iOS 5 Storyboard 学习之 Tabbar Controller,Navigation Controller (3) 深入Segue,Class,Protocol,Delegate的基本使用

继续《iOS 5 Storyboard 学习之 Tabbar Controller,Navigation Controller (2)》的内容,如果想从头学习Storyboard,请参考iOS 5 Storyboard 学习之 UITableViews

1 首先我们添加一个“添加按钮”

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2 随后托一个“Table View Controller”,然后配置它

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然后embed in Navigation Controller
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从左上角的加号按钮 Control+Drog 到新的“Navigation Controller”上然后选择Modal


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把这个Segue的Identifier设置成“AddPlayer”

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之后的样子是这样的
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3 建立新的“PlayerDetailsViewController”subclass是”UITableViewController“

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然后绑定到”Table View Controller“上去


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增加两个”Bar Button Items“

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然后链接Done 和 Cancel 的 outlet


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4 现在用Delegate写按钮

修改“PlayerDetailsViewController.h”

#import <UIKit/UIKit.h>

@class PlayerDetailsViewController;

 

@protocol PlayerDetailsViewControllerDelegate <NSObject>

- (void)playerDetailsViewControllerDidCancel:(PlayerDetailsViewController *)controller;

- (void)playerDetailsViewControllerDidDone:(PlayerDetailsViewController *)controller;

@end

 

@interface PlayerDetailsViewController : UITableViewController

 

@property (nonatomic,weak) id <PlayerDetailsViewControllerDelegate> delegate;

 

- (IBAction)cancel:(id)sender;

- (IBAction)done:(id)sender;

@end

看看上边都干了些什么

1 Class

2 建立Procotol PlayerDetailsViewControllerDelegate

3 创建delegate

在“PlayerDetailsViewController.m”中写按钮事件

@synthesize delegate;

-(IBAction)cancel:(id)sender

{

[self.delegate playerDetailsViewControllerDidCancel:self];

}

 

-(IBAction)done:(id)sender

{

[self.delegate playerDetailsViewControllerDidDone:self];

}

然后在“PlayerViewController.h”添加

#import "PlayerDetailsViewController.h"

 

@interface PlayersViewController : UITableViewController<PlayerDetailsViewControllerDelegate>

在“PlayerViewController.m”添加

#pragma mark - PlayerDetailsViewControllerDelegate

- (void)playerDetailsViewControllerDidCancel:(PlayerDetailsViewController *)controller

{

[self dismissViewControllerAnimated:YES completion:nil];

}

 

- (void)playerDetailsViewControllerDidDone:(PlayerDetailsViewController *)controller

{

[self dismissViewControllerAnimated:YES completion:nil];

}

注意这里的“ [self dismissViewControllerAnimated:YES completion:nil];”是iOS 5里用来代替“ dismissModalViewControllerAnimated”的。

在“PlayerViewController.m”写AddPlayer Segue

-(void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender

{

if([segue.identifier isEqualToString:@"AddPlayer"])

{

UINavigationController *navigationController = segue.destinationViewController;

PlayerDetailsViewController *playerDetailsViewController =

[[navigationController viewControllers] objectAtIndex:0];

playerDetailsViewController.delegate = self;

}

}

如果不加入上边这段Segue代码,那么AddPlayer页是可以打开的,但是无法通过点击按钮关闭的。

5 点击“MainStoryboard.storyboard”编辑“Add Player”页

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向cell里边拖一个“Text Field”然后去掉边框,把“Text Field”拖到cell一样大小,下面的“类别”做一样的动作。
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拖动用户名的“Text Field”到“PlayerDetailViewController.h”,然后在name栏内填写“nameTextField”,选择Connect,之后xcode会建立一条语句,也同时会在“PlayerDetailViewController.m”中建立synthesized和viewDidUnload,非常方便。

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@property (strong, nonatomic) IBOutlet UITextField *nameTextField;

@property (strong, nonatomic) IBOutlet UILabel *detailLabel;

由于table view controller 使用了static cells所以就不需要数据源(data source) ,那么我们可以把“PlayerDetailViewController.h”内从“#pragma mark - Table view data source”到 “#pragma mark - Table view delegate”的代码都删除掉。

6 然后在“PlayerDetailViewController.h”加入

-(void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath*)indexPath

{

if(indexPath.section ==0)

[self.nameTextField becomeFirstResponder];

}

以上代码很简单就是当我们进入”添加用户“页面,点击第一个文字输入框启动” nameTextField“然后弹出键盘。

7 现在我们要修改这个”Done“按钮的功能,刚才我们把它定义为和cacel,现在我们真正的赋予它功能,以下一共三步:

首先在PlayerDetailViewController.h”中修改

@class PlayerDetailsViewController;

@class Player;

 

@protocol PlayerDetailsViewControllerDelegate <NSObject>

- (void)playerDetailsViewControllerDidCancel:(PlayerDetailsViewController *)controller;

- (void)playerDetailsViewController:(PlayerDetailsViewController *)controller didAddPlayer:(Player *)player;

@end

然后在PlayerDetailViewController.m”中修改按钮事件

#import "Player.h"

-(IBAction)done:(id)sender

{

  Player *player =[[Player alloc] init];

  player.name = self.nameTextField.text;

  player.game =@"Chess";

  player.rating =1;

  [self.delegate playerDetailsViewController:self didAddPlayer:player];

}

最后我们在“ PlayerViewController.m”中把Done按钮部分替换掉

#pragma mark - PlayerDetailsViewControllerDelegate

- (void)playerDetailsViewControllerDidCancel:(PlayerDetailsViewController *)controller

{

[self dismissViewControllerAnimated:YES completion:nil];

}

 

-(void)playerDetailsViewController:(PlayerDetailsViewController *)controller

didAddPlayer:(Player *)player

{

[self.players addObject:player];

NSIndexPath*indexPath =[NSIndexPath indexPathForRow:[self.players count]-1 inSection:0];

[self.tableView insertRowsAtIndexPaths:[NSArray arrayWithObject:indexPath]

withRowAnimation:UITableViewRowAnimationAutomatic];

[self dismissViewControllerAnimated:YES completion:nil];

}

目前我们完成了,最后我们加入类型的选择就基本上完成了


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--EOF--

posted @ 2012-03-12 15:26  xxd  阅读(9964)  评论(2编辑  收藏  举报