server

/*************************** Server ********************/
// Module Name: Server.c
// Description:
//    This example illustrates a simple TCP server that accepts
//    incoming client connections. Once a client connection is
//    established, a thread is spawned to read data from the
//    client and echo it back (if the echo option is not
//    disabled).
// Compile:
//    cl -o Server Server.c ws2_32.lib
// Command line options:
//    server [-p:x] [-i:IP] [-o]
//           -p:x      Port number to listen on
//           -i:str    Interface to listen on
//           -o        Receive only, don't echo the data back

#include <winsock2.h>
#include <stdio.h>
#include <stdlib.h>

#define DEFAULT_PORT        168
#define DEFAULT_BUFFER      4096

int    iPort      = DEFAULT_PORT; // Port to listen for clients on
char   szAddress[128];       // Interface to listen for clients on

// Function: ClientThread
// Description:
//    This function is called as a thread, and it handles a given
//    client connection.  The parameter passed in is the socket
//    handle returned from an accept() call.  This function reads
//    data from the client and writes it back.

DWORD WINAPI ClientThread(LPVOID lpParam)
{
    SOCKET        sock=(SOCKET)lpParam;
    char          szBuff[DEFAULT_BUFFER];
    int           ret,nLeft,idx;
    
    while(1)
    {
        // Perform a blocking recv() call
        ret = recv(sock, szBuff, DEFAULT_BUFFER, 0);
        if (ret == 0)        // Graceful close
            break;
        else if (ret == SOCKET_ERROR)
        {
            printf("recv() failed: %d\n", WSAGetLastError());
            break;
        }
        szBuff[ret] = '\0';
        printf("RECV: '%s'\n", szBuff);
        // echo the data back, do it
        nLeft = ret;
        idx = 0;
        // Make sure we write all the data
        while(nLeft > 0)
        {
            ret = send(sock, &szBuff[idx], nLeft, 0);
            if (ret == 0)
                break;
            else if (ret == SOCKET_ERROR)
            {
                printf("send() failed: %d\n",
                WSAGetLastError());
                break;
            }
            nLeft -= ret;
            idx += ret;
        }
    }
    return 0;
}

// Function: main
// Description:
//    Main thread of execution. Initialize Winsock, parse the
//    command line arguments, create the listening socket, bind
//    to the local address, and wait for client connections.
int main(int argc, char **argv)
{
    WSADATA       wsd;
    SOCKET        sListen,sClient;
    int           iAddrSize;
    HANDLE        hThread;
    DWORD         dwThreadId;
    struct sockaddr_in local,client;

	//Initialize Winsock
	printf("Initialize WinSock\n");
    if (WSAStartup(MAKEWORD(2,2), &wsd) != 0)
    {
        printf("Failed to load Winsock!\n");
        printf("Close this program!\n");
        return 1;
    }
    ZeroMemory(&local, sizeof(local));
    local.sin_family = AF_INET;
    local.sin_port = htons(iPort);
    local.sin_addr.s_addr = inet_addr("192.168.0.10");
    // Create our listening socket
    sListen = socket(AF_INET, SOCK_STREAM, IPPROTO_IP);
    if (sListen == SOCKET_ERROR)
    {
        printf("socket() failed: %d\n", WSAGetLastError());
        printf("Close this program!\n");
        return 1;
    }
    else
        printf("Socket is ready.\n");

   if (bind(sListen, (struct sockaddr *)&local,sizeof(local)) == SOCKET_ERROR)
    {
        printf("bind() failed: %d\n", WSAGetLastError());
        printf("Close this program!\n");
        return 1;
    }
    listen(sListen, 8);
    // In a continous loop, wait for incoming clients. Once one
    // is detected, create a thread and pass the handle off to it.
    while (1)
    {
        iAddrSize = sizeof(client);
        sClient = accept(sListen, (struct sockaddr *)&client,&iAddrSize);
        if (sClient == INVALID_SOCKET)
        {
            printf("accept() failed: %d\n", WSAGetLastError());
            break;
        }
        printf("Accepted client: %s:%d\n",
        inet_ntoa(client.sin_addr), ntohs(client.sin_port));
        hThread = CreateThread(NULL, 0, ClientThread,(LPVOID)sClient, 0, &dwThreadId);
        if (hThread == NULL)
        {
            printf("CreateThread() failed: %d\n", GetLastError());
            break;
        }
        CloseHandle(hThread);
    }
    closesocket(sListen);
    WSACleanup();
    return 0;
}

console

#include <winsock2.h>
#include <stdio.h>
#include <stdlib.h>
#include <iostream>

#define DEFAULT_COUNT       20
#define DEFAULT_PORT        168
#define DEFAULT_BUFFER      4096
using namespace std;
char  szMessage[1024];        // Message to send to sever
int   iPort     = DEFAULT_PORT;  // Port on server to connect to

// Function: main
// Description:
//    Main thread of execution. Initialize Winsock, parse the
//    command line arguments, create a socket, connect to the
//    server, and then send and receive data.
int main(void)
{
    WSADATA       wsd;
    SOCKET        sClient;
    char          szBuffer[DEFAULT_BUFFER];
    int           ret,i;
    struct sockaddr_in server;
    struct hostent    *host = NULL;
    
    printf("Initialize WinSock\n");
    // Parse the command line and load Winsock
    if (WSAStartup(MAKEWORD(2,2), &wsd) != 0)
    {
        printf("Failed to load Winsock library!\n");
        printf("Close this program!");
        return 1;
    }

    // Create the socket, and attempt to connect to the server
    sClient = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
    if (sClient == INVALID_SOCKET)
    {
        printf("socket() failed: %d\n", WSAGetLastError());
        printf("Close this program!");
        return 1;
    }
    printf("Socket is ready.\n");
    server.sin_family = AF_INET;
    server.sin_port = htons(iPort);
    server.sin_addr.s_addr = inet_addr("192.168.0.10");

    //connect to server
    if (connect(sClient, (struct sockaddr *)&server,sizeof(server)) == SOCKET_ERROR)
    {
        printf("connect() failed: %d\n", WSAGetLastError());
        closesocket(sClient);
        printf("Close socket!\n");
        printf("Close this program!");
        return 1;
    }
    printf("Connect to Server!\n");
    // Send and receive data
    do
    {
        cin >> szMessage;
        ret = send(sClient, szMessage, strlen(szMessage), 0);
        if (ret == 0)
           break;
        else if (ret == SOCKET_ERROR)
        {
            printf("send() failed: %d\n", WSAGetLastError());
            break;
        }
        printf("Send %d bytes\n", ret);
        
        ret = recv(sClient, szBuffer, DEFAULT_BUFFER, 0);
        if (ret == 0)
            break;
        else if (ret == SOCKET_ERROR)
        {
            printf("recv() failed: %d\n", WSAGetLastError());
            break;
        }
        szBuffer[ret] = '\0';
        printf("RECV [%d bytes]: '%s'\n", ret, szBuffer);
    } while( strcmp(szBuffer,"bye") );
    
    closesocket(sClient);
    WSACleanup();
    printf("See you~~\n");
    system("pause");
    return 0;
}

只是個範例