Ext Js简单Tree创建及其异步加载
对于Ext Js的树的使用也是比较多的,本篇分享简单的Tree的创建及其树的异步加载处理。
1.简单TreePanel的创建
function creatTree() {//创建简单的树 //节点集合创建 var rootNode = new Ext.tree.TreeNode({ id: 'root', text: '根节点', expanded: true }); //只展开根节点(只展开某节点) var node1 = new Ext.tree.TreeNode({ id: 'node1', text: 'Node1', leaf: true }); //为叶子节点 var node2 = new Ext.tree.TreeNode({ id: 'node2', text: 'Node2' }); var node3 = new Ext.tree.TreeNode({ id: 'node3', text: 'Node3', expanded: true }); var arrNodes = [//节点集合 new Ext.tree.TreeNode({ id: 'nodeOne', text: 'NodeOne' }), new Ext.tree.TreeNode({ id: 'nodeTwo', text: 'NodeTwo' }), new Ext.tree.TreeNode({ id: 'nodeThree', text: 'NodeThree' }) ]; var arrayNodes = [new Ext.tree.TreeNode({ text: 'nodeOne' }), new Ext.tree.TreeNode({ text: 'nodeTwo' })]; node2.appendChild(arrayNodes); //将集合节点添加到对应的节点 node3.appendChild(arrNodes); rootNode.appendChild(node1); //根节点添加对应的节点 rootNode.appendChild(node2); rootNode.appendChild(node3); //也可以如下添加节点集合 //rootNode.appendChild([node1, node2, node3]); //添加节点集合 var treePanel = new Ext.tree.TreePanel({ renderTo: Ext.getBody(), width: 150, root: rootNode, animate: true, //是否动画 enableDD: true, //是否拖拽操作 useArrows: true, //使用Vista-style箭头 autoScroll: true, //是否自动滚动条 containerScroll: true//向ScrollManager注册此容器 }); }
2.简单TreePanel的使用
//简单的树的练习 function treeTest() { var rootNode = new Ext.tree.TreeNode({//创建根节点 id: 'root', text: '树的根', nodeType: 'async' }); rootNode.appendChild(new Ext.tree.TreeNode({ id: 'node1', text: 'Node1', leaf: true })); //是叶子节点,将不能添加子节点 rootNode.appendChild(new Ext.tree.TreeNode({ id: 'node2', text: 'Node2', leaf: true })); var node3 = new Ext.tree.TreeNode({ id: 'node3', text: 'Node3' }); //创建节点3 var arrNodes = [//节点集合 new Ext.tree.TreeNode({ id: 'node30', text: 'Node30' }), new Ext.tree.TreeNode({ id: 'node31', text: 'Node31' }), new Ext.tree.TreeNode({ id: 'node32', text: 'Node32' })]; node3.appendChild(arrNodes); //将节点集合添加到节点3中 rootNode.appendChild(node3); //将节点3添加到根节点中 var treePanel = new Ext.tree.TreePanel({//创建节点树对象 renderTo: Ext.getBody(), root: rootNode, width: 200, animate: true, enableDD: true //animate动画效果,enableDD拖拽效果 }); //tree.getRootNode().expand(); //某个节点展开 //node.expand(true); treePanel.expandAll(); //展开树下的所有节点 //该节点下的所有子节点都触发 //node3.eachChild(function () { alert('TT') }); //某个节点(节点3)点击事件,鼠标位置 //node3.on('click', function (node, e) { Ext.Msg.alert('信息提示', '你点击' + node.text + '的节点' + e.getXY()) }); treePanel.on('click', function (node) {//所有节点都触发改事件 if (node.hasChildNodes()) {//判断该节点是否含有子节点 var msg = node.text + '有子节点:'; var childNodes = node.childNodes; //取得该节点下的所有子节点 for (var i = 0; i < childNodes.length; i++) {//遍历子节点集合 msg += childNodes[i].text + '|'; //拼接节点集合文本信息 } Ext.Msg.alert('信息提示', msg); } else { if (node.isLeaf()) {//判断该节点是否为叶子节点 Ext.Msg.alert('信息提示', '你点击的是叶子节点:' + node.text); } } }) }
3.简单前台Ext Js对树的增删改
//前台ExtJs操作对树的增删改操作 function treeOperation() { var root = new Ext.tree.TreeNode({ text: '根节点' }); var treePanel = new Ext.tree.TreePanel({ width: 300, height: 600, renderTo: Ext.getBody(), root: root, id: 'testTree', tbar: [ { text: '添加同级节点', handler: function () { singleNodeInfo('addSibling', 'testTree'); } }, { text: '添加下级节点', handler: function () { singleNodeInfo('addChild', 'testTree'); } }, { text: '修改节点', handler: function () { singleNodeInfo('update', 'testTree'); } }, { text: '删除节点', handler: function () { removeNode('testTree'); } } ] }); //treePanel.on('contextmenu', function (node, e) { var myMenu = createMenu(); node.select(); myMenu.showAt(e.getPoint()); }); //对于节点内容的操作,也可以使用Ext.Msg.prompt来处理,如下: //Ext.msg.prompt('请输入节点名称', '节点名称:', function (btn, text) { if (btn == 'ok') { alert(text); } }); } function removeNode(treePanelID) {//删除节点,参数:树ID var treePanel = Ext.getCmp(treePanelID); var selNode = treePanel.selModel.getSelectedNode(); if (selNode == null) { Ext.Msg.alert('信息提示', '请选择你要删除的节点!'); return; } if (!selNode.hasChildNodes()) {//是否包含子节点 var removeNode = selNode.remove(); //其父节点移除自己 Ext.Msg.alert('信息提示', '你移除了节点' + removeNode.text); } else { Ext.Msg.confirm('信息提示', '该节点为父节点,一并删除?', function (btn) { if (btn == 'yes') { selNode.removeAll(); //连同下面的子节点一起删除 } }); } } function AddAndUpdateNode(type, selNode, nodeName) {//添加\修改节点,参数:操作类型\选中节点\节点名字 if (selNode != null) { switch (type) { case 'addChild': //添加子节点 var addNode = new Ext.tree.TreeNode({ text: nodeName }); selNode.appendChild(addNode); break; case 'addSibling': //添加同级节点 var addNode = new Ext.tree.TreeNode({ text: nodeName }); var parentNode = selNode.parentNode.appendChild(addNode); break; case 'update': //修改文本内容 selNode.setText(nodeName); break; } selNode.expand(); //选中节点展开 } } function singleNodeInfo(type, treeId) {//参数:操作类型,treePanel对象 var treePanel = Ext.getCmp(treeId); var selNode = treePanel.selModel.getSelectedNode(); //获取选中的节点 if (selNode == null) { Ext.Msg.alert('信息提示', '请选择一个节点'); return; } var win = new Ext.Window({//弹出信息对话框 title: '添加修改节点', width: 230, height: 100, bodyStyle: "padding-top:10px", items: [ { xtype: 'label', text: '节点名字:', width: 200 }, { xtype: 'textfield', id: 'txtNodeName' } ], bbar: [ { text: '保存', handler: function () { var nodeName = Ext.getCmp('txtNodeName').getValue(); AddAndUpdateNode(type, selNode, nodeName); //更新数据 Ext.Msg.alert('信息提示', '保存成功!'); win.close(); } }, '->', { text: '取消', handler: function () { win.close(); } } ] }); if (type == "update") { Ext.getCmp('txtNodeName').setValue(selNode.text); } win.show(); //显示信息 } //你也可以试试添加一个右键菜单对节点进行操作 function createMenu() { var myMenu = new Ext.menu.Menu( { xtype: 'button', text: '添加节点', handler: function (tree) { Ext.Msg.alert('信息提示', '添加节点'); } }, { xtype: 'button', text: '下级节点', handler: function () { Ext.Msg.alert('信息提示', '下级节点'); } }, { xtype: 'button', text: '修改节点', handler: function () { Ext.Msg.alert('信息提示', '修改节点'); } }, { xtype: 'button', text: '删除节点', handler: function () { Ext.Msg.alert('信息提示', '删除节点'); } } ); return myMenu; }
4.简单树的异步加载(需要创建异步节点Ext.tree.AsyncTreeNode并使用Ext.tree.TreeLoader加载)(注意对于叶子节点的指定)
function treeAsyncTest() {//树的异步加载,一次加载对应的数据 var treePanel = new Ext.tree.TreePanel({ el: 'divTree', //渲染divID width: 150, height: 300, animate: true, enableDD: true, rootVisible: true, loader: new Ext.tree.TreeLoader({ url: 'TestTreeAjx.ashx', baseParams: { Option: 'GetAllData'} }) }); var rootNode = new Ext.tree.AsyncTreeNode({ text: '根节点' }); treePanel.setRootNode(rootNode); treePanel.render(); //进行渲染 rootNode.expand(true, true); //参数1:展开所有节点;参数2:启动动画效果 //这样操作完你会发现所有的节点可能会无限的延展下去, //是因为数据引起的,在加载时,传出的数据指定最后一级为叶子节点就可以了 }
5.针对不同的节点异步加载不同的节点数据(注意对于叶子节点的指定)
function treeNodeAsync() {//根据不同的节点值,获取不同的加载数据(可以是节点ID\节点文本等等) var rootNode = new Ext.tree.AsyncTreeNode({ text: 'rootNode' }); var treePanel = new Ext.tree.TreePanel({ el: 'divTree', width: 150, height: 300, animate: true, enableDD: true, rootVisible: true, listeners: { 'beforeload': function (node) {//按这种形式传递的数据,不指定最后的叶子节点的话,会遍历每个节点,性能不好(如果需要,在对应节点下指定叶子节点) node.loader = new Ext.tree.TreeLoader({ url: 'TestTreeAjx.ashx', baseParams: { Option: 'GetNodeData', NodeText: node.text} }) } } }); treePanel.setRootNode(rootNode); //这里可以试试对于节点展开和非展开所有节点的数据加载情况 //一次展开所有节点,会一次遍历完毕加载数据;不展开节点折叠起来,会在对应节点展开需加载时加载对应数据 rootNode.expand(false, true); treePanel.render(); }
6.其Ajax请求页面TestTreeAjx.ashx代码(简单的模拟数据)
namespace WebExtJS.WebTest { /// <summary> /// TestTreeAjx 的摘要说明 /// </summary> public class TestTreeAjx : IHttpHandler { private static IDictionary<int, List<Node>> dic = null; public void ProcessRequest(HttpContext context) { context.Response.ContentType = "text/plain"; string strOption = context.Request["Option"] != null ? context.Request["Option"].ToString() : string.Empty; string nodeText = context.Request["NodeText"] != null ? context.Request["NodeText"].ToString() : string.Empty; string strMessage = string.Empty; dic = GetData(); switch (strOption) { case "GetAllData": strMessage = GetAllData(dic); break; case "GetNodeData": strMessage = GetNodeData(nodeText); break; default: break; } context.Response.Write(strMessage); context.Response.End(); } /// <summary> /// 获取全部的数据 /// </summary> /// <returns></returns> private string GetAllData() { string data = "[{text:'Node1',leaf:true}," + "{text:'Node2',children:[{text:'Node20',leaf:true},{text:'Node21',leaf:true}]}," + "{text:'Node3',children:[{text:'Node30',leaf:true},{text:'Node31',leaf:true},{text:'Node32',leaf:true}]}]"; return data; } /// <summary> /// 根据不同的节点文本获取对应的节点 /// </summary> /// <param name="nodeText"></param> /// <returns></returns> private string GetNodeData(string nodeText) { string json = string.Empty; switch (nodeText) {//指定叶子节点遍历非叶子节点(如果在其父节点指定为叶子节点,将不会加载对应的节点数据) case "rootNode": json = "[{text:'Node1',leaf:true},{text:'Node2'},{text:'Node3'}]"; break; case "Node2": json = "[{text:'Node20',leaf:true},{text:'Node21',leaf:true}]"; break; case "Node3": json = "[{text:'Node30',leaf:true},{text:'Node31',leaf:true},{text:'Node32',leaf:true}]"; break; } //switch (nodeText) //{//不指定叶子节点遍历每一个节点 // case "rootNode": json = "[{text:'Node1'},{text:'Node2'},{text:'Node3'}]"; break; // case "Node2": json = "[{text:'Node20'},{text:'Node21'}]"; break; // case "Node3": json = "[{text:'Node30'},{text:'Node31'},{text:'Node32'}]"; break; //} return json; } /// <summary> /// 简单字典模拟数据 /// </summary> /// <returns></returns> private IDictionary<int, List<Node>> GetData() { IDictionary<int, List<Node>> dic = new Dictionary<int, List<Node>>(); List<Node> nodeRoot = new List<Node>(); List<Node> Node1 = new List<Node> { new Node(10, "Node10") }; List<Node> Node2 = new List<Node> { new Node(20, "Node20"), new Node() { NodeID = 21, NodeName = "Node21" }, new Node() { NodeID = 22, NodeName = "Node22" } }; List<Node> Node3 = new List<Node> { new Node(30, "Node30"), new Node(31, "Node31"), new Node(32, "Node32"), new Node(33, "Node33") }; dic.Add(0, nodeRoot);//处理根节点 dic.Add(1, Node1); dic.Add(2, Node2); dic.Add(3, Node3); return dic; } /// <summary> /// 遍历拼接,获取全部数据 /// </summary> /// <param name="dic"></param> /// <returns></returns> private string GetAllData(IDictionary<int, List<Node>> dic) { string json = string.Empty; json = "["; if (dic.Count > 0) { for (int i = 0; i < dic.Count; i++) { List<Node> tempNode; if (dic[i].Count == 0)//根节点判断 { continue; } else { tempNode = dic[i]; } if (tempNode.Count == 1)//只有一个叶子节点 { json += "{text:'" + tempNode[0].NodeName + "'},"; } else { json += "{text:'" + tempNode[0].NodeName + "',children:["; for (int j = 1; j < tempNode.Count; j++)//对其叶子节点遍历 { json += "{text:'" + tempNode[j].NodeName + "',leaf:true},"; } if (json.IndexOf(',') > 0) { json = json.Substring(0, json.LastIndexOf(',')); } json += "]},";//闭合该节点 } } } if (json.IndexOf(',') > 0) { json = json.Substring(0, json.LastIndexOf(',')); json += "]"; } return json; } public bool IsReusable { get { return false; } } } public class Node { public Node() { } public Node(int nodeID, string nodeName) { this.NodeID = nodeID; this.NodeName = nodeName; } public int NodeID; public string NodeName; } }