transform.rotation和GetComponent<Rigidbody>().MoveRotation
同时在UPDATE和FIXED UPDATE中调整 旋转
并未出现闪,而是一直以UPDATE中的为准,可认为MoveRotation调用后在UPDATE中生效
using System.Collections; using System.Collections.Generic; using UnityEngine; public class NewBehaviourScript3 : MonoBehaviour { public string first = null; // Use this for initialization void Start () { } // Update is called once per frame void Update () { if(string.IsNullOrEmpty(first)) { first = "Update"; } Quaternion q = Quaternion.Euler(new Vector3(0,60,0)); transform.rotation = q; } void FixedUpdate() { if (string.IsNullOrEmpty(first)) { first = "FixedUpdate"; } //GetComponent<Rigidbody>().AddForce(Vector3.up); Quaternion q = Quaternion.Euler(new Vector3(0,30,0)); GetComponent<Rigidbody>().MoveRotation(q); } }