AtomicOperation
// AtomicOperation.cpp : Defines the entry point for the console application. // #include "stdafx.h" #include <windows.h> //所谓原子操作是指不会被线程调度机制打断的操作;这种操作一旦开始,就一直运行到结束,中间不会有任何 context switch (切换到另一个线程)。 LONG g_iFree{}; LONG g_iAtomic{}; DWORD WINAPI ThreadProc1(LPVOID lpThreadParameter); DWORD WINAPI ThreadProc2(LPVOID lpThreadParameter); int main() { HANDLE hThread[2]{}; hThread[0] = CreateThread(0, 0, ThreadProc1, 0, 0, 0); hThread[1] = CreateThread(0, 0, ThreadProc2, 0, 0, 0); WaitForMultipleObjects(2, hThread, TRUE, INFINITE); CloseHandle(hThread[0]); CloseHandle(hThread[1]); printf("%d\n", g_iFree); printf("%d\n", g_iAtomic); system("pause"); return 0; } DWORD WINAPI ThreadProc1(LPVOID lpThreadParameter) { for (int i = 0; i < 1000000; i++) { g_iFree++; InterlockedIncrement(&g_iAtomic); } //g_iFree++; //00B032E9 A1 80 91 B0 00 mov eax, dword ptr ds : [00B09180h] //00B032EE 83 C0 01 add eax, 1 //00B032F1 A3 80 91 B0 00 mov dword ptr ds : [00B09180h], eax //InterlockedIncrement(&g_iAtomic); //00B032F6 F0 FF 05 84 91 B0 00 lock inc dword ptr ds : [00B09184h] return 0; } DWORD WINAPI ThreadProc2(LPVOID lpThreadParameter) { for (int i = 0; i < 1000000; i++) { g_iFree++; InterlockedIncrement(&g_iAtomic); } return 0; }