween.onFinished.Add(PositiveEventDelegate);
//        mReverseTween.onFinished = ReverseEventDelegate;
        EventDelegate.Add (mPositiveTween.onFinished, PositiveEventDelegate);
        EventDelegate.Add (mReverseTween.onFinished, ReverseEventDelegate);

        ClickUIButton(positive);
    }
    GameObject mNowDown;
    void ClickUIButton(GameObject click)
    {
        mNowDown = click;
        if (click == positive)
        {
            PlayPositive();
            
        }
        else if (click == reverse)
        {
            PlayReverse();   
        }
    }
    /// <summary>翻牌</summary>
    void PlayPositive()
    {
        mPositiveTween.Play(true);
    }
    /// <summary>复位 </summary>
    void PlayReverse()
    {
        mReverseTween.Play(false);
    }
    /// <summary> 翻牌回调</summary>
    void PositiveEventDelegate()
    {
        if (mNowDown == mPositiveTween.gameObject) mReverseTween.Play(true);
        Debug.Log ("翻牌回调");
    }
    /// <summary> 复位回调 </summary>
    void ReverseEventDelegate()
    {
        if (mNowDown == mReverseTween.gameObject) mPositiveTween.Play(false);
        Debug.Log ("复位回调");
    }
}

 

posted @ 2015-06-23 17:59  泥潭里的金鱼  阅读(289)  评论(0编辑  收藏  举报