C#之反射

  C#反射技术主要基于System.Type类和System.Reflection.Assemble类,通过Type类可以访问关于任何数据类型的信息,Assemble类用于访问给定程序集的相关信息,或把这个程序集加载到程序中。

一.System.Type类
  Type类是一个抽象类。只要实例化了一个Type对象,实际上就实例化了Type的一个派生类。尽管一般情况下派生类只提供各种Type方法和属性的不同重载,但是这些方法和属性返回对应数据类型的正确数据,Type有与每种数据类型对应的派生类。它们一般不添加新的方法或属性
  通常,获取指向任何给定的Type引用有三种常用方式:
    *使用typeof运算符,这个运算符的参数是类型的名称,但不放在引号中:
      Type t =typeof(double);
    *使用GetType()方法,所以类都会从System.Object继承这个方法:
      double d =10;
      Type t = d.GetType();
      在一个变量上调用GetType()方法,返回的Type对象只与该数据类型相关,不包含该类型实例的任何信息。
    *调用Type类的静态方法GetType():
      Type t =Type.GetType("System.Double");

  Type是很多反射功能的入口,它实现很多方法和属性,可用的属性都是只读的:可以使用Type确定数据的类型,但不能使用它修改该类型。

  1.Type属性
  由Type实现的属性分为3类。
  *包含与类相关的各种名称的字符串:
    Name:数据类型名
    FullName:数据类型的完全限定名(包含名称空间)
    Namespace:在其中定义数据类型的名称空间名
  *获取Type对象的引用的属性:
    BaseType:该对象的直接基本类型
    UnderlyingSystemType:该Type在.NET运行库中映射到的类型
  *布尔属性
    IsAbstract,IsArray,IsClass,IsEnum等判断Type是什么类型的属性。

  2.方法
  System.Type的大多数方法都用于获取对应数据类型的成员信息:构造函数,属性,方法和事件等。它有许多方法,但它们都有相同的模式。例如,获取数据类型的方法的信息:GetMethod()和GetMethods()。GetMethod()方法返回MethodInfo对象的一个引用,其中包含一个指定方法的细节信息;而GetMethods()返回这种引用的一个数组。


二.Assembly类
  Assembly类允许访问给定程序集的元数据,它也包含可以加载和执行程序集(假定该程序集是可执行的)的方法。与Type类一样,Assembly类包含非常多的方法和属性,这里只介绍与特性(http://www.cnblogs.com/afei-24/p/6867935.html)有关的成员,其它成员可以去MSDN(https://msdn.microsoft.com/zh-cn/library/system.reflection.assembly(v=vs.100).aspx)查看。
  

  

  

  在使用Assembly实例做一些工作前,需要把相应的程序集加载到正在运行的进程中。可以使用静态方法Assembly.Load()或Assembly.LoadFrom()。Load()方法的参数程序集的名称,运行库会在各个位置上搜索该程序集,这些位置包括本地目录和全局程序集缓存。而LoadFrom()方法的参数是程序集的完整路径名,它不会在其它位置搜索该程序集:
  Assembly assembly1 = Assembly.Load(“WhatsNewAttributes");
  Assembly assembly2 = Assembly.LoadFrom(“E:\WhatsNewAttributes\bin\Debug\WhatsNewAttributes");
  这两个方法都有许多其它重载版本。

  1.获取在程序集中定义的类型的详细信息
  Assembly类调用GetType()方法可以获得相应程序集中定义的所有类型的详细信息,它返回一个包含所有类型的详细信息的System.Type引用数组:
    Type[] types = assembly1.GetType();

    foreach(Type t in types)
    {

    }

  2.获取自定义特性的详细信息
  如果需要确定程序集关联了什么自定义特性,就需要调用Attribute类的一个静态方法GetCustomAttributes():
    Assembly assembly1 = Assembly.Load(“WhatsNewAttributes");
    Attribute[] attribs = Attribute.GetCustomAttributes(assembly1);
  GetCustomAttributes方法用于获取程序集的特性,他有两个重载方法:如果在调用它时,除了程序集的引用外,没有其它参数,该方法就会返回这个程序集定义的所以自定义特性;如果指定第二个参数,第二个参数表示特性类的一个Type对象,GetCustomAttributes方法返回指定特性类型的特性数组。
  所有的特性都作为一般的Attribute引用来获取。如果需要调用为自定义特性定义的任何方法或属性,就需要把这些引用显示转换为自定义特性类。
  如果要获得与方法,构造函数和字段等的特性,就需要调用MethodInfo,ConstructorInfo,FieldInfo等类的GetCustomAttributes()方法。

  下面通过一个例子演示,自定义特性和反射
  1.编写自定义特性

  namespace WhatsNewAttributes
    {
        [AttributeUsage(
            AttributeTargets.Class | AttributeTargets.Method,
            AllowMultiple = true, Inherited = false)]
        public class LastModifiedAttribute : Attribute
        {
            private readonly DateTime _dateModified;
            private readonly string _changes;

            public LastModifiedAttribute(string dateModified, string changes)
            {
                _dateModified = DateTime.Parse(dateModified);
                _changes = changes;
            }

            public DateTime DateModified
            {
                get { return _dateModified; }
            }

            public string Changes
            {
                get { return _changes; }
            }

            public string Issues { get; set; }
        }

        [AttributeUsage(AttributeTargets.Assembly)]
        public class SupportsWhatsNewAttribute : Attribute
        {
        }
    }

 

 

  2.对VectorClass和其成员使用自定义特性

  [assembly: SupportsWhatsNew]

    namespace VectorClass
    {
        [LastModified("14 Feb 2010", "IEnumerable interface implemented " +
                                     "So Vector can now be treated as a collection")]
        [LastModified("10 Feb 2010", "IFormattable interface implemented " +
                                     "So Vector now responds to format specifiers N and VE")]
        class Vector : IFormattable, IEnumerable
        {
            public double x, y, z;

            public Vector(double x, double y, double z)
            {
                this.x = x;
                this.y = y;
                this.z = z;
            }

            [LastModified("10 Feb 2010", "Method added in order to provide formatting support")]
            public string ToString(string format, IFormatProvider formatProvider)
            {
                if (format == null)
                    return ToString();
                string formatUpper = format.ToUpper();
                switch (formatUpper)
                {
                    case "N":
                        return "|| " + Norm().ToString() + " ||";
                    case "VE":
                        return String.Format("( {0:E}, {1:E}, {2:E} )", x, y, z);
                    case "IJK":
                        StringBuilder sb = new StringBuilder(x.ToString(), 30);
                        sb.Append(" i + ");
                        sb.Append(y.ToString());
                        sb.Append(" j + ");
                        sb.Append(z.ToString());
                        sb.Append(" k");
                        return sb.ToString();
                    default:
                        return ToString();
                }
            }

            public Vector(Vector rhs)
            {
                x = rhs.x;
                y = rhs.y;
                z = rhs.z;
            }

            [LastModified("14 Feb 2010", "Method added in order to provide collection support")]
            public IEnumerator GetEnumerator()
            {
                return new VectorEnumerator(this);
            }

            public override string ToString()
            {
                return "( " + x + " , " + y + " , " + z + " )";
            }

            public double this[uint i]
            {
                get
                {
                    switch (i)
                    {
                        case 0:
                            return x;
                        case 1:
                            return y;
                        case 2:
                            return z;
                        default:
                            throw new IndexOutOfRangeException(
                                "Attempt to retrieve Vector element" + i);
                    }
                }
                set
                {
                    switch (i)
                    {
                        case 0:
                            x = value;
                            break;
                        case 1:
                            y = value;
                            break;
                        case 2:
                            z = value;
                            break;
                        default:
                            throw new IndexOutOfRangeException(
                                "Attempt to set Vector element" + i);
                    }
                }
            }

            public static bool operator ==(Vector lhs, Vector rhs)
            {
                if (System.Math.Abs(lhs.x - rhs.x) < double.Epsilon &&
                    System.Math.Abs(lhs.y - rhs.y) < double.Epsilon &&
                    System.Math.Abs(lhs.z - rhs.z) < double.Epsilon)
                    return true;
                else
                    return false;
            }

            public static bool operator !=(Vector lhs, Vector rhs)
            {
                return !(lhs == rhs);
            }

            public static Vector operator +(Vector lhs, Vector rhs)
            {
                Vector result = new Vector(lhs);
                result.x += rhs.x;
                result.y += rhs.y;
                result.z += rhs.z;
                return result;
            }

            public static Vector operator *(double lhs, Vector rhs)
            {
                return new Vector(lhs * rhs.x, lhs * rhs.y, lhs * rhs.z);
            }

            public static Vector operator *(Vector lhs, double rhs)
            {
                return rhs * lhs;
            }

            public static double operator *(Vector lhs, Vector rhs)
            {
                return lhs.x * rhs.x + lhs.y + rhs.y + lhs.z * rhs.z;
            }

            public double Norm()
            {
                return x * x + y * y + z * z;
            }

            #region enumerator class
            [LastModified("14 Feb 2010", "Class created as part of collection support for Vector")]
            private class VectorEnumerator : IEnumerator
            {
                readonly Vector _theVector;      // Vector object that this enumerato refers to 
                int _location;   // which element of _theVector the enumerator is currently referring to 

                public VectorEnumerator(Vector theVector)
                {
                    _theVector = theVector;
                    _location = -1;
                }

                public bool MoveNext()
                {
                    ++_location;
                    return (_location > 2) ? false : true;
                }

                public object Current
                {
                    get
                    {
                        if (_location < 0 || _location > 2)
                            throw new InvalidOperationException(
                                "The enumerator is either before the first element or " +
                                "after the last element of the Vector");
                        return _theVector[(uint)_location];
                    }
                }

                public void Reset()
                {
                    _location = -1;
                }

            }
            #endregion
        }
    }

  3.通过反射获取程序集VectorClass和其成员的自定义特性

namespace LookUpWhatsNew
    {
        internal class WhatsNewChecker
        {
            private static readonly StringBuilder outputText = new StringBuilder(1000);
            private static DateTime backDateTo = new DateTime(2010, 2, 1);

            private static void Main()
            {
                Assembly theAssembly = Assembly.Load("VectorClass");
                Attribute supportsAttribute =
                    Attribute.GetCustomAttribute(
                        theAssembly, typeof (SupportsWhatsNewAttribute));
                string name = theAssembly.FullName;

                AddToMessage("Assembly: " + name);
                if (supportsAttribute == null)
                {
                    AddToMessage(
                        "This assembly does not support WhatsNew attributes");
                    return;
                }
                else
                {
                    AddToMessage("Defined Types:");
                }
                
                Type[] types = theAssembly.GetTypes();
                foreach (Type definedType in types)
                    DisplayTypeInfo(definedType);

                MessageBox.Show(outputText.ToString(),
                                "What\'s New since " + backDateTo.ToLongDateString());
                Console.ReadLine();
            }

            private static void DisplayTypeInfo(Type type)
            {
                // make sure we only pick out classes
                if (!(type.IsClass))
                    return;
                AddToMessage("\nclass " + type.Name);

                Attribute[] attribs = Attribute.GetCustomAttributes(type);
                if (attribs.Length == 0)
                    AddToMessage("No changes to this class");
                else
                    foreach (Attribute attrib in attribs)
                        WriteAttributeInfo(attrib);

                MethodInfo[] methods = type.GetMethods();
                AddToMessage("CHANGES TO METHODS OF THIS CLASS:");
                foreach (MethodInfo nextMethod in methods)
                {
                    object[] attribs2 =
                        nextMethod.GetCustomAttributes(
                            typeof (LastModifiedAttribute), false);
                    if (attribs2 != null)
                    {
                        AddToMessage(
                            nextMethod.ReturnType + " " + nextMethod.Name + "()");
                        foreach (Attribute nextAttrib in attribs2)
                            WriteAttributeInfo(nextAttrib);
                    }
                }
            }

            private static void WriteAttributeInfo(Attribute attrib)
            {
                LastModifiedAttribute lastModifiedAttrib =
                    attrib as LastModifiedAttribute;
                if (lastModifiedAttrib == null)
                    return;

                // check that date is in range
                DateTime modifiedDate = lastModifiedAttrib.DateModified;
                if (modifiedDate < backDateTo)
                    return;

                AddToMessage("  MODIFIED: " +
                             modifiedDate.ToLongDateString() + ":");
                AddToMessage("    " + lastModifiedAttrib.Changes);
                if (lastModifiedAttrib.Issues != null)
                    AddToMessage("    Outstanding issues:" +
                                 lastModifiedAttrib.Issues);
            }

            private static void AddToMessage(string message)
            {
                outputText.Append("\n" + message);
            }
        }
    }

 

posted @ 2017-05-17 15:56  Ruby_Lu  阅读(4635)  评论(0编辑  收藏  举报