test for windows live writer plugins
0. Code Snippet
1: internal struct TriTuple
2: {
3: public double X;
4: public double Y;
5: public double Z;
6: public TriTuple(double x, double y, double z)
7: {
8: // TODO: Complete member initialization
9: this.X = x;
10: this.Y = y;
11: this.Z = z;
12: }
13:
14: public override string ToString()
15: {
16: return string.Format("{0:f2},{1:f2},{2:f2}", X, Y, Z);
17: }
18: }
1. Insert Code
1: internal struct TriTuple
2: {
3: public double X;
4: public double Y;
5: public double Z;
6: public TriTuple(double x, double y, double z)
7: {
8: // TODO: Complete member initialization
9: this.X = x;
10: this.Y = y;
11: this.Z = z;
12: }
13:
14: public override string ToString()
15: {
16: return string.Format("{0:f2},{1:f2},{2:f2}", X, Y, Z);
17: }
18: }
2. Picasa
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4. Source Code
1: internal struct TriTuple
2: {
3: public double X;
4: public double Y;
5: public double Z;
6: public TriTuple(double x, double y, double z)
7: {
8: // TODO: Complete member initialization
9: this.X = x;
10: this.Y = y;
11: this.Z = z;
12: }
13:
14: public override string ToString()
15: {
16: return string.Format("{0:f2},{1:f2},{2:f2}", X, Y, Z);
17: }
18: }
19:
5. VSPaste
internal struct TriTuple
{ public double X; public double Y; public double Z; public TriTuple(double x, double y, double z) { // TODO: Complete member initialization this.X = x; this.Y = y; this.Z = z; } public override string ToString() { return string.Format("{0:f2},{1:f2},{2:f2}", X, Y, Z); } }
6. 插件代码块
Trituple
7. 插入代码
internal struct TriTuple { public double X; public double Y; public double Z; public TriTuple(double x, double y, double z) { // TODO: Complete member initialization this.X = x; this.Y = y; this.Z = z; } public override string ToString() { return string.Format("{0:f2},{1:f2},{2:f2}", X, Y, Z); } }
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