经常会用到的碰撞检测方法

using UnityEngine;
using System.Collections;

public class PlayerTrigger : MonoBehaviour {

    void OnTriggerEnter(Collider other)
    {
        Debug.Log ("Enter");
    }

    void OnTriggerStay(Collider other)
    {
        Debug.Log("Stay");
    }

    void OnTriggerExit(Collider other)
    {
        Debug.Log ("Exit");
    }
}

posted @ 2016-10-29 16:35  扎北强子  阅读(284)  评论(0编辑  收藏  举报