CSharpGL - Object Oriented OpenGL in C#

Object Oriented OpenGL in C#

🍏CSharpGL is an Object-Orinted OpenGL wrapper in pure C# wihtout any third party supports.
It abstracts concepts(buffer, shader, state, matrix, vector, texture, canvas, scene, camera, light, picking, text, GUI ...) from OpenGL API and common requirements.
More than 25 simple demonstration projects show how to use CSharpGL. And there will be more.
Here are some of them.

3DTextureSlicing.

3DTextureSlicing
3DTextureSlicing.classification

BasicTessellationShader.

BasicTessellationShader
BasicTessellationShader2

Color Coded Picking

Get to know how CSharpGL\OpenGL implements picking and draging with modern OpenGL!
Color Coded Picking

Edge detection with Compute Shader.

ComputeShader.EdgeDetection

Environment Mapping.

Reflection

Reflection

Refraction

Refraction

ImageProcessing.GrayFilter

ImageProcessing.GrayFilter

Normal.

Normal

OpenGLHardwareDescription.

OpenGLHardwareDescription

OrderIndependentTransparency

OrderIndependentTransparency

Point Light.

Point Light

RaycastVolumeRendering.

RaycastVolumeRendering

Render To Texture

Get to know how to render to texture!
Render To Texture

Shadow Mapping

Get to know how to render shadow using Shadow-Mapping!
Depth Texture
Shadow Mapping

SimpleNoise.Sun.

SimpleNoise.Sun

SimpleParticleSystem.

SimpleParticleSystem

TerrainLoading.

TerrainLoading

Texture2D

This shows how 2D texture works.
And now it also shows how to use GLImage, GLButton and GLLabel.
Texture2D

Texture2DArray

Texture2DArray

❓Support or Contact

Check my blog here or join my QQ GroupCSharpGL(C#+OpenGL).

posted @ 2016-06-04 00:45  BIT祝威  阅读(2506)  评论(0编辑  收藏  举报
canvas start.

canvas end.