小程序---声音库播放

一:运行预览

二:解决方案截图

三:主要代码

程序入口:App.xaml
using System;
using System.Diagnostics;
using System.Resources;
using System.Windows;
using System.Windows.Markup;
using System.Windows.Navigation;
using Microsoft.Phone.Controls;
using Microsoft.Phone.Shell;
using 声音库.Resources;
using 声音库.ViewModels;

namespace 声音库
{
    public partial class App : Application//程序的入口
    {
  //粗体为主要自写代码
        private static SoundModel viewModel = null;//软件整个的模板
        public static SoundModel ViewModel//属性:如果模板为空加载数据
        {
            get
            {
                if (viewModel == null)
                {
                    viewModel = new SoundModel();
                    viewModel.LoadData();
                }
                    
                return viewModel;
            }
        }
        /// <summary>
        /// 提供对电话应用程序的根框架的轻松访问。
        /// </summary>
        /// <returns>电话应用程序的根框架。</returns>
        public static PhoneApplicationFrame RootFrame { get; private set; }

        /// <summary>
        /// Application 对象的构造函数。
        /// </summary>
        public App()
        {
            // 未捕获的异常的全局处理程序。
            UnhandledException += Application_UnhandledException;

            // 标准 XAML 初始化
            InitializeComponent();

            // 特定于电话的初始化
            InitializePhoneApplication();

            // 语言显示初始化
            InitializeLanguage();

            // 调试时显示图形分析信息。
            if (Debugger.IsAttached)
            {
                // 显示当前帧速率计数器
                Application.Current.Host.Settings.EnableFrameRateCounter = true;

                // 显示在每个帧中重绘的应用程序区域。
                //Application.Current.Host.Settings.EnableRedrawRegions = true;

                // 启用非生产分析可视化模式,
                // 该模式显示递交给 GPU 的包含彩色重叠区的页面区域。
                //Application.Current.Host.Settings.EnableCacheVisualization = true;

                // 通过禁用以下对象阻止在调试过程中关闭屏幕
                // 应用程序的空闲检测。
                //  注意: 仅在调试模式下使用此设置。禁用用户空闲检测的应用程序在用户不使用电话时将继续运行
                // 并且消耗电池电量。
                PhoneApplicationService.Current.UserIdleDetectionMode = IdleDetectionMode.Disabled;
            }
        }

        // 应用程序启动(例如,从“开始”菜单启动)时执行的代码
        // 此代码在重新激活应用程序时不执行
        private void Application_Launching(object sender, LaunchingEventArgs e)
        {
        }

        // 激活应用程序(置于前台)时执行的代码
        // 此代码在首次启动应用程序时不执行
        private void Application_Activated(object sender, ActivatedEventArgs e)
        {
            // 确保正确恢复应用程序状态
            if (!App.ViewModel.IsDataLoaded)
            {
                App.ViewModel.LoadData();
            }
        }

        // 停用应用程序(发送到后台)时执行的代码
        // 此代码在应用程序关闭时不执行
        private void Application_Deactivated(object sender, DeactivatedEventArgs e)
        {
        }

        // 应用程序关闭(例如,用户点击“后退”)时执行的代码
        // 此代码在停用应用程序时不执行
        private void Application_Closing(object sender, ClosingEventArgs e)
        {
            // 确保所需的应用程序状态在此处保持不变。
        }

        // 导航失败时执行的代码
        private void RootFrame_NavigationFailed(object sender, NavigationFailedEventArgs e)
        {
            if (Debugger.IsAttached)
            {
                // 导航已失败;强行进入调试器
                Debugger.Break();
            }
        }

        // 出现未处理的异常时执行的代码
        private void Application_UnhandledException(object sender, ApplicationUnhandledExceptionEventArgs e)
        {
            if (Debugger.IsAttached)
            {
                // 出现未处理的异常;强行进入调试器
                Debugger.Break();
            }
        }

        #region 电话应用程序初始化

        // 避免双重初始化
        private bool phoneApplicationInitialized = false;

        // 请勿向此方法中添加任何其他代码
        private void InitializePhoneApplication()
        {
            if (phoneApplicationInitialized)
                return;

            // 创建框架但先不将它设置为 RootVisual;这允许初始
            // 屏幕保持活动状态,直到准备呈现应用程序时。
            RootFrame = new PhoneApplicationFrame();
            RootFrame.Navigated += CompleteInitializePhoneApplication;

            // 处理导航故障
            RootFrame.NavigationFailed += RootFrame_NavigationFailed;

            // 在下一次导航中处理清除 BackStack 的重置请求,
            RootFrame.Navigated += CheckForResetNavigation;

            // 确保我们未再次初始化
            phoneApplicationInitialized = true;
        }

        // 请勿向此方法中添加任何其他代码
        private void CompleteInitializePhoneApplication(object sender, NavigationEventArgs e)
        {
            // 设置根视觉效果以允许应用程序呈现
            if (RootVisual != RootFrame)
                RootVisual = RootFrame;

            // 删除此处理程序,因为不再需要它
            RootFrame.Navigated -= CompleteInitializePhoneApplication;
        }

        private void CheckForResetNavigation(object sender, NavigationEventArgs e)
        {
            // 如果应用程序收到“重置”导航,则需要进行检查
            // 以确定是否应重置页面堆栈
            if (e.NavigationMode == NavigationMode.Reset)
                RootFrame.Navigated += ClearBackStackAfterReset;
        }

        private void ClearBackStackAfterReset(object sender, NavigationEventArgs e)
        {
            // 取消注册事件,以便不再调用该事件
            RootFrame.Navigated -= ClearBackStackAfterReset;

            // 只为“新建”(向前)和“刷新”导航清除堆栈
            if (e.NavigationMode != NavigationMode.New && e.NavigationMode != NavigationMode.Refresh)
                return;

            // 为了获得 UI 一致性,请清除整个页面堆栈
            while (RootFrame.RemoveBackEntry() != null)
            {
                ; // 不执行任何操作
            }
        }

        #endregion

        // 初始化应用程序在其本地化资源字符串中定义的字体和排列方向。
        //
        // 若要确保应用程序的字体与受支持的语言相符,并确保
        // 这些语言的 FlowDirection 都采用其传统方向,ResourceLanguage
        // 应该初始化每个 resx 文件中的 ResourceFlowDirection,以便将这些值与以下对象匹配
        // 文件的区域性。例如: 
        //
        // AppResources.es-ES.resx
        //    ResourceLanguage 的值应为“es-ES”
        //    ResourceFlowDirection 的值应为“LeftToRight”
        //
        // AppResources.ar-SA.resx
        //     ResourceLanguage 的值应为“ar-SA”
        //     ResourceFlowDirection 的值应为“RightToLeft”
        //
        // 有关本地化 Windows Phone 应用程序的详细信息,请参见 http://go.microsoft.com/fwlink/?LinkId=262072//
        private void InitializeLanguage()
        {
            try
            {
                // 将字体设置为与由以下对象定义的显示语言匹配
                // 每种受支持的语言的 ResourceLanguage 资源字符串。
                //
                // 如果显示出现以下情况,则回退到非特定语言的字体
                // 手机的语言不受支持。
                //
                // 如果命中编译器错误,则表示以下对象中缺少 ResourceLanguage
                // 资源文件。
                RootFrame.Language = XmlLanguage.GetLanguage(AppResources.ResourceLanguage);

                // 根据以下条件设置根框架下的所有元素的 FlowDirection
                // 每个以下对象的 ResourceFlowDirection 资源字符串上的
                // 受支持的语言。
                //
                // 如果命中编译器错误,则表示以下对象中缺少 ResourceFlowDirection
                // 资源文件。
                FlowDirection flow = (FlowDirection)Enum.Parse(typeof(FlowDirection), AppResources.ResourceFlowDirection);
                RootFrame.FlowDirection = flow;
            }
            catch
            {
                // 如果此处导致了异常,则最可能的原因是
                // ResourceLangauge 未正确设置为受支持的语言
                // 代码或 ResourceFlowDirection 设置为 LeftToRight 以外的值
                // 或 RightToLeft。

                if (Debugger.IsAttached)
                {
                    Debugger.Break();
                }

                throw;
            }
        }
    }
}
界面代码MainPage.xaml
<phone:PhoneApplicationPage
    x:Class="声音库.MainPage"
    xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
    xmlns:phone="clr-namespace:Microsoft.Phone.Controls;assembly=Microsoft.Phone"
    xmlns:shell="clr-namespace:Microsoft.Phone.Shell;assembly=Microsoft.Phone"
    xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
    xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
    mc:Ignorable="d"
   
    d:DataContext="{d:DesignData SampleData/SampleData.xaml}" 
    
    
    FontFamily="{StaticResource PhoneFontFamilyNormal}"
    FontSize="{StaticResource PhoneFontSizeNormal}"
    Foreground="{StaticResource PhoneForegroundBrush}"
    SupportedOrientations="Portrait"  Orientation="Portrait"
    shell:SystemTray.IsVisible="True">
    
    <!--data每一项的设置-->
    <phone:PhoneApplicationPage.Resources>
        <DataTemplate x:Key="SoundTitleDataTemplate">
            <Grid Background="{StaticResource PhoneAccentBrush}"
                  Margin="0,0,12,12">
                <Grid VerticalAlignment="Top"
                                      HorizontalAlignment="Right"
                                      Width="40"
                                      Height="40"
                                      Margin="0,6,6,0">
                    <Ellipse Stroke="{StaticResource PhoneForegroundBrush}"
                                             StrokeThickness="3"></Ellipse>
                    <Image Source="/Assets/AppBar/play.png"></Image>
                </Grid>
                <StackPanel VerticalAlignment="Bottom">
                    <TextBlock Text="{Binding Title}" Margin="6,0,0,6"></TextBlock>
                </StackPanel>
            </Grid>
        </DataTemplate>
    </phone:PhoneApplicationPage.Resources>
    
    <!--LayoutRoot 是包含所有页面内容的根网格-->
    <Grid x:Name="LayoutRoot" Background="Transparent">

        <MediaElement Name="AudioPlayer"
                      Volume="1"></MediaElement>

        <!--model的设置-->
        <phone:Pivot Title="{Binding Path=LocalizedResources.ApplicationTitle,
            Source={StaticResource LocalizedStrings}}">
            <!--group的页的设置-->
            <phone:PivotItem Header="{Binding Animals.Title}">
                <phone:LongListSelector Margin="0,0,-12,0"
                                        ItemsSource="{Binding Animals.Items}"
                                        LayoutMode="Grid"
                                        GridCellSize="150,150"
                                        ItemTemplate="{StaticResource SoundTitleDataTemplate}"
                                        SelectionChanged="LongListSelector_SelectionChanged">
                </phone:LongListSelector>
            </phone:PivotItem>

            <!--group的页的设置-->
            <phone:PivotItem Header="{Binding Cartoons.Title}">
                <phone:LongListSelector Margin="0,0,-12,0" ItemsSource="{Binding Cartoons.Items}"
                                         LayoutMode="Grid"
                                        GridCellSize="150,150"
                                        ItemTemplate="{StaticResource SoundTitleDataTemplate}"
                                        SelectionChanged="LongListSelector_SelectionChanged">                     
                </phone:LongListSelector>
            </phone:PivotItem>


            <!--group的页的设置-->
            <phone:PivotItem Header="{Binding Warnings.Title}">
                <phone:LongListSelector Margin="0,0,-12,0" ItemsSource="{Binding Warnings.Items}"
                                         LayoutMode="Grid"
                                        GridCellSize="150,150"
                                        ItemTemplate="{StaticResource SoundTitleDataTemplate}"
                                        SelectionChanged="LongListSelector_SelectionChanged">
            </phone:LongListSelector>
        </phone:PivotItem>
        </phone:Pivot>

        <!--group的页的设置-->
        <phone:PivotItem Header="{Binding Taunts.Title}">
            <phone:LongListSelector Margin="0,0,-12,0" ItemsSource="{Binding Taunts.Items}"
                                     LayoutMode="Grid"
                                      GridCellSize="150,150"
                                    ItemTemplate="{StaticResource SoundTitleDataTemplate}"
                                    SelectionChanged="LongListSelector_SelectionChanged">
            </phone:LongListSelector>
        </phone:PivotItem>

     
    </Grid>

</phone:PhoneApplicationPage>
自定义的三个类:SoundModel、SoundGroup、SoundData
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace 声音库.ViewModels
{
    public class SoundModel
    {
        //五个分组
        public SoundGroup Animals { get; set; }
        public SoundGroup Cartoons { get; set; }
        public SoundGroup Warnings { get; set; }
        public SoundGroup Taunts { get; set; }

        public SoundGroup CustomSounds { get; set; }

        //是否加载数据
        public bool IsDataLoaded { get; set; }

        public void LoadData()//方法:加载数据
        {
            Animals = CreateAnimalsGroup();
            Cartoons = CreateCartoonsGroup();
            Taunts = CreateTauntsGroup();
            Warnings = CreateWarningsGroup();

            IsDataLoaded = true;
        }
        //加载数据的具体方法
        private SoundGroup CreateAnimalsGroup()
        {
            SoundGroup data = new SoundGroup();//实例化一个组
            data.Title = "动物";//组名
            string basePath = "assets/audio/animals/";//路径的相同部分

            data.Items.Add(new SoundData//组加上项
            {
                Title = "小猫叫",//数据标题
                FilePath = basePath + "Cat Kitten.wav"//完整音频的路径
            });

            data.Items.Add(new SoundData
            {
                Title = "老猫叫",
                FilePath = basePath + "Cat Meow.wav"
            });

            data.Items.Add(new SoundData
            {
                Title = "猩猩叫",
                FilePath = basePath + "Chimpanzee.wav"
            });

            data.Items.Add(new SoundData
            {
                Title = "",
                FilePath = basePath + "Cow.wav"
            });

            data.Items.Add(new SoundData
            {
                Title = "蛐蛐叫",
                FilePath = basePath + "Crickets.wav"
            });

            data.Items.Add(new SoundData
            {
                Title = "狗叫",
                FilePath = basePath + "Dog.wav"
            });

            data.Items.Add(new SoundData
            {
                Title = "海豚叫",
                FilePath = basePath + "Dolphin.wav"
            });

            data.Items.Add(new SoundData
            {
                Title = "鸭叫",
                FilePath = basePath + "Duck.wav"
            });

            data.Items.Add(new SoundData
            {
                Title = "马跑声",
                FilePath = basePath + "Horse Gallop.wav"
            });

            data.Items.Add(new SoundData
            {
                Title = "马走声",
                FilePath = basePath + "Horse Walk.wav"
            });

            data.Items.Add(new SoundData
            {
                Title = "狮子叫",
                FilePath = basePath + "Lion.wav"
            });

            data.Items.Add(new SoundData
            {
                Title = "猪叫",
                FilePath = basePath + "Pig.wav"
            });

            data.Items.Add(new SoundData
            {
                Title = "鸡打鸣",
                FilePath = basePath + "Rooster.wav"
            });

            data.Items.Add(new SoundData
            {
                Title = "羊叫",
                FilePath = basePath + "Sheep.wav"
            });

            return data;
        }

        private SoundGroup CreateCartoonsGroup()
        {
            SoundGroup data = new SoundGroup();
            data.Title = "卡通";
            string basePath = "assets/audio/cartoons/";

            data.Items.Add(new SoundData
            {
                Title = "啵嘤",
                FilePath = basePath + "Boing.wav"
            });

            data.Items.Add(new SoundData
            {
                Title = "枪声",
                FilePath = basePath + "Bronk.wav"
            });

            data.Items.Add(new SoundData
            {
                Title = "军号",
                FilePath = basePath + "Bugle charge.wav"
            });

            data.Items.Add(new SoundData
            {
                Title = "激光器",
                FilePath = basePath + "Laser.wav"
            });

            data.Items.Add(new SoundData
            {
                Title = "开溜",
                FilePath = basePath + "Out Here.wav"
            });

            data.Items.Add(new SoundData
            {
                Title = "啪嗒声",
                FilePath = basePath + "Splat.wav"
            });

            return data;
        }

        private SoundGroup CreateTauntsGroup()
        {
            SoundGroup data = new SoundGroup();
            data.Title = "愚弄";
            string basePath = "assets/audio/taunts/";

            data.Items.Add(new SoundData
            {
                Title = "咯咯笑",
                FilePath = basePath + "Cackle.wav"
            });

            data.Items.Add(new SoundData
            {
                Title = "滴答声",
                FilePath = basePath + "Clock Ticking.wav"
            });

            data.Items.Add(new SoundData
            {
                Title = "拨号声",
                FilePath = basePath + "Dial up.wav"
            });

            data.Items.Add(new SoundData
            {
                Title = "击鼓",
                FilePath = basePath + "Drum roll.wav"
            });

            data.Items.Add(new SoundData
            {
                Title = "电梯音乐",
                FilePath = basePath + "Elevator Music.wav"
            });

            data.Items.Add(new SoundData
            {
                Title = "大笑",
                FilePath = basePath + "Laugh.wav"
            });

            data.Items.Add(new SoundData
            {
                Title = "淫笑",
                FilePath = basePath + "Laugh - Evil.wav"
            });

            data.Items.Add(new SoundData
            {
                Title = "白花钱",
                FilePath = basePath + "Wrong Price.wav"
            });

            data.Items.Add(new SoundData
            {
                Title = "伤感长号",
                FilePath = basePath + "Sad Trombone.wav"
            });

            data.Items.Add(new SoundData
            {
                Title = "挖苦的O",
                FilePath = basePath + "Sarcastic Ooo.wav"
            });

            data.Items.Add(new SoundData
            {
                Title = "叹气",
                FilePath = basePath + "Sigh.wav"
            });

            data.Items.Add(new SoundData
            {
                Title = "打呼噜",
                FilePath = basePath + "Snore.wav"
            });

            data.Items.Add(new SoundData
            {
                Title = "打哈欠",
                FilePath = basePath + "Yawn.wav"
            });

            return data;
        }

        private SoundGroup CreateWarningsGroup()
        {
            SoundGroup data = new SoundGroup();
            data.Title = "警告";
            string basePath = "assets/audio/warnings/";

            data.Items.Add(new SoundData
            {
                Title = "汽笛",
                FilePath = basePath + "Air horn.wav"
            });

            data.Items.Add(new SoundData
            {
                Title = "空袭",
                FilePath = basePath + "Air Raid.wav"
            });

            data.Items.Add(new SoundData
            {
                Title = "闹钟 - 电报",
                FilePath = basePath + "Alarm Clock - Electric.wav"
            });

            data.Items.Add(new SoundData
            {
                Title = "闹钟 - 电话",
                FilePath = basePath + "Alarm Clock - Bell.wav"
            });

            data.Items.Add(new SoundData
            {
                Title = "抢救",
                FilePath = basePath + "Backing up.wav"
            });

            data.Items.Add(new SoundData
            {
                Title = "钟声",
                FilePath = basePath + "Bell - Church.wav"
            });

            data.Items.Add(new SoundData
            {
                Title = "上课铃声",
                FilePath = basePath + "Bell - School.wav"
            });

            data.Items.Add(new SoundData
            {
                Title = "电雾号",
                FilePath = basePath + "Fog horn.wav"
            });

            data.Items.Add(new SoundData
            {
                Title = "打碎玻璃",
                FilePath = basePath + "Glass breaking.wav"
            });

            data.Items.Add(new SoundData
            {
                Title = "错误警报",
                FilePath = basePath + "Missle alert.wav"
            });

            data.Items.Add(new SoundData
            {
                Title = "急救",
                FilePath = basePath + "Police - UK.wav"
            });

            data.Items.Add(new SoundData
            {
                Title = "警察",
                FilePath = basePath + "Police - US.wav"
            });

            data.Items.Add(new SoundData
            {
                Title = "呜呜祖拉",
                FilePath = basePath + "Vuvuzela.wav"
            });

            return data;
        }
    }
}
View Code
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace 声音库.ViewModels
{
    public class SoundGroup
    {
        public SoundGroup()//构造函数,实例化存放数据项的属性
        {
            Items = new List<SoundData>();
        }
        public List<SoundData> Items { get; set; }//属性:用于存放数据项
        public string Title { get; set; }//组的标题
    }
}
View Code
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace 声音库.ViewModels
{
    public class SoundData
    {
        public string Title { get; set; }//数据项的标题
        public string FilePath { get; set; }//数据项的路径
    }
}
View Code
窗体设计实例数据SampleData.xaml
<vm:SoundModel
    xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
    xmlns:vm="clr-namespace:声音库.ViewModels"><!--命名空间-->
    
<!--设计窗体时的数据-->
    <vm:SoundModel.Animals>
        <vm:SoundGroup Title="Animals Sample">
            <vm:SoundGroup.Items>
                <vm:SoundData Title="Animals 1" FilePath="Animals.wav" />
            </vm:SoundGroup.Items>
        </vm:SoundGroup>
    </vm:SoundModel.Animals>

    <vm:SoundModel.Cartoons>
        <vm:SoundGroup Title="Cartoons Sample">
            <vm:SoundGroup.Items>
                <vm:SoundData Title="Cartoons 1" FilePath="Cartoons.wav" />
                <vm:SoundData Title="Cartoons 2" FilePath="Cartoons.wav" />
            </vm:SoundGroup.Items>
        </vm:SoundGroup>
    </vm:SoundModel.Cartoons>

    <vm:SoundModel.Taunts>
        <vm:SoundGroup Title="Taunts Sample">
            <vm:SoundGroup.Items>
                <vm:SoundData Title="Taunts 1" FilePath="Taunts.wav" />
                <vm:SoundData Title="Taunts 2" FilePath="Taunts.wav" />
                <vm:SoundData Title="Taunts 3" FilePath="Taunts.wav" />
            </vm:SoundGroup.Items>
        </vm:SoundGroup>
    </vm:SoundModel.Taunts>

    <vm:SoundModel.Warnings>
        <vm:SoundGroup Title="Warnings Sample">
            <vm:SoundGroup.Items>
                <vm:SoundData Title="Warnings 1" FilePath="Warnings.wav" />
                <vm:SoundData Title="Warnings 2" FilePath="Warnings.wav" />
                <vm:SoundData Title="Warnings 3" FilePath="Warnings.wav" />
                <vm:SoundData Title="Warnings 4" FilePath="Warnings.wav" />
            </vm:SoundGroup.Items>
        </vm:SoundGroup>
    </vm:SoundModel.Warnings>

    <vm:SoundModel.CustomSounds>
        <vm:SoundGroup Title="Custom">
            <vm:SoundGroup.Items>
                <vm:SoundData Title="Custom 1" FilePath="Custom.wav" />
                <vm:SoundData Title="Custom 2" FilePath="Custom.wav" />
                <vm:SoundData Title="Custom 3" FilePath="Custom.wav" />
                <vm:SoundData Title="Custom 4" FilePath="Custom.wav" />
            </vm:SoundGroup.Items>
        </vm:SoundGroup>
    </vm:SoundModel.CustomSounds>

</vm:SoundModel>

四:总结

总的来说该程序还不是太完善,本来想这把程序也上传,但大笑已经超过上传的10M上限,这里已将全部自写代码贴出

 

posted @ 2014-10-10 16:44  HongMaJu  阅读(1996)  评论(3编辑  收藏  举报