实现翻页效果
实现翻页效果
简单翻页:
// // RootViewController.m // // Copyright (c) 2014年 Y.X. All rights reserved. // #import "RootViewController.h" @interface RootViewController () @property (nonatomic, strong) CALayer *layer; @end @implementation RootViewController // 将角度转换为弧度 #define DEGREES__TO__RADIANS(d) ((d) * M_PI / 180.f) - (void)viewDidLoad { [super viewDidLoad]; // layer _layer = [CALayer layer]; _layer.frame = (CGRect){CGPointMake(80, 100), CGSizeMake(160, 300)}; _layer.backgroundColor = [UIColor redColor].CGColor; _layer.anchorPoint = CGPointMake(1.f, 0.5f); _layer.contents = (__bridge id)([UIImage imageNamed:@"pic1"].CGImage); [self.view.layer addSublayer:_layer]; _layer.borderColor = [UIColor blackColor].CGColor; _layer.borderWidth = 2.f; _layer.cornerRadius = 4.f; _layer.transform = CATransform3DMakeRotation(DEGREES__TO__RADIANS(0), 0.0, 1.0, 0.0); // 手势 UIPanGestureRecognizer *pan = \ [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(handlePan:)]; [self.view addGestureRecognizer:pan]; } - (void)handlePan:(UIPanGestureRecognizer *)sender { CGPoint curPoint = [sender locationInView:self.view]; NSLog(@"%f", curPoint.x * calculateSlope(0, 0, 320, 180)); CGFloat x = curPoint.x; // 初始化3D变换,获取默认值 CATransform3D perspectiveTransform = CATransform3DIdentity; // 透视 perspectiveTransform.m34 = -1.0/2000.0; // 空间旋转 perspectiveTransform = \ CATransform3DRotate(perspectiveTransform, DEGREES__TO__RADIANS(x*calculateSlope(0, 0, 320, 180)), 0, 1, 0); [CATransaction setDisableActions:YES]; _layer.transform = perspectiveTransform; if (x >= 160) { [CATransaction setDisableActions:YES]; _layer.contents = (__bridge id)([UIImage imageNamed:@"pic2"].CGImage); } else { [CATransaction setDisableActions:YES]; _layer.contents = (__bridge id)([UIImage imageNamed:@"pic1"].CGImage); } } #pragma mark - 计算斜率 k CGFloat calculateSlope(CGFloat x1, CGFloat y1, CGFloat x2, CGFloat y2) { return (y2 - y1) / (x2 - x1); } #pragma mark - 计算常数 b CGFloat calculateConstant(CGFloat x1, CGFloat y1, CGFloat x2, CGFloat y2) { return (y1*(x2 - x1) - x1*(y2 - y1)) / (x2 - x1); } @end
翻页停止后的动画:
// // RootViewController.m // // Copyright (c) 2014年 Y.X. All rights reserved. // #import "RootViewController.h" #import "POP.h" @interface RootViewController () @property (nonatomic, strong) CALayer *layer; @end @implementation RootViewController // 将角度转换为弧度 #define DEGREES__TO__RADIANS(d) ((d) * M_PI / 180.f) - (void)viewDidLoad { [super viewDidLoad]; // layer _layer = [CALayer layer]; _layer.frame = (CGRect){CGPointMake(80, 100), CGSizeMake(160, 300)}; _layer.backgroundColor = [UIColor redColor].CGColor; _layer.anchorPoint = CGPointMake(1.f, 0.5f); _layer.contents = (__bridge id)([UIImage imageNamed:@"pic1"].CGImage); [self.view.layer addSublayer:_layer]; _layer.borderColor = [UIColor blackColor].CGColor; _layer.borderWidth = 2.f; _layer.cornerRadius = 4.f; _layer.transform = CATransform3DMakeRotation(DEGREES__TO__RADIANS(0), 0.0, 1.0, 0.0); // 手势 UIPanGestureRecognizer *pan = \ [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(handlePan:)]; [self.view addGestureRecognizer:pan]; } - (void)handlePan:(UIPanGestureRecognizer *)sender { CGPoint curPoint = [sender locationInView:self.view]; NSLog(@"%f", curPoint.x * calculateSlope(0, 0, 320, 180)); CGFloat x = curPoint.x; // 初始化3D变换,获取默认值 CATransform3D perspectiveTransform = CATransform3DIdentity; // 透视 perspectiveTransform.m34 = -1.0/2000.0; // 空间旋转 perspectiveTransform = \ CATransform3DRotate(perspectiveTransform, DEGREES__TO__RADIANS(x*calculateSlope(0, 0, 320, 180)), 0, 1, 0); [CATransaction setDisableActions:YES]; _layer.transform = perspectiveTransform; if (x >= 160) { [CATransaction setDisableActions:YES]; _layer.contents = (__bridge id)([UIImage imageNamed:@"pic2"].CGImage); } else { [CATransaction setDisableActions:YES]; _layer.contents = (__bridge id)([UIImage imageNamed:@"pic1"].CGImage); } if (sender.state == UIGestureRecognizerStateEnded) { if (x >= 160) { // 初始化3D变换,获取默认值 CATransform3D perspectiveTransform = CATransform3DIdentity; // 透视 perspectiveTransform.m34 = -1.0/2000.0; // 空间旋转 perspectiveTransform = \ CATransform3DRotate(perspectiveTransform, DEGREES__TO__RADIANS(180), 0, 1, 0); [CATransaction setDisableActions:NO]; _layer.transform = perspectiveTransform; } else { // 初始化3D变换,获取默认值 CATransform3D perspectiveTransform = CATransform3DIdentity; // 透视 perspectiveTransform.m34 = -1.0/2000.0; // 空间旋转 perspectiveTransform = \ CATransform3DRotate(perspectiveTransform, DEGREES__TO__RADIANS(0), 0, 1, 0); [CATransaction setDisableActions:NO]; _layer.transform = perspectiveTransform; } } } #pragma mark - 计算斜率 k CGFloat calculateSlope(CGFloat x1, CGFloat y1, CGFloat x2, CGFloat y2) { return (y2 - y1) / (x2 - x1); } #pragma mark - 计算常数 b CGFloat calculateConstant(CGFloat x1, CGFloat y1, CGFloat x2, CGFloat y2) { return (y1*(x2 - x1) - x1*(y2 - y1)) / (x2 - x1); } @end
本来想用POP库来实现复杂的动画的,结果发现实现不了......
无语的bug:
// // RootViewController.m // // Copyright (c) 2014年 Y.X. All rights reserved. // #import "RootViewController.h" #import "POP.h" @interface RootViewController () @property (nonatomic, strong) CALayer *layer; @end @implementation RootViewController // 将角度转换为弧度 #define DEGREES__TO__RADIANS(d) ((d) * M_PI / 180.f) - (void)viewDidLoad { [super viewDidLoad]; // layer _layer = [CALayer layer]; _layer.frame = (CGRect){CGPointMake(80, 100), CGSizeMake(160, 300)}; _layer.backgroundColor = [UIColor redColor].CGColor; _layer.anchorPoint = CGPointMake(1.f, 0.5f); _layer.contents = (__bridge id)([UIImage imageNamed:@"pic1"].CGImage); [self.view.layer addSublayer:_layer]; _layer.borderColor = [UIColor blackColor].CGColor; _layer.borderWidth = 2.f; _layer.cornerRadius = 4.f; _layer.transform = CATransform3DMakeRotation(DEGREES__TO__RADIANS(0), 0.0, 1.0, 0.0); // 手势 UIPanGestureRecognizer *pan = \ [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(handlePan:)]; [self.view addGestureRecognizer:pan]; } - (void)handlePan:(UIPanGestureRecognizer *)sender { CGPoint curPoint = [sender locationInView:self.view]; CGFloat x = curPoint.x; // 初始化3D变换,获取默认值 CATransform3D perspectiveTransform = CATransform3DIdentity; // 透视 perspectiveTransform.m34 = -1.0/2000.0; // 空间旋转 perspectiveTransform = \ CATransform3DRotate(perspectiveTransform, DEGREES__TO__RADIANS(x*calculateSlope(0, 0, 320, 180)), 0, 1, 0); [CATransaction setDisableActions:YES]; _layer.transform = perspectiveTransform; if (x >= 160) { [CATransaction setDisableActions:YES]; _layer.contents = (__bridge id)([UIImage imageNamed:@"pic2"].CGImage); } else { [CATransaction setDisableActions:YES]; _layer.contents = (__bridge id)([UIImage imageNamed:@"pic1"].CGImage); } if (sender.state == UIGestureRecognizerStateEnded) { if (x >= 160) { POPSpringAnimation *rotationY = \ [POPSpringAnimation animationWithPropertyNamed:kPOPLayerRotationY]; rotationY.toValue = @(DEGREES__TO__RADIANS(180)); rotationY.springBounciness = 12.f; [_layer pop_addAnimation:rotationY forKey:@"layerStrokeAnimation"]; } else { POPSpringAnimation *rotationY = \ [POPSpringAnimation animationWithPropertyNamed:kPOPLayerRotationY]; rotationY.toValue = @(DEGREES__TO__RADIANS(0)); rotationY.springBounciness = 12.f; [_layer pop_addAnimation:rotationY forKey:@"layerStrokeAnimation"]; } } } #pragma mark - 计算斜率 k CGFloat calculateSlope(CGFloat x1, CGFloat y1, CGFloat x2, CGFloat y2) { return (y2 - y1) / (x2 - x1); } #pragma mark - 计算常数 b CGFloat calculateConstant(CGFloat x1, CGFloat y1, CGFloat x2, CGFloat y2) { return (y1*(x2 - x1) - x1*(y2 - y1)) / (x2 - x1); } @end