[CareerCup] 8.7 Chat Server 聊天服务器
8.7 Explain how you would design a chat server. In particular, provide details about the various backend components, classes, and methods. What would be the hardest problems to solve?
这个简易的聊天服务器功能十分的有限,毕竟只是针对面试题的,谁也无法在面试的有限时间内设计出像QQ那样强大的聊天工具,所以只是实现一些基本的功能即可,根据书上所述,包括如下功能:
1. 登陆和登出
2. 添加请求(发送,接受,和拒绝)
3. 更显一个状态消息
4. 建立私聊和群聊
5. 添加信息到私聊和群聊
enum UserStatusType { Offline, Away, Idle, Available, Busy }; enum RequestStatus { Unread, Read, Accepted, Rejected }; class Date { public: Date() {} Date(int m, int d, int y): _month(m), _day(d), _year(y) {} private: int _month, _day, _year; }; class Message { public: Message(string content, Date *date): _content(content), _date(date) {} string getContent() { return _content; } Date* getDate() { return _date; } private: string _content; Date *_date; }; class Conversation { public: vector<Message*> getMessages() { return _messages; } bool addMessage(Message *m) { _messages.push_back(m); return true; } int getId() { return _id; } protected: vector<User*> _participants; int _id; vector<Message*> _messages; }; class GroupChat: public Conversation { public: void removeParticipant(User *user) { for (vector<User*>::iterator it = _participants.begin(); it != _participants.end(); ++it) { if (*it == user) _participants.erase(it); } } void addParticipant(User *user) { _participants.push_back(user); } }; class PrivateChat: public Conversation { public: PrivateChat(User *user1, User *user2) { _participants.push_back(user1); _participants.push_back(user2); } User* getOtherParticipant(User *primary) { if (_participants[0] == primary) { return _participants[1]; } else if (_participants[1] == primary) { return _participants[0]; } return nullptr; } }; class AddRequest { public: AddRequest(User *from, User *to, Date *date): _fromUser(from), _toUser(to), _date(date) { _status = RequestStatus::Unread; } void setStatus(RequestStatus status) { _status = status; } RequestStatus getStatus() { return _status; } User* getFromUser() { return _fromUser; } User* getToUser() { return _toUser; } Date* getDate() { return _date; } private: User *_fromUser; User *_toUser; Date *_date; RequestStatus _status; }; class UserStatus{ public: UserStatus(UserStatusType type, string message): _type(type), _message(message) {} UserStatusType getStatusType() { return _type; } string getMessage() { return _message; } private: string _message; UserStatusType _type; }; class UserManager; class User { public: User(int id, string accountName, string fullName): _id(id), _accountName(accountName), _fullName(fullName) {} bool sendMessageToUser(User *to, string content) { PrivateChat *chat = _privateChats[to->getId()]; if (chat == nullptr) { chat = new PrivateChat(this, to); _privateChats[to->getId()] = chat; } Message *message = new Message(content, new Date()); return chat->addMessage(message); } bool sendMessageToGroupChat(int id, string content) { GroupChat *chat = _groupChats[id]; if (chat != nullptr) { Message *message = new Message(content, new Date()); return chat->addMessage(message); } return false; } void setStatus(UserStatus *status) { _status = status; } UserStatus* getStatus() { return _status; }; bool addContact(User *user) { if (_contacts.find(user->getId()) != _contacts.end()) { return false; } else { _contacts[user->getId()] = user; return true; } } void receivedAddRequest(AddRequest *req) { int senderId = req->getFromUser()->getId(); if (_receivedAddRequests.find(senderId) == _receivedAddRequests.end()) { _receivedAddRequests[senderId] = req; } } void sentAddRequest(AddRequest *req) { int receiverId = req->getFromUser()->getId(); if (_sentAddRequests.find(receiverId) == _sentAddRequests.end()) { _sentAddRequests[receiverId] = req; } } void removeAddRequest(AddRequest *req) { if (req->getToUser() == this) { for (unordered_map<int, AddRequest*>::iterator it = _receivedAddRequests.begin(); it != _receivedAddRequests.end(); ++it) { if (it->second == req) _receivedAddRequests.erase(it); } } else if (req->getFromUser() == this) { for (unordered_map<int, AddRequest*>::iterator it = _sentAddRequests.begin(); it != _sentAddRequests.end(); ++it) { if (it->second == req) _sentAddRequests.erase(it); } } } void requestAddUser(string accountName) { UserManager::getInstance()->addUser(this, accountName); } void addConversation(PrivateChat *conversation) { User *otherUser = conversation->getOtherParticipant(this); _privateChats[otherUser->getId()] = conversation; } void addConversation(GroupChat *conversation) { _groupChats.push_back(conversation); } int getId() { return _id; } string getAccountName() { return _accountName; }; string getFullName() { return _fullName; } private: int _id; UserStatus *_status = nullptr; unordered_map<int, PrivateChat*> _privateChats; vector<GroupChat*> _groupChats; unordered_map<int, AddRequest*> _receivedAddRequests; unordered_map<int, AddRequest*> _sentAddRequests; unordered_map<int, User*> _contacts; string _accountName; string _fullName; }; class UserManager { public: static UserManager* getInstance() { if (_instance == nullptr) _instance = new UserManager(); return _instance; } void addUser(User *fromUser, string toAcountName) { User *toUser = _usersByAccountName[toAcountName]; AddRequest *req = new AddRequest(fromUser, toUser, new Date()); toUser->receivedAddRequest(req); fromUser->sentAddRequest(req); } void approveAddRequest(AddRequest *req) { req->setStatus(RequestStatus::Accepted); User *from = req->getFromUser(); User *to = req->getToUser(); from->addContact(to); to->addContact(from); } void rejectAddRequest(AddRequest *req) { req->setStatus(RequestStatus::Rejected); User *from = req->getFromUser(); User *to = req->getToUser(); from->removeAddRequest(req); to->removeAddRequest(req); } void userSignedOn(string accountName) { User *user = _usersByAccountName[accountName]; if (user != nullptr) { user->setStatus(new UserStatus(UserStatusType::Available, "")); _onlineUsers[user->getId()] = user; } } void userSignedOff(string accountName) { User *user = _usersByAccountName[accountName]; if (user != nullptr) { user->setStatus(new UserStatus(UserStatusType::Offline, "")); for (unordered_map<int, User*>::iterator it = _onlineUsers.begin(); it != _onlineUsers.end(); ++it) { if (it->first == user->getId()) _onlineUsers.erase(it); } } } private: static UserManager *_instance; unordered_map<int, User*> _usersById; unordered_map<string, User*> _usersByAccountName; unordered_map<int, User*> _onlineUsers; };