普通平衡树 - 替罪羊树
被学弟怼 : "你的博客上没有替罪羊树模板啊?"
#include <cstdio>
#include <vector>
#include <cstring>
#include <algorithm>
using namespace std;
typedef long long ll;
inline void read(int &x){
x=0;char ch;bool flag = false;
while(ch=getchar(),ch<'!');if(ch == '-') ch=getchar(),flag = true;
while(x=10*x+ch-'0',ch=getchar(),ch>'!');if(flag) x=-x;
}
inline int cat_max(const int &a,const int &b){return a>b ? a:b;}
inline int cat_min(const int &a,const int &b){return a<b ? a:b;}
const int maxn = 100010;
const double alpha = 0.75;
struct Node{
Node *ch[2];
int key,siz,cnt;
bool exist;
void update(){
siz = ch[0]->siz + ch[1]->siz + exist;
cnt = ch[0]->cnt + ch[1]->cnt + 1;
}
bool pa(){
return (ch[0]->cnt > cnt*alpha + 5) || (ch[1]->cnt > cnt*alpha + 5);
}
};
struct STree{
Node mem_poor[maxn];
Node *tail,*root,*null;
Node *bc[maxn];
int bc_top;
Node* NewNode(int key){
Node *p = bc_top ? bc[--bc_top] : tail++;
p->ch[0] = p->ch[1] = null;p->key = key;
p->siz = p->cnt = 1;p->exist = true;
return p;
}
void Travel(Node *p,vector<Node*>&v){
if(p == null) return;
Travel(p->ch[0],v);
if(p->exist) v.push_back(p);
else bc[bc_top++] = p;
Travel(p->ch[1],v);
}
Node* Divide(vector<Node*>&v,int l,int r){
if(l >= r) return null;
int mid = l+r >> 1;
Node *p = v[mid];
p->ch[0] = Divide(v,l,mid);
p->ch[1] = Divide(v,mid+1,r);
p->update();return p;
}
void Rebuild(Node* &p){
static vector<Node*>v;v.clear();
Travel(p,v);p = Divide(v,0,v.size());
}
Node** Insert(Node* &p,int val){
if(p == null){
p = NewNode(val);
return &null;
}else{
++(p->siz);++(p->cnt);
Node **res = Insert(p->ch[val >= p->key],val);
if(p->pa()) res = &p;
return res;
}
}
void Erase(Node *p,int id){
--(p->siz);
int x = p->ch[0]->siz + p->exist;
if(p->exist && id == x){
p->exist = false;
return;
}else{
if(id <= x) Erase(p->ch[0],id);
else Erase(p->ch[1],id - x);
}return;
}
void init(){
tail = mem_poor;
null = tail++;
null->ch[0] = null->ch[1] = null;
null->cnt = null->siz = null->key = 0;
root = null;bc_top = 0;
}
STree(){init();}
void Insert(int val){
Node** p = Insert(root,val);
if(*p != null) Rebuild(*p);
}
int Rank(int val){
Node *nw = root;
int ret = 1;
while(nw != null){
if(nw->key >= val) nw = nw->ch[0];
else{
ret += nw->ch[0]->siz + nw->exist;
nw = nw->ch[1];
}
}return ret;
}
int Kth(int k){
Node *nw = root;
while(nw != null){
if(nw->ch[0]->siz + 1 == k && nw->exist) return nw->key;
else if(nw->ch[0]->siz >= k) nw = nw->ch[0];
else k -= nw->ch[0]->siz + nw->exist,nw = nw->ch[1];
}
}
void Erase(int k){
Erase(root,Rank(k));
if(root->siz < alpha*root->cnt) Rebuild(root);
}
void Erase_kth(int k){
Erase(root,k);
if(root->siz < alpha*root->cnt) Rebuild(root);
}
}Sky;
int main(){
int n;read(n);
int k,m;
while(n--){
read(k);read(m);
switch (k){
case 1: Sky.Insert(m);break;
case 2: Sky.Erase(m);break;
case 3: printf("%d\n",Sky.Rank(m));break;
case 4: printf("%d\n",Sky.Kth(m));break;
case 5: printf("%d\n",Sky.Kth(Sky.Rank(m)-1));break;
case 6: printf("%d\n",Sky.Kth(Sky.Rank(m+1)));break;
}
}
getchar();getchar();
return 0;
}
人就像命运下的蝼蚁,谁也无法操控自己的人生.