【原】unity3d各种OpenFileDialog操作
1 编辑模式(Editor)下:
string path = EditorUtility.OpenFilePanel("Load png Textures of Directory", "", ""); WWW ww=new WWW("file:///"+path); print(ww.url); yield return ww; gui.texture=ww.texture;
OpenFileDialog ofd = new OpenFileDialog(); //new一个方法 ofd.InitialDirectory ="file://"+UnityEngine.Application.dataPath; //定义打开的默认文件夹位置//定义打开的默认文件夹位置 if(ofd.ShowDialog()==DialogResult.OK) { //显示打开文件的窗口 Debug.Log( ofd.FileName); }
以上操作需要添加 System.Windows.Forms.dll,放在Plugins文件夹下,同时需要更改.net 2.0 Subset为.net2.0
3、unity3d调用win32打开对话框
DllTest
using UnityEngine; using System.Collections; using System; using System.Runtime.InteropServices; [ StructLayout( LayoutKind.Sequential, CharSet=CharSet.Auto )] public class OpenFileName { public int structSize = 0; public IntPtr dlgOwner = IntPtr.Zero; public IntPtr instance = IntPtr.Zero; public String filter = null; public String customFilter = null; public int maxCustFilter = 0; public int filterIndex = 0; public String file = null; public int maxFile = 0; public String fileTitle = null; public int maxFileTitle = 0; public String initialDir = null; public String title = null; public int flags = 0; public short fileOffset = 0; public short fileExtension = 0; public String defExt = null; public IntPtr custData = IntPtr.Zero; public IntPtr hook = IntPtr.Zero; public String templateName = null; public IntPtr reservedPtr = IntPtr.Zero; public int reservedInt = 0; public int flagsEx = 0; } public class DllTest { [DllImport("Comdlg32.dll",SetLastError=true,ThrowOnUnmappableChar=true, CharSet = CharSet.Auto)] public static extern bool GetOpenFileName([ In, Out ] OpenFileName ofn ); public static bool GetOpenFileName1([ In, Out ] OpenFileName ofn ) { return GetOpenFileName(ofn); } }
using UnityEngine; using System.Collections; using System.Text; using System.Runtime.InteropServices; using System; public class Test : MonoBehaviour { public GameObject plane; void OnGUI() { if(GUI.Button(new Rect(0,0,100,35),"OpenDialog")) { OpenFileName ofn = new OpenFileName(); ofn.structSize = Marshal.SizeOf(ofn); ofn.filter = "All Files\0*.*\0\0"; ofn.file = new string(new char[256]); ofn.maxFile = ofn.file.Length; ofn.fileTitle = new string(new char[64]); ofn.maxFileTitle = ofn.fileTitle.Length; ofn.initialDir =UnityEngine.Application.dataPath;//默认路径 ofn.title = "Open Project"; ofn.defExt = "JPG";//显示文件的类型 //注意 一下项目不一定要全选 但是0x00000008项不要缺少 ofn.flags=0x00080000|0x00001000|0x00000800|0x00000200|0x00000008;//OFN_EXPLORER|OFN_FILEMUSTEXIST|OFN_PATHMUSTEXIST| OFN_ALLOWMULTISELECT|OFN_NOCHANGEDIR if(DllTest.GetOpenFileName( ofn )) { StartCoroutine(WaitLoad(ofn.file));//加载图片到panle Debug.Log( "Selected file with full path: {0}"+ofn.file ); } } } IEnumerator WaitLoad(string fileName) { WWW wwwTexture=new WWW("file://"+fileName); Debug.Log(wwwTexture.url); yield return wwwTexture; plane.renderer.material.mainTexture=wwwTexture.texture; } }
参考知识:1、http://msdn.microsoft.com/en-us/library/system.runtime.interopservices.inattribute%28v=vs.85%29
2、http://msdn.microsoft.com/en-us/library/windows/desktop/ms646839%28v=vs.85%29.aspx
3、C#和win32类型对应
4、http://blog.csdn.net/wanfang323/article/details/6372995