简单几何(点的位置) POJ 1584 A Round Peg in a Ground Hole
题意:判断给定的多边形是否为凸的,peg(pig?)是否在多边形内,且以其为圆心的圆不超出多边形(擦着边也不行)。
分析:判断凸多边形就用凸包,看看点集的个数是否为n。在多边形内用叉积方向来判断,最后再用点到直线的距离和半径比大小(不是线段)
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 | /************************************************ * Author :Running_Time * Created Time :2015/11/2 星期一 19:49:13 * File Name :POJ_1584.cpp ************************************************/ #include <cstdio> #include <algorithm> #include <iostream> #include <sstream> #include <cstring> #include <cmath> #include <string> #include <vector> #include <queue> #include <deque> #include <stack> #include <list> #include <map> #include <set> #include <bitset> #include <cstdlib> #include <ctime> using namespace std; #define lson l, mid, rt << 1 #define rson mid + 1, r, rt << 1 | 1 typedef long long ll; const int N = 1e5 + 10; const int INF = 0x3f3f3f3f; const int MOD = 1e9 + 7; const double EPS = 1e-10; const double PI = acos (-1.0); int dcmp( double x) { //三态函数,减少精度问题 if ( fabs (x) < EPS) return 0; else return x < 0 ? -1 : 1; } struct Point { //点的定义 double x, y; Point () {} Point ( double x, double y) : x (x), y (y) {} Point operator + ( const Point &r) const { //向量加法 return Point (x + r.x, y + r.y); } Point operator - ( const Point &r) const { //向量减法 return Point (x - r.x, y - r.y); } Point operator * ( double p) const { //向量乘以标量 return Point (x * p, y * p); } Point operator / ( double p) const { //向量除以标量 return Point (x / p, y / p); } bool operator < ( const Point &r) const { //点的坐标排序 return x < r.x || (x == r.x && y < r.y); } bool operator == ( const Point &r) const { //判断同一个点 return dcmp (x - r.x) == 0 && dcmp (y - r.y) == 0; } }; typedef Point Vector; //向量的定义 Point read_point( void ) { //点的读入 double x, y; scanf ( "%lf%lf" , &x, &y); return Point (x, y); } double dot(Vector A, Vector B) { //向量点积 return A.x * B.x + A.y * B.y; } double cross(Vector A, Vector B) { //向量叉积 return A.x * B.y - A.y * B.x; } double polar_angle(Vector A) { //向量极角 return atan2 (A.y, A.x); } double length(Vector A) { //向量长度,点积 return sqrt (dot (A, A)); } double angle(Vector A, Vector B) { //向量转角,逆时针,点积 return acos (dot (A, B) / length (A) / length (B)); } Vector rotate(Vector A, double rad) { //向量旋转,逆时针 return Vector (A.x * cos (rad) - A.y * sin (rad), A.x * sin (rad) + A.y * cos (rad)); } Vector nomal(Vector A) { //向量的单位法向量 double len = length (A); return Vector (-A.y / len, A.x / len); } Point line_line_inter(Point p, Vector V, Point q, Vector W) { //两直线交点,参数方程 Vector U = p - q; double t = cross (W, U) / cross (V, W); return p + V * t; } double point_to_line(Point p, Point a, Point b) { //点到直线的距离,两点式 Vector V1 = b - a, V2 = p - a; return fabs (cross (V1, V2)) / length (V1); } double point_to_seg(Point p, Point a, Point b) { //点到线段的距离,两点式 if (a == b) return length (p - a); Vector V1 = b - a, V2 = p - a, V3 = p - b; if (dcmp (dot (V1, V2)) < 0) return length (V2); else if (dcmp (dot (V1, V3)) > 0) return length (V3); else return fabs (cross (V1, V2)) / length (V1); } Point point_line_proj(Point p, Point a, Point b) { //点在直线上的投影,两点式 Vector V = b - a; return a + V * (dot (V, p - a) / dot (V, V)); } bool can_seg_seg_inter(Point a1, Point a2, Point b1, Point b2) { //判断线段相交,两点式 double c1 = cross (a2 - a1, b1 - a1), c2 = cross (a2 - a1, b2 - a1), c3 = cross (b2 - b1, a1 - b1), c4 = cross (b2 - b1, a2 - b1); return dcmp (c1) * dcmp (c2) < 0 && dcmp (c3) * dcmp (c4) < 0; } bool can_line_seg_inter(Point a1, Point a2, Point b1, Point b2) { //判断直线与线段相交,两点式 double c1 = cross (a2 - a1, b1 - a1), c2 = cross (a2 - a1, b2 - a1); return dcmp (c1 * c2) <= 0; } bool on_seg(Point p, Point a1, Point a2) { //判断点在线段上,两点式 return dcmp (cross (a1 - p, a2 - p)) == 0 && dcmp (dot (a1 - p, a2 - p)) < 0; } double area_triangle(Point a, Point b, Point c) { //三角形面积,叉积 return fabs (cross (b - a, c - a)) / 2.0; } double area_poly(Point *p, int n) { //多边形面积,叉积 double ret = 0; for ( int i=1; i<n-1; ++i) { ret += fabs (cross (p[i] - p[0], p[i+1] - p[0])); } return ret / 2; } /* 点集凸包,输入点的集合,返回凸包点的集合。 如果不希望在凸包的边上有输入点,把两个 <= 改成 < */ vector<Point> convex_hull(vector<Point> ps) { sort (ps.begin (), ps.end ()); //x - y排序 ps.erase (unique (ps.begin (), ps.end ()), ps.end ()); //删除重复点 int n = ps.size (), k = 0; vector<Point> qs (n * 2); for ( int i=0; i<n; ++i) { while (k > 1 && cross (qs[k-1] - qs[k-2], ps[i] - qs[k-1]) < 0) k--; qs[k++] = ps[i]; } for ( int i=n-2, t=k; i>=0; --i) { while (k > t && cross (qs[k-1] - qs[k-2], ps[i] - qs[k-1]) < 0) k--; qs[k++] = ps[i]; } qs.resize (k-1); return qs; } struct Circle { Point c; double r; Circle () {} Circle (Point c, double r) : c (c), r (r) {} Point point( double a) { return Point (c.x + cos (a) * r, c.y + sin (a) * r); } }; struct Line { Point p; Vector v; double r; Line () {} Line ( const Point &p, const Vector &v) : p (p), v (v) { r = polar_angle (v); } Point point( double a) { return p + v * a; } }; /* 直线相交求交点,返回交点个数,交点保存在P中 */ int line_cir_inter(Line L, Circle C, double &t1, double &t2, vector<Point> &P) { double a = L.v.x, b = L.p.x - C.c.x, c = L.v.y, d = L.p.y - C.c.y; double e = a * a + c * c, f = 2 * (a * b + c * d), g = b * b + d * d - C.r * C.r; double delta = f * f - 4 * e * g; if (dcmp (delta) < 0) return 0; if (dcmp (delta) == 0) { t1 = t2 = -f / (2 * e); P.push_back (L.point (t1)); return -1; } t1 = (-f - sqrt (delta)) / (2 * e); P.push_back (L.point (t1)); t2 = (-f + sqrt (delta)) / (2 * e); P.push_back (L.point (t2)); if (dcmp (t1) < 0 || dcmp (t2) < 0) return 0; return 2; } /* 两圆相交求交点,返回交点个数。交点保存在P中 */ int cir_cir_inter(Circle C1, Circle C2, vector<Point> &P) { double d = length (C1.c - C2.c); if (dcmp (d) == 0) { if (dcmp (C1.r - C2.r) == 0) return -1; //两圆重叠 else return 0; } if (dcmp (C1.r + C2.r - d) < 0) return 0; if (dcmp ( fabs (C1.r - C2.r) - d) < 0) return 0; double a = polar_angle (C2.c - C1.c); double da = acos ((C1.r * C1.r + d * d - C2.r * C2.r) / (2 * C1.r * d)); //C1C2到C1P1的角? Point p1 = C1.point (a - da), p2 = C2.point (a + da); P.push_back (p1); if (p1 == p2) return 1; else P.push_back (p2); return 2; } /* 过点到圆的切线,返回切线条数,切线保存在V中 */ int point_cir_tan(Point p, Circle C, Vector *V) { Vector u = C.c - p; double dis = length (u); if (dis < C.r) return 0; else if (dcmp (dis - C.r) == 0) { V[0] = rotate (u, PI / 2); return 1; } else { double ang = asin (C.r / dis); V[0] = rotate (u, -ang); V[1] = rotate (u, +ang); return 0; } } /* 两圆的公切线,返回公切线条数,切线短点保存在a和b中 */ int cir_cir_tan(Circle A, Circle B, Point *a, Point *b) { int cnt = 0; if (A.r < B.r) { swap (A, B); swap (a, b); } double d = dot (A.c - B.c, A.c - B.c); double rsub = A.r - B.r, rsum = A.r + B.r; if (dcmp (d - rsub) < 0) return 0; //内含 double base = polar_angle (B.c - A.c); if (dcmp (d) == 0 && dcmp (A.r - B.r) == 0) return -1; //两圆重叠 if (dcmp (d - rsub) == 0) { //内切,一条切线 a[cnt] = A.point (base); b[cnt] = B.point (base); cnt++; return 1; } //有外公切线 double ang = acos (rsub / d); a[cnt] = A.point (base + ang); b[cnt] = B.point (base + ang); cnt++; a[cnt] = A.point (base - ang); b[cnt] = B.point (base - ang); cnt++; if (d == rsum) { a[cnt] = A.point (base); b[cnt] = B.point (base + PI); cnt++; } else if (dcmp (d - rsum) > 0) { //两条内公切线 double ang2 = acos (rsum / d); a[cnt] = A.point (base + ang2); b[cnt] = B.point (base + ang2 + PI); cnt++; a[cnt] = A.point (base - ang2); b[cnt] = B.point (base - ang2 + PI); cnt++; } return cnt; } int main( void ) { int n; vector<Point> ps; double r; Point peg; while ( scanf ( "%d" , &n) == 1) { if (n < 3) break ; scanf ( "%lf" , &r); peg = read_point (); ps.clear (); for ( int i=0; i<n; ++i) { ps.push_back (read_point ()); } vector<Point> qs = convex_hull (ps); if (qs.size () < n) { puts ( "HOLE IS ILL-FORMED" ); continue ; } qs.push_back (qs[0]); bool flag = true ; for ( int i=0; i<n; ++i) { if (dcmp (point_to_line (peg, qs[i], qs[i+1]) - r) < 0) { flag = false ; break ; } if (cross (qs[i+1] - qs[i], peg - qs[i]) < 0) { flag = false ; break ; } } if (flag) puts ( "PEG WILL FIT" ); else puts ( "PEG WILL NOT FIT" ); } //cout << "Time elapsed: " << 1.0 * clock() / CLOCKS_PER_SEC << " s.\n"; return 0; } |
编译人生,运行世界!
【推荐】国内首个AI IDE,深度理解中文开发场景,立即下载体验Trae
【推荐】编程新体验,更懂你的AI,立即体验豆包MarsCode编程助手
【推荐】抖音旗下AI助手豆包,你的智能百科全书,全免费不限次数
【推荐】轻量又高性能的 SSH 工具 IShell:AI 加持,快人一步