一本名不符实的.NET书籍: Game Engine Toolset Development
购买:
http://www.amazon.com/Engine-Toolset-Development-Graham-Wihlidal/dp/1592009638
电子版本:
http://rapidshare.com/files/29991124/1592009638.zip
http://www.amazon.com/Engine-Toolset-Development-Graham-Wihlidal/dp/1592009638
电子版本:
http://rapidshare.com/files/29991124/1592009638.zip
下载下来,随便翻了翻后我非常吃惊,真不知道作者怎么会起这么个名字,一度以为书名和内容大概搞混了,整本书大多数情况都是在讲解.NET和C#的中高级的技巧和技术,比如:
- 数据压缩和加密(Compressing Data, Protecting Sensitive Data with Encryption)
- 属性Grid的控件的迟绑定应用(Using the Property Grid Control with Late Binding)
- 数据校验(Implementing a Checksum to Protect Data Integrity)
- 命令行解析(Flexible Command Line Tokenizer)
- 单元测试和文档生成(NUnit, NDoc)
- 异步网络文件下载(Downloading Network Files Asynchronously)
- 非安全代码和指针(Using Unsafe Code and Pointers)
- MVC模式的CodeDom实例(MVC Object Model Automation with CodeDom