Sun公司开源游戏服务器Project Darkstar Server(SGS)-----AS3客户端

1、sgs的AS3客户端有两个版本的alienos和sun官方的beyondo。我这里使用的是sun官方网站上的darkstar-as-client,里面的项目结构如下:

 

 

相关连接:

Sun公司开源游戏服务器Project Darkstar Server(SGS)-----AS3客户端技术详解(一)


 

 

2、服务端代码:

 MainApp.java:

 

代码
package net.papaya;

import java.io.Serializable;
import java.util.Properties;
import java.util.logging.Level;
import java.util.logging.Logger;

import com.sun.sgs.app.AppListener;
import com.sun.sgs.app.ClientSession;
import com.sun.sgs.app.ClientSessionListener;

public class MainApp implements Serializable, AppListener {

    
/**
     * 
     
*/
    
private static final long serialVersionUID = 1L;
    
private static final Logger logger=Logger.getLogger(MainApp.class.getName());
    

    
public void initialize(Properties arg0) {
        
// TODO Auto-generated method stub
        logger.log(Level.INFO, "程序已经启动了...");
    }

    
public ClientSessionListener loggedIn(ClientSession session) {
        
// TODO Auto-generated method stub
        return new UserClientSessionListener(session);
    }

}

UserClientSessionListener.java

代码
package net.papaya;

import java.io.Serializable;
import java.nio.ByteBuffer;
import java.util.logging.Level;
import java.util.logging.Logger;

import com.sun.sgs.app.AppContext;
import com.sun.sgs.app.ClientSession;
import com.sun.sgs.app.ClientSessionListener;
import com.sun.sgs.app.ManagedReference;

public class UserClientSessionListener implements Serializable,
        ClientSessionListener {

    
/**
     * 
     
*/
    
private static final long serialVersionUID = 1L;
    
private static final Logger logger=Logger.getLogger(MainApp.class.getName());
    
private final ManagedReference<ClientSession> sessionRef;
    
private final String sessionName;
    
    
public  UserClientSessionListener(ClientSession session)
    {
        
if(session==null)
        {
            
            
throw new NullPointerException("session is null");
        }
        sessionRef
=AppContext.getDataManager().createReference(session);
        sessionName
=session.getName();
        
        logger.log(Level.INFO, 
"User {0} logger in",sessionName);
    }
    
    
public ClientSession getSession()
    {
        
        
return sessionRef.get();
    }
    
    
    
public void disconnected(boolean arg0) {
        
// TODO Auto-generated method stub

    }

    
public void receivedMessage(ByteBuffer message) {
        
// TODO Auto-generated method stub
        this.getSession().send(message);
    }

}

3、客户端:

客户端主类client

代码
package net.papaya
{
    
import com.beyondo.sgs.client.client.ClientChannel;
    
import com.beyondo.sgs.client.client.ClientChannelListener;
    
import com.beyondo.sgs.client.client.simple.SimpleClient;
    
import com.beyondo.sgs.client.client.simple.SimpleClientListener;
    
import com.beyondo.sgs.client.impl.client.comm.ClientConnector;
    
import com.beyondo.sgs.util.PasswordAuthentication;
    
import com.beyondo.util.BeyondoByteArray;
    
    
import flash.events.EventDispatcher;
    
    
import net.papaya.event.ExecptionEvent;
    
import net.papaya.event.SGSEvent;
    
import net.papaya.event.TestMessageEvent;

    
public class Client extends EventDispatcher implements SimpleClientListener
    {
        
private var _client:SimpleClient;
        
private var _user:PasswordAuthentication;
        
        
        
public function Client()
        {
            
this._client=new SimpleClient(this);
        }
        
        
public function connect(host:String,port:String):void
        {
            var connectProps:Object
=new Object();
            connectProps[ClientConnector.HOST]
=host;
            connectProps[ClientConnector.PORT]
=port;
            
this._client.login(connectProps);
        }
        
        
        
//发送数据
        public function send(message:String):void
        {
            var buf:BeyondoByteArray
=new BeyondoByteArray();
            buf.writeUTF(message);
            
this._client.send(buf);
        }
        
        
public function get passwordAuthentication():PasswordAuthentication
        {
            
return this._user;
        }
        
        
public function set passwordAuthentication(pauth:PasswordAuthentication):void
        {
            
this._user=pauth;
        }
        
        
public function loggedIn():void
        {
            trace(
"客户端登录成功");
            dispatchEvent(
new SGSEvent(SGSEvent.LOGIN_SUCCESS));
        }
        
        
public function loginFailed(reason:String):void
        {
            trace(
"客户端登录失败");
            dispatchEvent(
new SGSEvent(SGSEvent.LOGIN_FAILED));
        }
        
        
public function exceptionThrown(err:String):void
        {
            trace(
"连接出错了");
            dispatchEvent(
new ExecptionEvent(err));
            
        }
        
        
public function joinedChannel(channel:ClientChannel):ClientChannelListener
        {
            
return null;
        }
        
        
//接收客户端的数据
        public function receivedClientMessage(message:BeyondoByteArray):void
        {
            var str:String
=message.readSgsString();
            dispatchEvent(
new TestMessageEvent(TestMessageEvent.MESSAGEEVENT,str));
            
        }
        
        
//从新连接
        public function reconnecting():void
        {
        }
        
        
public function reconnected():void
        {
        }
        
        
public function disconnected(graceful:Boolean, reason:String):void
        {
            trace(
"断开连接");
            dispatchEvent(
new SGSEvent(SGSEvent.DISCONNECTED));
        }
        
    }
}


事件类:

SGSEvent

 

代码
package net.papaya.event
{
    
import flash.events.Event;

    
public class SGSEvent extends Event
    {
        
public static  const CONNECT_SUCCESS:String="CONNECT_SUCCESS";
        
public static  const DISCONNECTED:String="SGSEvent_DISCONNECTED";
        
public static  const LOGIN_SUCCESS:String="SGSEvent_LOGIN_SUCCESS";
        
public static  const LOGIN_FAILED:String="SGSEvent_LOGIN_FAILED";
        
        
        
        
public function SGSEvent(type:String, bubbles:Boolean=false, cancelable:Boolean=false)
        {
            
super(type, bubbles, cancelable);
        }
        
    }
}


 ExecptionEvent:

处理派发socket的异常

 

代码
package net.papaya.event
{
    
import flash.events.Event;

    
public class ExecptionEvent extends Event
    {
        
        
public static const ExecptionThrow="ExecptionEvent_ExecptionThrow";
        
        
private var wrongMsg:String="";
        
public function ExecptionEvent(wrong:String)
        {
            
super(ExecptionEvent.ExecptionThrow,falsefalse);
            
this.wrongMsg=wrong;
        }
        
        
public function get wrong():String
        {
            
return this.wrongMsg;
        }
        
public function set wrong(str:String):void
        {
            
this.wrongMsg=str;
        }
        
    }
}

SocketError

package net.papaya.event
{
    
public class SocketError
    {
        
public static const Connect_Fail:String="Error #2031";
        
public static const Security_error:String="Error #2048";

    }
}

TestMessageEvent:处理派发接受到的数据

 

代码
package net.papaya.event
{
    
import flash.events.Event;

    
public class TestMessageEvent extends Event
    {
        
public static const MESSAGEEVENT:String="TestMessageEvent_MESSAGEeVENT";
        
        
        
private var _msg:String="";
        
public function TestMessageEvent(type:String,Eventmessage:String)
        {
            
super(type,falsefalse);
            
this._msg=Eventmessage;
        }
        
        
public function get message():String
        {
            
return this._msg;
        }
        
        
public function set message(msg:String):void
        {
            
this._msg=msg;
        }
        
        
    }
}


 下面是View模块:

 

代码
<?xml version="1.0" encoding="utf-8"?>
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" fontSize="13" height="200" applicationComplete="init();">

    
<mx:Script>
        
<![CDATA[
            import net.papaya.MainApp;
            private function init():void
            {
                MainApp.getInstance(this);
            }
            
        
]]>
    
</mx:Script>
    
<mx:Panel x="10" y="10" width="270" height="174" layout="absolute" title="用户登录">
        
<mx:Label x="10" y="22" text="用户名:"/>
        
<mx:Label x="10" y="52" text="密码:"/>
        
<mx:TextInput x="75" y="20" id="user_txt"/>
        
<mx:TextInput x="75" y="50" id="psw_txt"/>
        
<mx:Button x="104" y="99" label="登录" id="btn_logger"/>
    
</mx:Panel>
    
<mx:TextArea x="288" y="10" width="308" height="132" id="return_msg"/>
    
<mx:TextInput x="288" y="158" width="221" id="send_txt"/>
    
<mx:Button x="517" y="158" label="确定" id="send_btn"/>
    
</mx:Application>


 

代码
package net.papaya
{
    
import com.beyondo.sgs.util.PasswordAuthentication;
    
    
import flash.events.MouseEvent;
    
    
import mx.controls.Alert;
    
    
import net.papaya.event.ExecptionEvent;
    
import net.papaya.event.SGSEvent;
    
import net.papaya.event.SocketError;
    
import net.papaya.event.TestMessageEvent;
    
    
public class MainApp
    {
        
private var app:sgsClient;
        
        
public static function getInstance(_app:sgsClient):void
        {
            
new MainApp(_app);
        }
        
public function MainApp(_app:sgsClient)
        {
            
this.app=_app;
            trace(
"MainApp ...");
            
this.init();
            
        }
        
        
        
private var client:Client=new Client();
        
        
private function init():void
        {
            
            
//注册app的事件
            this.app.btn_logger.addEventListener(MouseEvent.CLICK,onLogger);
            
this.app.send_btn.addEventListener(MouseEvent.CLICK,onSendMsg);
            
            
            
//注册client的事件
            this.client.addEventListener(SGSEvent.LOGIN_SUCCESS,onLOGIN_SUCCESS);
            
this.client.addEventListener(SGSEvent.LOGIN_FAILED,onLOGIN_FAILED);
            
this.client.addEventListener(SGSEvent.DISCONNECTED,onDISCONNECTED);
            
this.client.addEventListener(ExecptionEvent.ExecptionThrow,onExecptionThrow);
            
this.client.addEventListener(TestMessageEvent.MESSAGEEVENT,onMESSAGEEVENT);
        }
        
private function onLogger(e:MouseEvent):void
        {
            trace(
"正在登录");
            
this.client.passwordAuthentication=new PasswordAuthentication(
                
this.app.user_txt.text,
                
this.app.psw_txt.text
            );
            
this.client.connect("localhost","1139");
        }
        
        
private function onSendMsg(e:MouseEvent):void
        {
            
this.client.send(
                
this.app.send_txt.text
            );
        }
        
        
private function onLOGIN_SUCCESS(e:SGSEvent):void
        {
            Alert.show(
"登录成功");
        }
        
private function onLOGIN_FAILED(e:SGSEvent):void
        {
            Alert.show(
"登录失败");
        }
        
private function onDISCONNECTED(e:SGSEvent):void
        {
            Alert.show(
"连接失败");
        }
        
private function onExecptionThrow(e:ExecptionEvent):void
        {
            
switch(e.wrong)
            {
                
case SocketError.Connect_Fail:
                    Alert.show(
"连接服务器失败");
                    
break;
                
case SocketError.Security_error:
                    Alert.show(
"你所在的域没有权限访问服务器");
                    
break;
                
default:
                    Alert.show(
"连接失败");
                    
break;
            }
        }
        
        
private function onMESSAGEEVENT(e:TestMessageEvent):void
        {
            var str:String 
=e.message;
            app.return_msg.text
+="服务器--》"+str+"\n";
        }  
    
    }
}
posted @ 2009-12-05 15:22  木瓜网络  阅读(3256)  评论(0编辑  收藏  举报