代码改变世界

javascript气泡碰撞(Chrome, FF更佳)

2010-07-09 23:07  BlueDream  阅读(5715)  评论(14编辑  收藏  举报

【实例演示】

 

 

【程序源码】

var T$ = function(id) { return document.getElementById(id); }
var $extend = function(des, src) { for (var p in src) { des[p] = src[p]} return des; }

var Bubble = function() {
    // 小球随机样式
    var clss = ['ball_one', 'ball_two',  'ball_three', 'ball_four', 'ball_five', 'ball_six'];
    var Ball = function(radius, clsname) {
        var ball = document.createElement('div');
        ball.className = clsname;
        with(ball.style) {
            width = height = (radius || 10) + 'px';  position = 'absolute'; 
        }
        return ball;
    };
    
    // 屏保主类
    var Screen = function(cid, config) {
        var self = this;
        if (!(self instanceof Screen)) {
            return new Screen(cid, config);
        } 
        self.container = T$(cid);
        if (!self.container) return; 
        config = $extend(Screen.Config, config || {});
        // 配置属性
        self.ballsnum = config.ballsnum;
        self.diameter = 55;
        self.radius = self.diameter / 2;
        self.bounce = config.bounce;
        self.spring = config.spring;
        self.gravity = config.gravity;
        self.balls = [];
        self.timer = null;
        // 上下左右边界
        self.T_bound = 0;
        self.B_bound = self.container.clientHeight;
        self.L_bound = 0;
        self.R_bound = self.container.clientWidth;
    };
    
    // 静态属性
    Screen.Config = {
        ballsnum: 5,   // 小球数目
        spring: 0.8,   // 弹力加速度
        bounce: -0.95, // 反弹
        gravity: 0.1   // 重力
    };

    Screen.prototype = {
        initialize: function() {
            var self = this;
            // 生成小球
            self.createBalls();
            // 侦听碰撞
            self.timer = setInterval(function() {
                self.hitTest();
            }, 32);
        },
        createBalls: function() {
            var self = this, num = self.ballsnum, i = 0;
            var frag = document.createDocumentFragment();
            for (; i < num; i++) {
                var ball = new Ball(self.diameter, clss[Math.floor(Math.random() * (clss.length - 1))]);
                ball.radius = self.radius;
                ball.diameter = self.diameter;
                ball.style.left = (Math.random() * self.B_bound) + 'px';
                ball.style.top = (Math.random() * self.R_bound) + 'px';
                ball.vx = Math.random() * 6 - 3;
                ball.vy = Math.random() * 6 - 3;
                frag.appendChild(ball);
                self.balls[i] = ball;
            }
            self.container.appendChild(frag);
        },
        // 碰撞检测
        hitTest: function() {
            var self = this, num = self.ballsnum, balls = self.balls, 
                diameter = self.diameter, spring = self.spring;
            for (var i = 0; i < num - 1; i++) {
                var ball0 = balls[i];
                ball0.x = ball0.offsetLeft;
                ball0.y = ball0.offsetTop;
                for (var j = i + 1; j < num; j++) {
                    var ball1 = balls[j];
                    ball1.x = ball1.offsetLeft;
                    ball1.y = ball1.offsetTop;
                    var dx = ball1.x - ball0.x;
                    var dy = ball1.y - ball0.y;
                    var dist = Math.sqrt(dx * dx + dy * dy);
                    if (dist < diameter) {
                        var ax = ((ball0.x + dx / dist * diameter) - ball1.x) * spring;
                        var ay = ((ball0.y + dy / dist * diameter) - ball1.y) * spring;
                        ball0.vx -= ax;
                        ball0.vy -= ay;
                        ball1.vx += ax;
                        ball1.vy += ay;
                    } 
                }
            }
            
            for (var i = 0; i < num; i++) {
                self.move(balls[i]);
            }
        },
        // 气泡运动
        move: function(ball) {
            var self = this;
            var T = self.T_bound, B = self.B_bound, L = self.L_bound, R = self.R_bound,
                BC = self.bounce, BX = ball.offsetLeft, BT = ball.offsetTop;
            ball.vy += self.gravity;
            ball.style.left = (BX+ ball.vx) + 'px';
            ball.style.top = (BT + ball.vy) + 'px';
            // 边界检测
            if (BX + ball.diameter > R) {
                ball.style.left = R - ball.diameter + 'px';
                ball.vx *= BC;
            } else if (BX < L) {
                ball.style.left = L + 'px';
                ball.vx *= BC;
            } 
            if (BT + ball.diameter > B) {
                ball.style.top = B - ball.diameter + 'px';
                ball.vy *= BC;
            } else if (BT < T) {
                ball.style.top = T + 'px';
                ball.vy *= BC;
            } 
        }
    };
    return { Screen: Screen }
}();


window.onload = function() {
    var sc = Bubble.Screen('inner', { ballsnum: 10, spring: 0.8, bounce: -0.95, gravity: 0.1});
    sc.initialize();
    T$('start').onclick = function() {
        clearInterval(sc.timer);
        document.getElementById('inner').innerHTML = '';
        sc.initialize();
    };
    T$('stop').onclick = function() { clearInterval(sc.timer); }
    var bound = false
    T$('change').onclick = function() {
        if (!bound) {     
            T$('screen').style.backgroundImage = 'url("http://images.cnblogs.com/cnblogs_com/bluedream2009/201609/o_bg2.jpg")';
            bound = true;
        } else {
            T$('screen').style.backgroundImage = 'url("http://images.cnblogs.com/cnblogs_com/bluedream2009/201609/o_bg1.jpg")';
            bound = false;
        }
    }
}

【说明】

程序效率出现了很大瓶颈.需要做的优化还有很多.有时间继续完善.如果IE下在博客演示慢.可将实例下载到本地.

另:感谢罗浮宫群友逍遥君武和豪情对图片的支持。

 

【源码下载】 

screenBubble