lua_cocos精灵的不断闪动

一.   刚开始使用

     local blink = cc.Blink:create(1, 10)

   sprite:runAction(blink)                            --仅有一次闪现,精灵自己去创建

二. --持续不断的闪烁

  local sequence = cc.Sequence:create(cc.DelayTime:create(0.3),cc.FadeOut:create(0.6),                                                                

                     cc.DelayTime:create(0),cc.FadeIn:create(0.8),NULL)

     local repeatForever = CCRepeatForever:create(sequence)
             sprite:runAction(repeatForever)

posted @ 2017-05-08 16:36  履霜坚冰  阅读(714)  评论(0编辑  收藏  举报