[Unity]C#中 将XML和实体类之间进行相互转换的工具类
using System; using System.Xml; using System.Xml.Serialization; using System.IO; namespace LOTool { public class LO_XMLTool { #region 反序列化 /// <summary> /// 反序列化 /// </summary> /// <param name="type">类型</param> /// <param name="xml">XML字符串</param> /// <returns></returns> public static object Deserialize(Type type, string xml) { try { using (StringReader sr = new StringReader(xml)) { XmlSerializer xmldes = new XmlSerializer(type); return xmldes.Deserialize(sr); } } catch (Exception e) { return null; } } /// <summary> /// 反序列化 /// </summary> /// <param name="type"></param> /// <param name="xml"></param> /// <returns></returns> public static object Deserialize(Type type, Stream stream) { XmlSerializer xmldes = new XmlSerializer(type); return xmldes.Deserialize(stream); } #endregion #region 序列化 /// <summary> /// 序列化 /// </summary> /// <param name="type">类型</param> /// <param name="obj">对象</param> /// <returns></returns> public static string Serializer(Type type, object obj) { MemoryStream Stream = new MemoryStream(); XmlSerializer xml = new XmlSerializer(type); try { //序列化对象 xml.Serialize(Stream, obj); } catch (InvalidOperationException) { throw; } Stream.Position = 0; StreamReader sr = new StreamReader(Stream); string str = sr.ReadToEnd(); sr.Dispose(); Stream.Dispose(); return str; } #endregion } }