some OpenGL constants

some OpenGL constants

This is from (https://github.com/peterderivaz/pyopengles/blob/master/gl2.py)

  1 GL_DEPTH_BUFFER_BIT = 0x00000100
  2 GL_STENCIL_BUFFER_BIT = 0x00000400
  3 GL_COLOR_BUFFER_BIT = 0x00004000
  4 GL_POINTS = 0x0000
  5 GL_LINES = 0x0001
  6 GL_LINE_LOOP = 0x0002
  7 GL_LINE_STRIP = 0x0003
  8 GL_TRIANGLES = 0x0004
  9 GL_TRIANGLE_STRIP = 0x0005
 10 GL_TRIANGLE_FAN = 0x0006
 11 GL_SRC_COLOR = 0x0300
 12 GL_ONE_MINUS_SRC_COLOR = 0x0301
 13 GL_SRC_ALPHA = 0x0302
 14 GL_ONE_MINUS_SRC_ALPHA = 0x0303
 15 GL_DST_ALPHA = 0x0304
 16 GL_ONE_MINUS_DST_ALPHA = 0x0305
 17 GL_DST_COLOR = 0x0306
 18 GL_ONE_MINUS_DST_COLOR = 0x0307
 19 GL_SRC_ALPHA_SATURATE = 0x0308
 20 GL_FUNC_ADD = 0x8006
 21 GL_BLEND_EQUATION = 0x8009
 22 GL_BLEND_EQUATION_RGB = 0x8009
 23 GL_BLEND_EQUATION_ALPHA = 0x883D
 24 GL_FUNC_SUBTRACT = 0x800A
 25 GL_FUNC_REVERSE_SUBTRACT = 0x800B
 26 GL_BLEND_DST_RGB = 0x80C8
 27 GL_BLEND_SRC_RGB = 0x80C9
 28 GL_BLEND_DST_ALPHA = 0x80CA
 29 GL_BLEND_SRC_ALPHA = 0x80CB
 30 GL_CONSTANT_COLOR = 0x8001
 31 GL_ONE_MINUS_CONSTANT_COLOR = 0x8002
 32 GL_CONSTANT_ALPHA = 0x8003
 33 GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004
 34 GL_BLEND_COLOR = 0x8005
 35 GL_ARRAY_BUFFER = 0x8892
 36 GL_ELEMENT_ARRAY_BUFFER = 0x8893
 37 GL_ARRAY_BUFFER_BINDING = 0x8894
 38 GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895
 39 GL_STREAM_DRAW = 0x88E0
 40 GL_STATIC_DRAW = 0x88E4
 41 GL_DYNAMIC_DRAW = 0x88E8
 42 GL_BUFFER_SIZE = 0x8764
 43 GL_BUFFER_USAGE = 0x8765
 44 GL_CURRENT_VERTEX_ATTRIB = 0x8626
 45 GL_FRONT = 0x0404
 46 GL_BACK = 0x0405
 47 GL_FRONT_AND_BACK = 0x0408
 48 GL_TEXTURE_2D = 0x0DE1
 49 GL_CULL_FACE = 0x0B44
 50 GL_BLEND = 0x0BE2
 51 GL_DITHER = 0x0BD0
 52 GL_STENCIL_TEST = 0x0B90
 53 GL_DEPTH_TEST = 0x0B71
 54 GL_SCISSOR_TEST = 0x0C11
 55 GL_POLYGON_OFFSET_FILL = 0x8037
 56 GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E
 57 GL_SAMPLE_COVERAGE = 0x80A0
 58 GL_INVALID_ENUM = 0x0500
 59 GL_INVALID_VALUE = 0x0501
 60 GL_INVALID_OPERATION = 0x0502
 61 GL_OUT_OF_MEMORY = 0x0505
 62 GL_CW = 0x0900
 63 GL_CCW = 0x0901
 64 GL_LINE_WIDTH = 0x0B21
 65 GL_ALIASED_POINT_SIZE_RANGE = 0x846D
 66 GL_ALIASED_LINE_WIDTH_RANGE = 0x846E
 67 GL_CULL_FACE_MODE = 0x0B45
 68 GL_FRONT_FACE = 0x0B46
 69 GL_DEPTH_RANGE = 0x0B70
 70 GL_DEPTH_WRITEMASK = 0x0B72
 71 GL_DEPTH_CLEAR_VALUE = 0x0B73
 72 GL_DEPTH_FUNC = 0x0B74
 73 GL_STENCIL_CLEAR_VALUE = 0x0B91
 74 GL_STENCIL_FUNC = 0x0B92
 75 GL_STENCIL_FAIL = 0x0B94
 76 GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95
 77 GL_STENCIL_PASS_DEPTH_PASS = 0x0B96
 78 GL_STENCIL_REF = 0x0B97
 79 GL_STENCIL_VALUE_MASK = 0x0B93
 80 GL_STENCIL_WRITEMASK = 0x0B98
 81 GL_STENCIL_BACK_FUNC = 0x8800
 82 GL_STENCIL_BACK_FAIL = 0x8801
 83 GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802
 84 GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803
 85 GL_STENCIL_BACK_REF = 0x8CA3
 86 GL_STENCIL_BACK_VALUE_MASK = 0x8CA4
 87 GL_STENCIL_BACK_WRITEMASK = 0x8CA5
 88 GL_VIEWPORT = 0x0BA2
 89 GL_SCISSOR_BOX = 0x0C10
 90 GL_COLOR_CLEAR_VALUE = 0x0C22
 91 GL_COLOR_WRITEMASK = 0x0C23
 92 GL_UNPACK_ALIGNMENT = 0x0CF5
 93 GL_PACK_ALIGNMENT = 0x0D05
 94 GL_MAX_TEXTURE_SIZE = 0x0D33
 95 GL_MAX_VIEWPORT_DIMS = 0x0D3A
 96 GL_SUBPIXEL_BITS = 0x0D50
 97 GL_RED_BITS = 0x0D52
 98 GL_GREEN_BITS = 0x0D53
 99 GL_BLUE_BITS = 0x0D54
100 GL_ALPHA_BITS = 0x0D55
101 GL_DEPTH_BITS = 0x0D56
102 GL_STENCIL_BITS = 0x0D57
103 GL_POLYGON_OFFSET_UNITS = 0x2A00
104 GL_POLYGON_OFFSET_FACTOR = 0x8038
105 GL_TEXTURE_BINDING_2D = 0x8069
106 GL_SAMPLE_BUFFERS = 0x80A8
107 GL_SAMPLES = 0x80A9
108 GL_SAMPLE_COVERAGE_VALUE = 0x80AA
109 GL_SAMPLE_COVERAGE_INVERT = 0x80AB
110 GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2
111 GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3
112 GL_DONT_CARE = 0x1100
113 GL_FASTEST = 0x1101
114 GL_NICEST = 0x1102
115 GL_GENERATE_MIPMAP_HINT = 0x8192
116 GL_BYTE = 0x1400
117 GL_UNSIGNED_BYTE = 0x1401
118 GL_SHORT = 0x1402
119 GL_UNSIGNED_SHORT = 0x1403
120 GL_INT = 0x1404
121 GL_UNSIGNED_INT = 0x1405
122 GL_FLOAT = 0x1406
123 GL_FIXED = 0x140C
124 GL_DEPTH_COMPONENT = 0x1902
125 GL_ALPHA = 0x1906
126 GL_RGB = 0x1907
127 GL_RGBA = 0x1908
128 GL_LUMINANCE = 0x1909
129 GL_LUMINANCE_ALPHA = 0x190A
130 GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033
131 GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034
132 GL_UNSIGNED_SHORT_5_6_5 = 0x8363
133 GL_FRAGMENT_SHADER = 0x8B30
134 GL_VERTEX_SHADER = 0x8B31
135 GL_MAX_VERTEX_ATTRIBS = 0x8869
136 GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB
137 GL_MAX_VARYING_VECTORS = 0x8DFC
138 GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D
139 GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C
140 GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872
141 GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD
142 GL_SHADER_TYPE = 0x8B4F
143 GL_DELETE_STATUS = 0x8B80
144 GL_LINK_STATUS = 0x8B82
145 GL_VALIDATE_STATUS = 0x8B83
146 GL_ATTACHED_SHADERS = 0x8B85
147 GL_ACTIVE_UNIFORMS = 0x8B86
148 GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87
149 GL_ACTIVE_ATTRIBUTES = 0x8B89
150 GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A
151 GL_SHADING_LANGUAGE_VERSION = 0x8B8C
152 GL_CURRENT_PROGRAM = 0x8B8D
153 GL_NEVER = 0x0200
154 GL_LESS = 0x0201
155 GL_EQUAL = 0x0202
156 GL_LEQUAL = 0x0203
157 GL_GREATER = 0x0204
158 GL_NOTEQUAL = 0x0205
159 GL_GEQUAL = 0x0206
160 GL_ALWAYS = 0x0207
161 GL_KEEP = 0x1E00
162 GL_REPLACE = 0x1E01
163 GL_INCR = 0x1E02
164 GL_DECR = 0x1E03
165 GL_INVERT = 0x150A
166 GL_INCR_WRAP = 0x8507
167 GL_DECR_WRAP = 0x8508
168 GL_VENDOR = 0x1F00
169 GL_RENDERER = 0x1F01
170 GL_VERSION = 0x1F02
171 GL_EXTENSIONS = 0x1F03
172 GL_NEAREST = 0x2600
173 GL_LINEAR = 0x2601
174 GL_NEAREST_MIPMAP_NEAREST = 0x2700
175 GL_LINEAR_MIPMAP_NEAREST = 0x2701
176 GL_NEAREST_MIPMAP_LINEAR = 0x2702
177 GL_LINEAR_MIPMAP_LINEAR = 0x2703
178 GL_TEXTURE_MAG_FILTER = 0x2800
179 GL_TEXTURE_MIN_FILTER = 0x2801
180 GL_TEXTURE_WRAP_S = 0x2802
181 GL_TEXTURE_WRAP_T = 0x2803
182 GL_TEXTURE = 0x1702
183 GL_TEXTURE_CUBE_MAP = 0x8513
184 GL_TEXTURE_BINDING_CUBE_MAP = 0x8514
185 GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515
186 GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516
187 GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517
188 GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518
189 GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519
190 GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A
191 GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C
192 GL_TEXTURE0 = 0x84C0
193 GL_TEXTURE1 = 0x84C1
194 GL_TEXTURE2 = 0x84C2
195 GL_TEXTURE3 = 0x84C3
196 GL_TEXTURE4 = 0x84C4
197 GL_TEXTURE5 = 0x84C5
198 GL_TEXTURE6 = 0x84C6
199 GL_TEXTURE7 = 0x84C7
200 GL_TEXTURE8 = 0x84C8
201 GL_TEXTURE9 = 0x84C9
202 GL_TEXTURE10 = 0x84CA
203 GL_TEXTURE11 = 0x84CB
204 GL_TEXTURE12 = 0x84CC
205 GL_TEXTURE13 = 0x84CD
206 GL_TEXTURE14 = 0x84CE
207 GL_TEXTURE15 = 0x84CF
208 GL_TEXTURE16 = 0x84D0
209 GL_TEXTURE17 = 0x84D1
210 GL_TEXTURE18 = 0x84D2
211 GL_TEXTURE19 = 0x84D3
212 GL_TEXTURE20 = 0x84D4
213 GL_TEXTURE21 = 0x84D5
214 GL_TEXTURE22 = 0x84D6
215 GL_TEXTURE23 = 0x84D7
216 GL_TEXTURE24 = 0x84D8
217 GL_TEXTURE25 = 0x84D9
218 GL_TEXTURE26 = 0x84DA
219 GL_TEXTURE27 = 0x84DB
220 GL_TEXTURE28 = 0x84DC
221 GL_TEXTURE29 = 0x84DD
222 GL_TEXTURE30 = 0x84DE
223 GL_TEXTURE31 = 0x84DF
224 GL_ACTIVE_TEXTURE = 0x84E0
225 GL_REPEAT = 0x2901
226 GL_CLAMP_TO_EDGE = 0x812F
227 GL_MIRRORED_REPEAT = 0x8370
228 GL_FLOAT_VEC2 = 0x8B50
229 GL_FLOAT_VEC3 = 0x8B51
230 GL_FLOAT_VEC4 = 0x8B52
231 GL_INT_VEC2 = 0x8B53
232 GL_INT_VEC3 = 0x8B54
233 GL_INT_VEC4 = 0x8B55
234 GL_BOOL = 0x8B56
235 GL_BOOL_VEC2 = 0x8B57
236 GL_BOOL_VEC3 = 0x8B58
237 GL_BOOL_VEC4 = 0x8B59
238 GL_FLOAT_MAT2 = 0x8B5A
239 GL_FLOAT_MAT3 = 0x8B5B
240 GL_FLOAT_MAT4 = 0x8B5C
241 GL_SAMPLER_2D = 0x8B5E
242 GL_SAMPLER_CUBE = 0x8B60
243 GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622
244 GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623
245 GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624
246 GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625
247 GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A
248 GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645
249 GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F
250 GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A
251 GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B
252 GL_COMPILE_STATUS = 0x8B81
253 GL_INFO_LOG_LENGTH = 0x8B84
254 GL_SHADER_SOURCE_LENGTH = 0x8B88
255 GL_SHADER_COMPILER = 0x8DFA
256 GL_SHADER_BINARY_FORMATS = 0x8DF8
257 GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9
258 GL_LOW_FLOAT = 0x8DF0
259 GL_MEDIUM_FLOAT = 0x8DF1
260 GL_HIGH_FLOAT = 0x8DF2
261 GL_LOW_INT = 0x8DF3
262 GL_MEDIUM_INT = 0x8DF4
263 GL_HIGH_INT = 0x8DF5
264 GL_FRAMEBUFFER = 0x8D40
265 GL_RENDERBUFFER = 0x8D41
266 GL_RGBA4 = 0x8056
267 GL_RGB5_A1 = 0x8057
268 GL_RGB565 = 0x8D62
269 GL_DEPTH_COMPONENT16 = 0x81A5
270 GL_STENCIL_INDEX = 0x1901
271 GL_STENCIL_INDEX8 = 0x8D48
272 GL_RENDERBUFFER_WIDTH = 0x8D42
273 GL_RENDERBUFFER_HEIGHT = 0x8D43
274 GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44
275 GL_RENDERBUFFER_RED_SIZE = 0x8D50
276 GL_RENDERBUFFER_GREEN_SIZE = 0x8D51
277 GL_RENDERBUFFER_BLUE_SIZE = 0x8D52
278 GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53
279 GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54
280 GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55
281 GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0
282 GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1
283 GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2
284 GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3
285 GL_COLOR_ATTACHMENT0 = 0x8CE0
286 GL_DEPTH_ATTACHMENT = 0x8D00
287 GL_STENCIL_ATTACHMENT = 0x8D20
288 GL_FRAMEBUFFER_COMPLETE = 0x8CD5
289 GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6
290 GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7
291 GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9
292 GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD
293 GL_FRAMEBUFFER_BINDING = 0x8CA6
294 GL_RENDERBUFFER_BINDING = 0x8CA7
295 GL_MAX_RENDERBUFFER_SIZE = 0x84E8
296 GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506
some opengl constants

 

# Welcome to :art:CSharpGL
[CSharpGL](https://github.com/bitzhuwei/CSharpGL) is a pure C# project that allows for modern OpenGL rendering in a Objected-Oriented way. It meets common requirements in OpenGL rendering such as:
## :rocket:Modern Rendering
Objected-Oriented modern rendering using GLSL shaders and vertex buffer objects.
## :car:Uniform Variables
structs support setting values for uniform variables in GLSL shader.
## :movie_camera:Camera and Rotator
move or rotate camera to get projection and view matrix.
## :pushpin:Color-Coded Picking
PickableRenderer supports picking primitives in multiple vertex buffer objects using Mouse.
## :volcano:GLCanvas
A winform control that supports drag-drop and wraps initialization of creating OpenGL context.
## :slot_machine:GLControl
Rendering 'Control' at fixed position with fixed size. For example, GLAxis renders an axis at left bottom corner.
'Control' binding to specified border just like winform-control.
## :abcd:Text
Rendering text using ``glRasterPos()`` and CallList.
Rendering text using GLText(a special GLControl).
## :tea:Some Models
A Cube, Sphere, Teapot and some other models.
## :cancer:GLSwitch
Wraps OpenGL commands like
```
glEnable(GL_BLEND);
glBlendFunc(GL_SOURCE_ALPHA, GL_ONE_MINUS_DST_ALPHA);
```
or
```
glLineWidth(2.0f);
```
## :ideograph_advantage:Converting TTF file to picture
The project CSharpGL.Font2Picture in :open_file_folder:`Infrastructure` is a quick tool converting TTF files to pictures along with a xml config file.

posted @ 2016-05-29 20:43  BIT祝威  阅读(652)  评论(0编辑  收藏  举报