Glide 加载部分圆角图片
一.图片之整理
2.inSampleSize优化
public static int calculateInSampleSize(BitmapFactory.Options options, int reqWidth, int reqHeight) {
final int width = options.outWidth;
final int height = options.outHeight;
int inSampleSize = 1;
if (height > reqHeight || width > reqWidth) {
//计算图片高度和我们需要高度的最接近比例值
final int heightRatio = Math.round((float) height / (float) reqHeight);
//宽度比例值
final int widthRatio = Math.round((float) width / (float) reqWidth);
//取比例值中的较大值作为inSampleSize
inSampleSize = heightRatio > widthRatio ? heightRatio : widthRatio;
}
return inSampleSize;
}
inSampleSize的默认值和最小值为1(当小于1时,解码器将该值当做1来处理),且在大于1时,该值只能为2的幂(当不为2的幂时,解码器会取与该值最接近的2的幂)。
例如,当inSampleSize为2时,一个20001000的图片,将被缩小为1000500,相应地,它的像素数和内存占用都被缩小为了原来的1/4:
但是由于我们平时拍的照片都是长图,这种算法用在浏览相册图片的时候会导致压缩太过严重,导致照片不是很清楚
都是在1080 * 1776 (nexus 5)上load一张满屏图
width | height | Ratio |
---|---|---|
1536 | 2048 | 1 |
1944 | 2592 | 2 |
3264 | 2448 | 3 |
8264 | 2446 | 8 |
可以看出来如果我们图片是宽度大于高度的图片,图片ratio就会很大导致图片压缩太严重在显示可缩放的图片的时候,图片质量过于差。
public static int calculateInSampleSize(BitmapFactory.Options options, int reqWidth, int reqHeight) {
final int width = options.outWidth;
final int height = options.outHeight;
int inSampleSize = 1;
if (height > reqHeight || width > reqWidth) {
//使用需要的宽高的最大值来计算比率
final int suitedValue = reqHeight > reqWidth ? reqHeight : reqWidth;
final int heightRatio = Math.round((float) height / (float) suitedValue);
final int widthRatio = Math.round((float) width / (float) suitedValue);
inSampleSize = heightRatio > widthRatio ? heightRatio : widthRatio;//用最大
}
return inSampleSize;
}
使用上面优化过后的方法后
width | height | Ratio |
---|---|---|
1536 | 2048 | 1 |
1944 | 2592 | 1 |
3264 | 2448 | 2 |
8264 | 2446 | 4 |
在宽大于高的时候对于图片质量有了较大的提升
使用这种算法不适宜用于一些不太在意图片质量,或者不支持缩放图片的地方。正常情况下还是可以用官方的方法。或者在方法中判断宽和高如果宽大于高使用下面的方法计算SampleSize
再贴一个SDK文档的算法,还没有用过~
public static int computeSampleSize(BitmapFactory.Options options,
int minSideLength, int maxNumOfPixels) {
int initialSize = computeInitialSampleSize(options, minSideLength,maxNumOfPixels);
int roundedSize;
if (initialSize <= 8) {
roundedSize = 1;
while (roundedSize < initialSize) {
roundedSize <<= 1;
}
} else {
roundedSize = (initialSize + 7) / 8 * 8;
}
return roundedSize;
}
private static int computeInitialSampleSize(BitmapFactory.Options options,
int minSideLength, int maxNumOfPixels) {
double w = options.outWidth;
double h = options.outHeight;
int lowerBound = (maxNumOfPixels == -1) ? 1 :
(int) Math.ceil(Math.sqrt(w * h / maxNumOfPixels));
int upperBound = (minSideLength == -1) ? 128 :
(int) Math.min(Math.floor(w / minSideLength),
Math.floor(h / minSideLength));
if (upperBound < lowerBound) {
// return the larger one when there is no overlapping zone.
return lowerBound;
}
if ((maxNumOfPixels == -1) && (minSideLength == -1)) {
return 1;
} else if (minSideLength == -1) {
return lowerBound;
} else {
return upperBound;
}
}
//使用方式
opts.inSampleSize = computeSampleSize(opts, -1, 128*128);
2. 在App开放中经常遇到设置ImageView为部分圆角的情况,但是Glide又没有提供这个方法,该怎么办呢?直接上代码!
/**
* @author csc
* @date 2019-01-18
* Todo 设置图片部分圆角
*/
public class RoundedCornersTransform implements Transformation<Bitmap> {
private BitmapPool mBitmapPool;
private float radius;
private boolean isLeftTop, isRightTop, isLeftBottom, isRightBotoom;
/**
* 需要设置圆角的部分
*
* @param leftTop 左上角
* @param rightTop 右上角
* @param leftBottom 左下角
* @param rightBottom 右下角
*/
public void setNeedCorner(boolean leftTop, boolean rightTop, boolean leftBottom, boolean rightBottom) {
isLeftTop = leftTop;
isRightTop = rightTop;
isLeftBottom = leftBottom;
isRightBotoom = rightBottom;
}
/**
* @param context 上下文
* @param radius 圆角幅度
*/
public RoundedCornersTransform(Context context, float radius) {
this.mBitmapPool = Glide.get(context).getBitmapPool();
this.radius = radius;
}
@NonNull
@Override
public Resource<Bitmap> transform(@NonNull Context context, @NonNull Resource<Bitmap> resource, int outWidth, int outHeight) {
Bitmap source = resource.get();
int finalWidth, finalHeight;
//输出目标的宽高或高宽比例
float scale;
if (outWidth > outHeight) {
//如果 输出宽度 > 输出高度 求高宽比
scale = (float) outHeight / (float) outWidth;
finalWidth = source.getWidth();
//固定原图宽度,求最终高度
finalHeight = (int) ((float) source.getWidth() * scale);
if (finalHeight > source.getHeight()) {
//如果 求出的最终高度 > 原图高度 求宽高比
scale = (float) outWidth / (float) outHeight;
finalHeight = source.getHeight();
//固定原图高度,求最终宽度
finalWidth = (int) ((float) source.getHeight() * scale);
}
} else if (outWidth < outHeight) {
//如果 输出宽度 < 输出高度 求宽高比
scale = (float) outWidth / (float) outHeight;
finalHeight = source.getHeight();
//固定原图高度,求最终宽度
finalWidth = (int) ((float) source.getHeight() * scale);
if (finalWidth > source.getWidth()) {
//如果 求出的最终宽度 > 原图宽度 求高宽比
scale = (float) outHeight / (float) outWidth;
finalWidth = source.getWidth();
finalHeight = (int) ((float) source.getWidth() * scale);
}
} else {
//如果 输出宽度=输出高度
finalHeight = source.getHeight();
finalWidth = finalHeight;
}
//修正圆角
this.radius *= (float) finalHeight / (float) outHeight;
Bitmap outBitmap = this.mBitmapPool.get(finalWidth, finalHeight, Bitmap.Config.ARGB_8888);
if (outBitmap == null) {
outBitmap = Bitmap.createBitmap(finalWidth, finalHeight, Bitmap.Config.ARGB_8888);
}
Canvas canvas = new Canvas(outBitmap);
Paint paint = new Paint();
//关联画笔绘制的原图bitmap
BitmapShader shader = new BitmapShader(source, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
//计算中心位置,进行偏移
int width = (source.getWidth() - finalWidth) / 2;
int height = (source.getHeight() - finalHeight) / 2;
if (width != 0 || height != 0) {
Matrix matrix = new Matrix();
matrix.setTranslate((float) (-width), (float) (-height));
shader.setLocalMatrix(matrix);
}
paint.setShader(shader);
paint.setAntiAlias(true);
RectF rectF = new RectF(0.0F, 0.0F, (float) canvas.getWidth(), (float) canvas.getHeight());
//先绘制圆角矩形
canvas.drawRoundRect(rectF, this.radius, this.radius, paint);
//左上角圆角
if (!isLeftTop) {
canvas.drawRect(0, 0, radius, radius, paint);
}
//右上角圆角
if (!isRightTop) {
canvas.drawRect(canvas.getWidth() - radius, 0, canvas.getWidth(), radius, paint);
}
//左下角圆角
if (!isLeftBottom) {
canvas.drawRect(0, canvas.getHeight() - radius, radius, canvas.getHeight(), paint);
}
//右下角圆角
if (!isRightBotoom) {
canvas.drawRect(canvas.getWidth() - radius, canvas.getHeight() - radius, canvas.getWidth(), canvas.getHeight(), paint);
}
return BitmapResource.obtain(outBitmap, this.mBitmapPool);
}
@Override
public void updateDiskCacheKey(@NonNull MessageDigest messageDigest) {
}
}
如何使用?
Glide 4.0+ 的使用
RoundedCornersTransform transform = new RoundedCornersTransform(mContext, DensityUtil.dip2px(10));
transform.setNeedCorner(true, false, true, false);
RequestOptions options = new RequestOptions().placeholder(R.color.color_eee).transform(transform);
Glide.with(mContext).asBitmap().load(mPicturesBeans.get(0).getSrc()).apply(options).into(holder.mPictureComment);
上面的实现效果就是:左上角和左下角为圆角。
Glide 小于4.0的使用:
RoundedCornersTransform transform = new RoundedCornersTransform(mContext, DensityUtil.dip2px(10));
transform.setNeedCorner(true, false, true, false);
Glide.with(this).
load(mPicturesBeans.get(0).getSrc()).
asBitmap().
skipMemoryCache(true).
diskCacheStrategy(DiskCacheStrategy.NONE).
transform(transform).
into(holder.mPictureComment);