在DirectShow中支持DXVA 2.0(Supporting DXVA 2.0 in DirectShow)

  这几天在做dxva2硬件加速,找不到什么资料,翻译了一下微软的两篇相关文档。并准备记录一下用ffmpeg实现dxva2,将在第三篇写到。这是第二篇。,英文原址:https://msdn.microsoft.com/en-us/library/aa965245(v=vs.85).aspx 
第一篇翻译的Direct3D device manager,链接:http://www.cnblogs.com/betterwgo/p/6124588.html

  本主题描述如何在DirectShow的解码器中支持DirectX Video Acceleration (DXVA) 2.0。具体而言,是描述解码器与视频渲染器之间的联通(communication )。本主题不描述如何实现DXVA解码。

1.准备(Prerequisites)

   本主题假定你熟悉如何写DirectShow过滤器。更多信息请参考DirectShow SDK文档的Writing DirectShow Filters主题(https://msdn.microsoft.com/en-us/library/dd391013(v=vs.85).aspx )。代码简例假定解码器继承自CTransformFilter类,定义如下:

class CDecoder : public CTransformFilter
{
public:
    static CUnknown* WINAPI CreateInstance(IUnknown *pUnk, HRESULT *pHr);

    HRESULT CompleteConnect(PIN_DIRECTION direction, IPin *pPin);

    HRESULT InitAllocator(IMemAllocator **ppAlloc);
    HRESULT DecideBufferSize(IMemAllocator *pAlloc, ALLOCATOR_PROPERTIES *pProp);

    // TODO: The implementations of these methods depend on the specific decoder.
    HRESULT CheckInputType(const CMediaType *mtIn);
    HRESULT CheckTransform(const CMediaType *mtIn, const CMediaType *mtOut);
    HRESULT CTransformFilter::GetMediaType(int,CMediaType *);

private:
    CDecoder(HRESULT *pHr);
    ~CDecoder();

    CBasePin * GetPin(int n);

    HRESULT ConfigureDXVA2(IPin *pPin);
    HRESULT SetEVRForDXVA2(IPin *pPin);

    HRESULT FindDecoderConfiguration(
        /* [in] */  IDirectXVideoDecoderService *pDecoderService,
        /* [in] */  const GUID& guidDecoder, 
        /* [out] */ DXVA2_ConfigPictureDecode *pSelectedConfig,
        /* [out] */ BOOL *pbFoundDXVA2Configuration
        );

private:
    IDirectXVideoDecoderService *m_pDecoderService;

    DXVA2_ConfigPictureDecode m_DecoderConfig;
    GUID                      m_DecoderGuid;
    HANDLE                    m_hDevice;

    FOURCC                    m_fccOutputFormat;
};

本主题中,解码器是指decoder filter,包括接收压缩视频数据到输出解压缩的视频数据的过程。解码设备指图形驱动所实现的硬件视频加速器。

一个解码器要支持DXVA 2.0必须有以下基本步骤:

(1)确定一个文件类型(个人理解:应该是指根据获取到的原文件类型,找到DXVA2对应的文件类型。比如ffmpeg获取到了文件类型,要知道这个文件类型在DXVA2中对应的是什么文件类型)

(2)找到对应的DXVA解码器配置

(3)告知视频渲染设备解码器用的是DXVA

(4)提供一个客户分配器来分配Direct3D surfaces.

原文:

23296175

2.变更提示(Migration Notes)

    如果你是从DXVA 1.0变更到DXVA 2.0,你需要注意这两个版本之间的以下一些重大区别:

(1)DXVA 2.0不使用 IAMVideoAccelerator 和 IAMVideoAcceleratorNotify 接口,因为解码器可以通过 IDirectXVideoDecoder 接口直接获得DXVA 2.0 的API

(2)确定文件类型时(原文:During media type negotiation),解码器不用video acceleration GUID做为子类型,子类型直接为和软解一样的解压缩的视频格式(如NV12)

(3)配置加速器的流程变更了。在DXVA 1.0 ,解码器调用带DXVA_ConfigPictureDecode结构的Execute函数来配置加速器。在DXVA 2.0中,解码器用IDirectXVideoDecoderService接口来配置,下一部分将会讲到。

(4)由解码器来分配解压缩数据的缓存,不再由视频渲染器来做这项工作。

(5)不再用IAMVideoAccelerator::DisplayFrame来显示解码帧,与软解一样,解码器调用IMemInputPin::Receive函数把解码帧数据传给渲染器

(6)解码器不再检查什么时候数据缓存是安全可更新的(原文:The decoder is no longer responsible for checking when data buffers are safe for updates)。因此DXVA 2.0没有任何方法(或函数,原文:method)是与IAMVideoAccelerator::QueryRenderStatus等效的。

(7)子像素混合(原文:Subpicture blending)由视频渲染器调用DXVA2.0视频处理API来做。提供子像素的解码器(如DVD解码器)应当把子像素数据发送到一个独立的输出Pin。(原文:Subpicture blending is done by the video renderer, using the DXVA2.0 video processor APIs. Decoders that provide subpictures (for example, DVD decoders) should send subpicture data on a separate output pin.)

    对于解码操作,DXVA 2.0与DXVA 1.0用的相同的数据结构(原文:data structures)。(个人理解:这里的数据结构应该是指存储数据的结构体)

    EVR过滤器支持DXVA 2.0。视频混合器(原文:Video Mixing Renderer filters)(VMR-7 和 VMR-9)仅支持DXVA 1.0。

3.查找解码器配置(Finding a Decoder Configuration)

    解码器确定了输出媒体类型后,必须给DXVA解码器设备找到一个兼容的配置。你可以在输出Pin的CBaseOutputPin::CompleteConnect方法中完成这个步骤。这一步确保图形驱动器在解码器用DXVA之前支持解码器所需要的能力(原文:This step ensures that the graphics driver supports the capabilities needed by the decoder, before the decoder commits to using DXVA.)。

    以下是为解码器设备查找配置:

1)为IMFGetService接口查询渲染器输入Pin

2)调用IMFGetService::GetService以获取IDirect3DDeviceManager9接口的指针。这项服务的GUID是MR_VIDEO_ACCELERATION_SERVICE。

3)调用IDirect3DDeviceManager9::OpenDeviceHandle以获取渲染器的Direct3D 设备的句柄。

4)调用IDirect3DDeviceManager9::GetVideoService并传入设备句柄。这个方法返回一个指向IDirectXVideoDecoderService接口的指针。

5)调用IDirectXVideoDecoderService::GetDecoderDeviceGuids。这个方法返回一个解码设备GUID的数组。

6)循环查找解码器GUID数组找到解码器支持的GUID。如,一个MPEG-2解码器,你可以查找DXVA2_ModeMPEG2_MOCOMP, DXVA2_ModeMPEG2_IDCT, 或者 DXVA2_ModeMPEG2_VLD。

7)当你找到一个可能的解码设备GUID,把GUID传给IDirectXVideoDecoderService::GetDecoderRenderTargets方法。这个方法返回一个渲染器目标格式数组,指定为D3DFORMAT 格式(原文:This method returns an array of render target formats, specified as D3DFORMAT values.)。

8)循环查找到匹配你的输出格式的渲染器目标格式。特别地,一个解码器只支持一个渲染目标格式。解码器将用这个子类型与渲染器连接。In the first call to CompleteConnect(不懂,不知道怎么翻译,大概CompleteConnect是个什么函数),解码器可以决定渲染目标格式,然后返回这个格式作为一个首选的输出类型。

9)调用IDirectXVideoDecoderService::GetDecoderConfigurations。传入相同的解码设备GUID,以及描述预期格式的DXVA2_VideoDesc结构。这个方法返回一个DXVA2_ConfigPictureDecode结构的数组。每个结构描述一个可能的解码器设备配置。

10)假定以上步骤都成功了,保存Direct3D 设备句柄、解码器设备GUID和所配置的结构(原文:and the configuration structure)。过滤器将用这个信息去创建解码器设备。

以下代码展示如何查找一个解码器设备:

HRESULT CDecoder::ConfigureDXVA2(IPin *pPin)
{
    UINT    cDecoderGuids = 0;
    BOOL    bFoundDXVA2Configuration = FALSE;
    GUID    guidDecoder = GUID_NULL;

    DXVA2_ConfigPictureDecode config;
    ZeroMemory(&config, sizeof(config));

    // Variables that follow must be cleaned up at the end.

    IMFGetService               *pGetService = NULL;
    IDirect3DDeviceManager9     *pDeviceManager = NULL;
    IDirectXVideoDecoderService *pDecoderService = NULL;

    GUID   *pDecoderGuids = NULL; // size = cDecoderGuids
    HANDLE hDevice = INVALID_HANDLE_VALUE;

    // Query the pin for IMFGetService.
    HRESULT hr = pPin->QueryInterface(IID_PPV_ARGS(&pGetService));

    // Get the Direct3D device manager.
    if (SUCCEEDED(hr))
    {
        hr = pGetService->GetService(

            MR_VIDEO_ACCELERATION_SERVICE,
            IID_PPV_ARGS(&pDeviceManager)
            );
    }

    // Open a new device handle.
    if (SUCCEEDED(hr))
    {
        hr = pDeviceManager->OpenDeviceHandle(&hDevice);
    } 

    // Get the video decoder service.
    if (SUCCEEDED(hr))
    {
        hr = pDeviceManager->GetVideoService(
            hDevice, IID_PPV_ARGS(&pDecoderService));
    }

    // Get the decoder GUIDs.
    if (SUCCEEDED(hr))
    {
        hr = pDecoderService->GetDecoderDeviceGuids(
            &cDecoderGuids, &pDecoderGuids);
    }

    if (SUCCEEDED(hr))
    {
        // Look for the decoder GUIDs we want.
        for (UINT iGuid = 0; iGuid < cDecoderGuids; iGuid++)
        {
            // Do we support this mode?
            if (!IsSupportedDecoderMode(pDecoderGuids[iGuid]))
            {
                continue;
            }

            // Find a configuration that we support. 
            hr = FindDecoderConfiguration(pDecoderService, pDecoderGuids[iGuid],
                &config, &bFoundDXVA2Configuration);
            if (FAILED(hr))
            {
                break;
            }

            if (bFoundDXVA2Configuration)
            {
                // Found a good configuration. Save the GUID and exit the loop.
                guidDecoder = pDecoderGuids[iGuid];
                break;
            }
        }
    }

    if (!bFoundDXVA2Configuration)
    {
        hr = E_FAIL; // Unable to find a configuration.
    }

    if (SUCCEEDED(hr))
    {
        // Store the things we will need later.

        SafeRelease(&m_pDecoderService);
        m_pDecoderService = pDecoderService;
        m_pDecoderService->AddRef();

        m_DecoderConfig = config;
        m_DecoderGuid = guidDecoder;
        m_hDevice = hDevice;
    }

    if (FAILED(hr))
    {
        if (hDevice != INVALID_HANDLE_VALUE)
        {
            pDeviceManager->CloseDeviceHandle(hDevice);
        }
    }

    SafeRelease(&pGetService);
    SafeRelease(&pDeviceManager);
    SafeRelease(&pDecoderService);
    return hr;
}
HRESULT CDecoder::FindDecoderConfiguration(
    /* [in] */  IDirectXVideoDecoderService *pDecoderService,
    /* [in] */  const GUID& guidDecoder, 
    /* [out] */ DXVA2_ConfigPictureDecode *pSelectedConfig,
    /* [out] */ BOOL *pbFoundDXVA2Configuration
    )
{
    HRESULT hr = S_OK;
    UINT cFormats = 0;
    UINT cConfigurations = 0;

    D3DFORMAT                   *pFormats = NULL;     // size = cFormats
    DXVA2_ConfigPictureDecode   *pConfig = NULL;      // size = cConfigurations

    // Find the valid render target formats for this decoder GUID.
    hr = pDecoderService->GetDecoderRenderTargets(
        guidDecoder,
        &cFormats,
        &pFormats
        );

    if (SUCCEEDED(hr))
    {
        // Look for a format that matches our output format.
        for (UINT iFormat = 0; iFormat < cFormats;  iFormat++)
        {
            if (pFormats[iFormat] != (D3DFORMAT)m_fccOutputFormat)
            {
                continue;
            }

            // Fill in the video description. Set the width, height, format, 
            // and frame rate.
            DXVA2_VideoDesc videoDesc = {0};

            FillInVideoDescription(&videoDesc); // Private helper function.
            videoDesc.Format = pFormats[iFormat];

            // Get the available configurations.
            hr = pDecoderService->GetDecoderConfigurations(
                guidDecoder,
                &videoDesc,
                NULL, // Reserved.
                &cConfigurations,
                &pConfig
                );

            if (FAILED(hr))
            {
                break;
            }

            // Find a supported configuration.
            for (UINT iConfig = 0; iConfig < cConfigurations; iConfig++)
            {
                if (IsSupportedDecoderConfig(pConfig[iConfig]))
                {
                    // This configuration is good.
                    *pbFoundDXVA2Configuration = TRUE;
                    *pSelectedConfig = pConfig[iConfig];
                    break;
                }
            }

            CoTaskMemFree(pConfig);
            break;

        } // End of formats loop.
    }

    CoTaskMemFree(pFormats);

    // Note: It is possible to return S_OK without finding a configuration.
    return hr;
}

由于这是个通用的例子,所以有些逻辑就放置在了辅助函数里面,需要由解码器来实现。以下是所用到的辅助函数:

// Returns TRUE if the decoder supports a given decoding mode.
BOOL IsSupportedDecoderMode(const GUID& mode);

// Returns TRUE if the decoder supports a given decoding configuration.
BOOL IsSupportedDecoderConfig(const DXVA2_ConfigPictureDecode& config);

// Fills in a DXVA2_VideoDesc structure based on the input format.
void FillInVideoDescription(DXVA2_VideoDesc *pDesc);

4.通知视频渲染器(Notifying the Video Renderer

如果解码器找到了解码配置,下一步就是通知视频渲染器将要使用硬件加速来解码。你可以在CompleteConnect方法中完成这个步骤。这一步必须在选择分配器之前做,因为它会影响分配器如何选择。

1)为IMFGetService接口查询渲染器的输入Pin(原文:Query the renderer's input pin for the IMFGetService interface.)

2)调用IMFGetService::GetService获取指向IDirectXVideoMemoryConfiguration接口的指针。该服务的GUID是MR_VIDEO_ACCELERATION_SERVICE。

3)循环调用IDirectXVideoMemoryConfiguration::GetAvailableSurfaceTypeByIndex,从0增长dwTypeIndex 变量。当该方法在pdwType 参数返回DXVA2_SurfaceType_DecoderRenderTarget 时停止循环。这一步确保视频渲染器支持硬件加速转码。对于EVR过滤器而言这一步总是成功的。

4)如果上一步成功,用DXVA2_SurfaceType_DecoderRenderTarget参数调用IDirectXVideoMemoryConfiguration::SetSurfaceType。用这个参数调用SetSurfaceType将视频渲染器置于DXVA模式。当视频渲染器处于这种模式时,解码器必须提供它自己的分配器。

以下代码展示如何通知视频渲染器:

HRESULT CDecoder::SetEVRForDXVA2(IPin *pPin)
{
    HRESULT hr = S_OK;

    IMFGetService                       *pGetService = NULL;
    IDirectXVideoMemoryConfiguration    *pVideoConfig = NULL;

    // Query the pin for IMFGetService.
    hr = pPin->QueryInterface(__uuidof(IMFGetService), (void**)&pGetService);

    // Get the IDirectXVideoMemoryConfiguration interface.
    if (SUCCEEDED(hr))
    {
        hr = pGetService->GetService(
            MR_VIDEO_ACCELERATION_SERVICE, IID_PPV_ARGS(&pVideoConfig));
    }

    // Notify the EVR. 
    if (SUCCEEDED(hr))
    {
        DXVA2_SurfaceType surfaceType;

        for (DWORD iTypeIndex = 0; ; iTypeIndex++)
        {
            hr = pVideoConfig->GetAvailableSurfaceTypeByIndex(iTypeIndex, &surfaceType);
            
            if (FAILED(hr))
            {
                break;
            }

            if (surfaceType == DXVA2_SurfaceType_DecoderRenderTarget)
            {
                hr = pVideoConfig->SetSurfaceType(DXVA2_SurfaceType_DecoderRenderTarget);
                break;
            }
        }
    }

    SafeRelease(&pGetService);
    SafeRelease(&pVideoConfig);

    return hr;
}

如果解码器找到了有效的配置并成功通知了视频渲染器,解码器就可以用DXVA来解码了。解码器必须给输出Pin实现客户分配器(原为:a custom allocator),如下面一部分描述的。

5.分配解码数据缓存(Allocating Uncompressed Buffers)

    在DXVA 2.0中,解码器负责分配作为解压缩视频数据缓存的Direct3D surfaces。因此,解码器必须实现一个创建surfaces的custom allocator(不知道怎么翻译,不翻译了,意思大概是由用户来实现的分配器)。这个分配器提供的media samples会有一个指向Direct3D surfaces的指针。EVR通过调用这个media sample的IMFGetService::GetService取回这个指向surface的指针。这个服务的标识符是MR_BUFFER_SERVICE。

要实现custom allocator,需执行以下步骤:

1)给media samples定义一个类。这个类继承自CMediaSample。在这个类中,做以下:

    a)保存一个指向the Direct3D surface的指针;b)实现IMFGetService接口。在GetService方法中,如果service GUID i是MR_BUFFER_SERVICE,query the Direct3D surface for the requested interface。否则,GetService 会返回MF_E_UNSUPPORTED_SERVICE。c)重写CMediaSample::GetPointer 方法来返回 E_NOTIMPL.

2)给the allocator定义一个类。the allocator可以继承自CBaseAllocator类。在这个类中,做以下:

    a)重写CBaseAllocator::Alloc方法。在这个方法中,调用IDirectXVideoAccelerationService::CreateSurface创建surface。( IDirectXVideoDecoderService 接口从IDirectXVideoAccelerationService继承这个方法)。b)重写CBaseAllocator::Free方法释放surface。

3)在你的过滤器的输出Pin中,重写CBaseOutputPin::InitAllocator方法。在这个方法中,创建一个你实现的custom allocator的实例。

4)在你的filter中,实现CTransformFilter::DecideBufferSize方法。pProperties 参数表明EVR所需的surface的数量。把这个值增加的解码器所需的大小,并在allocator中调用IMemAllocator::SetProperties。

以下代码展示如何实现media sample类:

class CDecoderSample : public CMediaSample, public IMFGetService
{
    friend class CDecoderAllocator;

public:

    CDecoderSample(CDecoderAllocator *pAlloc, HRESULT *phr)
        : CMediaSample(NAME("DecoderSample"), (CBaseAllocator*)pAlloc, phr, NULL, 0),
          m_pSurface(NULL),
          m_dwSurfaceId(0)
    { 
    }

    // Note: CMediaSample does not derive from CUnknown, so we cannot use the
    //       DECLARE_IUNKNOWN macro that is used by most of the filter classes.

    STDMETHODIMP QueryInterface(REFIID riid, void **ppv)
    {
        CheckPointer(ppv, E_POINTER);

        if (riid == IID_IMFGetService)
        {
            *ppv = static_cast<IMFGetService*>(this);
            AddRef();
            return S_OK;
        }
        else
        {
            return CMediaSample::QueryInterface(riid, ppv);
        }
    }
    STDMETHODIMP_(ULONG) AddRef()
    {
        return CMediaSample::AddRef();
    }

    STDMETHODIMP_(ULONG) Release()
    {
        // Return a temporary variable for thread safety.
        ULONG cRef = CMediaSample::Release();
        return cRef;
    }

    // IMFGetService::GetService
    STDMETHODIMP GetService(REFGUID guidService, REFIID riid, LPVOID *ppv)
    {
        if (guidService != MR_BUFFER_SERVICE)
        {
            return MF_E_UNSUPPORTED_SERVICE;
        }
        else if (m_pSurface == NULL)
        {
            return E_NOINTERFACE;
        }
        else
        {
            return m_pSurface->QueryInterface(riid, ppv);
        }
    }

    // Override GetPointer because this class does not manage a system memory buffer.
    // The EVR uses the MR_BUFFER_SERVICE service to get the Direct3D surface.
    STDMETHODIMP GetPointer(BYTE ** ppBuffer)
    {
        return E_NOTIMPL;
    }

private:

    // Sets the pointer to the Direct3D surface. 
    void SetSurface(DWORD surfaceId, IDirect3DSurface9 *pSurf)
    {
        SafeRelease(&m_pSurface);

        m_pSurface = pSurf;
        if (m_pSurface)
        {
            m_pSurface->AddRef();
        }

        m_dwSurfaceId = surfaceId;
    }

    IDirect3DSurface9   *m_pSurface;
    DWORD               m_dwSurfaceId;
};

以下代码展示如何在allocator中实现Alloc方法

HRESULT CDecoderAllocator::Alloc()
{
    CAutoLock lock(this);

    HRESULT hr = S_OK;

    if (m_pDXVA2Service == NULL)
    {
        return E_UNEXPECTED;
    }

    hr = CBaseAllocator::Alloc();

    // If the requirements have not changed, do not reallocate.
    if (hr == S_FALSE)
    {
        return S_OK;
    }

    if (SUCCEEDED(hr))
    {
        // Free the old resources.
        Free();

        // Allocate a new array of pointers.
        m_ppRTSurfaceArray = new (std::nothrow) IDirect3DSurface9*[m_lCount];
        if (m_ppRTSurfaceArray == NULL)
        {
            hr = E_OUTOFMEMORY;
        }
        else
        {
            ZeroMemory(m_ppRTSurfaceArray, sizeof(IDirect3DSurface9*) * m_lCount);
        }
    }

    // Allocate the surfaces.
    if (SUCCEEDED(hr))
    {
        hr = m_pDXVA2Service->CreateSurface(
            m_dwWidth,
            m_dwHeight,
            m_lCount - 1,
            (D3DFORMAT)m_dwFormat,
            D3DPOOL_DEFAULT,
            0,
            DXVA2_VideoDecoderRenderTarget,
            m_ppRTSurfaceArray,
            NULL
            );
    }

    if (SUCCEEDED(hr))
    {
        for (m_lAllocated = 0; m_lAllocated < m_lCount; m_lAllocated++)
        {
            CDecoderSample *pSample = new (std::nothrow) CDecoderSample(this, &hr);

            if (pSample == NULL)
            {
                hr = E_OUTOFMEMORY;
                break;
            }
            if (FAILED(hr))
            {
                break;
            }
            // Assign the Direct3D surface pointer and the index.
            pSample->SetSurface(m_lAllocated, m_ppRTSurfaceArray[m_lAllocated]);

            // Add to the sample list.
            m_lFree.Add(pSample);
        }
    }

    if (SUCCEEDED(hr))
    {
        m_bChanged = FALSE;
    }
    return hr;
}

以下代码是Free方法:

void CDecoderAllocator::Free()
{
    CMediaSample *pSample = NULL;

    do
    {
        pSample = m_lFree.RemoveHead();
        if (pSample)
        {
            delete pSample;
        }
    } while (pSample);

    if (m_ppRTSurfaceArray)
    {
        for (long i = 0; i < m_lAllocated; i++)
        {
            SafeRelease(&m_ppRTSurfaceArray[i]);
        }

        delete [] m_ppRTSurfaceArray;
    }
    m_lAllocated = 0;
}

6.解码(Decoding)

    调用IDirectXVideoDecoderService::CreateVideoDecoder方法创建解码器设备,该方法返回一个指向解码器设备IDirectXVideoDecoder接口的指针。

    对每一帧,调用IDirect3DDeviceManager9::TestDevice来测试设备句柄。如果设备改变了,方法将返回DXVA2_E_NEW_VIDEO_DEVICE。如果这种情况发生,做以下:

1)调用IDirect3DDeviceManager9::CloseDeviceHandle关闭设备句柄

2)释放IDirectXVideoDecoderServiceIDirectXVideoDecoder 指针

3)打开一个新的设备句柄

4)确定一个新的解码器配置,如3所述。

5)创建一个新的解码器设备。

假定设备句柄有效,解码进程以如下步骤工作:

1)调用IDirectXVideoDecoder::BeginFrame

2)做以下,一次或多次:

    a)调用IDirectXVideoDecoder::GetBuffer获取一个DXVA解码器缓存

    b)填充缓存

    c)调用IDirectXVideoDecoder::ReleaseBuffer

3)调用IDirectXVideoDecoder::Execute对该帧执行解码操作

   DXVA 2.0解码操作所用数据结构与DXVA 1.0相同。

    在每一对BeginFrame/Execute的调用之间,你可能要多次调用GetBuffer,但每种DXVA缓存类型只能一次。如果你对同一种缓存类型调用两次,数据将会覆盖。

    调用Execute之后,调用IMemInputPin::Receive把该帧传给视频渲染器,这与软解一样。Receive方法是异步的,它返回之后,解码器可以继续解码下一帧。显示驱动器(display driver)阻止任何解码命令在缓存使用期间覆写缓存。解码器不应该在渲染器释放sample之前重用surface来解码另一帧数据。当渲染器释放sample之后,分配器把sample放回可用sample池中。要获取下一个可用sample,调用CBaseOutputPin::GetDeliveryBuffer,它转而调用IMemAllocator::GetBuffer(原文:which in turn calls IMemAllocator::GetBuffer)。

posted @ 2016-12-02 13:36  yeren2046  阅读(5483)  评论(0编辑  收藏  举报