[js高手之路] html5 canvas系列教程 - 像素操作(反色,黑白,亮度,复古,蒙版,透明)
接着上文[js高手之路] html5 canvas系列教程 - 状态详解(save与restore),相信大家都应该玩过美颜功能,而我们今天要讲的就是canvas强大的像素处理能力,通过像素处理,实现反色,黑白,亮度,复古,蒙版,透明等美颜效果.
getImageData:获取一张图片的像素数据
cxt.getImageData( x, y, width, height )
x:图片所在的x坐标
y: 图片所在的y坐标
width,height 要获取的像素区域
返回值是一个对象,对象包括一个data属性, 宽度,高度. data属性是一个巨大的数组,数组中存储的是这张图片的所有像素信息,每四个一组组成一个像素点的信息,如:
[r1,g1,b1,a1, r2,g2,b2,a2...], r( 红色) g( 绿色) b( 蓝色 ) a( 透明度 )
putImageData:输出像素图片
putImageData( 像素对象, x, y )
注意:getImageData会产生跨域问题,所以你的程序要放在web服务器下,我这里是放在phpstudy下面.
1 <!DOCTYPE html> 2 <html lang="en"> 3 <head> 4 <meta charset='utf-8' /> 5 <style> 6 #canvas { 7 border: 1px dashed #aaa; 8 } 9 </style> 10 <script> 11 window.onload = function () { 12 var oCanvas = document.querySelector("#canvas"), 13 oGc = oCanvas.getContext('2d'); 14 15 var oImg = new Image(); 16 oImg.src = './img/mv.jpg'; 17 oImg.onload = function () { 18 oGc.drawImage(oImg, 10, 10); 19 var imgData = oGc.getImageData(10, 10, 200, 200); 20 console.log( imgData ); 21 } 22 } 23 </script> 24 </head> 25 <body> 26 <canvas id="canvas" width="500" height="400"></canvas> 27 </body> 28 </html>
我这张图片的尺寸是200 x 200.
一:反色效果
算法:把每一个像素的r, g, b颜色取反就行,也就是( 255 - 原来的值 )
1 <!DOCTYPE html> 2 <html lang="en"> 3 <head> 4 <meta charset='utf-8' /> 5 <style> 6 #canvas { 7 border: 1px dashed #aaa; 8 } 9 </style> 10 <script> 11 window.onload = function () { 12 var oCanvas = document.querySelector("#canvas"), 13 oGc = oCanvas.getContext('2d'); 14 15 var oImg = new Image(); 16 oImg.src = './img/mv.jpg'; 17 oImg.onload = function () { 18 oGc.drawImage(oImg, 10, 10); 19 var imgData = oGc.getImageData(10, 10, 200, 200), 20 data = imgData.data; 21 for( var i = 0; i < data.length; i += 4 ) { 22 data[i] = 255 - data[i]; 23 data[i+1] = 255 - data[i+1]; 24 data[i+2] = 255 - data[i+2]; 25 } 26 //处理完之后,再次输出 27 oGc.putImageData( imgData, 220, 10 ); 28 } 29 } 30 </script> 31 </head> 32 <body> 33 <canvas id="canvas" width="500" height="400"></canvas> 34 </body> 35 </html>
二、黑白效果(灰度图)
将彩色图片转换成黑白图片,原理:求r(data[i]), g(data[i+1]), b(data[i+2])三个通道的平均值,然后把这个平均值赋值给r, g, b
1 <!DOCTYPE html> 2 <html lang="en"> 3 <head> 4 <meta charset='utf-8' /> 5 <style> 6 #canvas { 7 border: 1px dashed #aaa; 8 } 9 </style> 10 <script> 11 window.onload = function () { 12 var oCanvas = document.querySelector("#canvas"), 13 oGc = oCanvas.getContext('2d'); 14 15 var oImg = new Image(); 16 oImg.src = './img/mv.jpg'; 17 oImg.onload = function () { 18 oGc.drawImage(oImg, 10, 10); 19 var imgData = oGc.getImageData(10, 10, 200, 200), 20 data = imgData.data, avg = 0; 21 for( var i = 0; i < data.length; i += 4 ) { 22 avg = ( data[i] + data[i+1] + data[i+2] ) / 3; 23 data[i] = avg; 24 data[i+1] = avg; 25 data[i+2] = avg; 26 } 27 //处理完之后,再次输出 28 oGc.putImageData( imgData, 220, 10 ); 29 } 30 } 31 </script> 32 </head> 33 <body> 34 <canvas id="canvas" width="500" height="400"></canvas> 35 </body> 36 </html>
也可以分配rgb的灰度比例
1 <!DOCTYPE html> 2 <html lang="en"> 3 <head> 4 <meta charset='utf-8' /> 5 <style> 6 #canvas { 7 border: 1px dashed #aaa; 8 } 9 </style> 10 <script> 11 window.onload = function () { 12 var oCanvas = document.querySelector("#canvas"), 13 oGc = oCanvas.getContext('2d'); 14 15 var oImg = new Image(); 16 oImg.src = './img/mv.jpg'; 17 oImg.onload = function () { 18 oGc.drawImage(oImg, 10, 10); 19 var imgData = oGc.getImageData(10, 10, 200, 200), 20 data = imgData.data, avg = 0; 21 for( var i = 0; i < data.length; i += 4 ) { 22 avg = data[i] * 0.3 + data[i+1] * 0.3 + data[i+2] * 0.4; 23 data[i] = avg; 24 data[i+1] = avg; 25 data[i+2] = avg; 26 } 27 //处理完之后,再次输出 28 oGc.putImageData( imgData, 220, 10 ); 29 } 30 } 31 </script> 32 </head> 33 <body> 34 <canvas id="canvas" width="500" height="400"></canvas> 35 </body> 36 </html>
三、调节亮度的强弱
在r、g、b、通道上加上一正值就是变亮,加上负值就是变暗
1 var oImg = new Image(); 2 oImg.src = './img/mv.jpg'; 3 oImg.onload = function () { 4 oGc.drawImage(oImg, 10, 10); 5 var imgData = oGc.getImageData(10, 10, 200, 200), 6 data = imgData.data, avg = 0; 7 for( var i = 0; i < data.length; i += 4 ) { 8 data[i] += 30; 9 data[i+1] += 50; 10 data[i+2] += 50; 11 } 12 //处理完之后,再次输出 13 oGc.putImageData( imgData, 220, 10 ); 14 }
变暗:
四、复古效果
将r, g, b按比例混合相加。
1 var oImg = new Image(); 2 oImg.src = './img/mv.jpg'; 3 oImg.onload = function () { 4 oGc.drawImage(oImg, 10, 10); 5 var imgData = oGc.getImageData(10, 10, 200, 200), 6 data = imgData.data, avg = 0; 7 for( var i = 0; i < data.length; i += 4 ) { 8 r = data[i]; 9 g = data[i+1]; 10 b = data[i+2]; 11 data[i] = r * 0.3 + g * 0.4 + b * 0.3; 12 data[i+1] = r * 0.2 + g * 0.6 + b * 0.2; 13 data[i+2] = r * 0.4 + g * 0.3 + b * 0.3; 14 } 15 //处理完之后,再次输出 16 oGc.putImageData( imgData, 220, 10 ); 17 }
五、蓝色蒙版
蓝色 蒙版就是让图片偏蓝色,将蓝色通道赋值为 r, g, b三原色的平均值,把绿色,红色通道设置为0,其他蒙版效果,只要设置对应的通道平均值,关闭其他通道即可.
1 var oImg = new Image(); 2 oImg.src = './img/mv.jpg'; 3 oImg.onload = function () { 4 oGc.drawImage(oImg, 10, 10); 5 var imgData = oGc.getImageData(10, 10, 200, 200), 6 data = imgData.data, avg = 0; 7 for( var i = 0; i < data.length; i += 4 ) { 8 avg = ( data[i] + data[i+1] + data[i+2] / 3 ); 9 data[i] = 0; 10 data[i+1] = 0; 11 data[i+2] = avg; 12 } 13 //处理完之后,再次输出 14 oGc.putImageData( imgData, 220, 10 ); 15 }
六、透明度
这个很简单,只要把透明度乘以一个0~1之间的值即可。跟css的opacity一样
1 var oImg = new Image(); 2 oImg.src = './img/mv.jpg'; 3 oImg.onload = function () { 4 oGc.drawImage(oImg, 10, 10); 5 var imgData = oGc.getImageData(10, 10, 200, 200), 6 data = imgData.data, avg = 0; 7 for( var i = 0; i < data.length; i += 4 ) { 8 data[i+3] *= 0.2; 9 } 10 //处理完之后,再次输出 11 oGc.putImageData( imgData, 220, 10 ); 12 }
七、createImageData:根据图片或者某个宽度与高度创建一个像素区域
cxt.createImageData( w, h )
cxt.createImageData( imgData )
w, h:创建区域的宽度与高度
imgData: 创建的区域与这个像素区域的宽度和高度相同,imgData就是通过getImageData获取到图片像素的 返回值
1,根据一个图片的宽度与高度,创建一个透明的红色像素区域
1 <!DOCTYPE html> 2 <html lang="en"> 3 <head> 4 <meta charset='utf-8' /> 5 <style> 6 #canvas { 7 border: 1px dashed #aaa; 8 } 9 </style> 10 <script> 11 window.onload = function () { 12 var oCanvas = document.querySelector("#canvas"), 13 oGc = oCanvas.getContext('2d'); 14 15 var oImg = new Image(); 16 oImg.src = './img/mv.jpg'; 17 oImg.onload = function () { 18 oGc.drawImage(oImg, 10, 10); 19 var imgData = oGc.getImageData(10, 10, 200, 200), 20 data = imgData.data, 21 imgData2 = oGc.createImageData( imgData ), 22 data2 = imgData2.data; 23 for( var i = 0; i < imgData2.width * imgData2.height * 4; i += 4 ) { 24 data2[i] = 255; 25 data2[i+1] = 0; 26 data2[i+2] = 0; 27 data2[i+3] = 30; 28 } 29 //处理完之后,再次输出 30 oGc.putImageData( imgData2, 220, 10 ); 31 } 32 } 33 </script> 34 </head> 35 <body> 36 <canvas id="canvas" width="500" height="400"></canvas> 37 </body> 38 </html>
2,自定一个200 x 200的蓝色透明像素区域
1 <!DOCTYPE html> 2 <html lang="en"> 3 <head> 4 <meta charset='utf-8' /> 5 <style> 6 #canvas { 7 border: 1px dashed #aaa; 8 } 9 </style> 10 <script> 11 window.onload = function () { 12 var oCanvas = document.querySelector("#canvas"), 13 oGc = oCanvas.getContext('2d'); 14 15 var imgData = oGc.createImageData( 200, 200 ), 16 data = imgData.data; 17 for( var i = 0; i < imgData.width * imgData.height * 4 ; i += 4 ){ 18 data[i] = 0; 19 data[i+1] = 0; 20 data[i+2] = 255; 21 data[i+3] = 100; 22 } 23 oGc.putImageData( imgData, 10, 10 ); 24 } 25 </script> 26 </head> 27 <body> 28 <canvas id="canvas" width="500" height="400"></canvas> 29 </body> 30 </html>