看博客学学Android(六)

Day 4: A Twist

I have been trying to draw some docking bay graphics and it looks like s***. So, I'm diching the "docking bay" idea. The combat will happen in space. Yep, that's it. Aliens would come from one side of the screen, and you would shoot them before they leave it on the other end. At the bottom there will be some destrucable stuff. Aliens could hide behind that, and maybe you can shoot it down or make holes in it by shooting. Here's an example with a tower, satellite dish and some other things:

 

Nebulas, stars, aliens, tower, satellite dish

The idea is that you have limited time (say, one minute) to shoot down as many aliens as you can.

Since the game will have a space theme, I'm browsing my font collection, to find some cool gallactic font. So far, ArdourGM looks like the one I'll use for in-game text like points, option screens, etc.

The graphics above are created using Gimp, and insipred by this nebula tutorial. After reading that and doing some my own tweaks I was able to draw the above picture in a couple of hours. I hate when I lose that much time on a single thing, but this background would be used for most of the game.

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我一直试图得出一些对接舱显卡,它看起来象s *** 。所以,我diching “对接舱”的想法。战斗将发生在太空。没错,就是这样。外国人会来,你会从屏幕的一侧,射杀他们才离开它的另一端。在底部会有一些destrucable的东西。外国人可以躲在后面,也许你可以拍下来或它的射击孔。下面是一个例子,塔,卫星天线和其他一些东西:

 

 

这个想法是,你有有限的时间(例如1分钟) ,击落尽可能多的外星人,你可以。

由于本场比赛将有一个空间的主题,我在浏览我的字体集合,找一些很酷的gallactic字体。到目前为止, ArdourGM看起来像我会使用游戏中的文本,如点,选项屏幕等

上面的图形是使用GIMP,这个星云教程insipred 。看完后,并做了一些我自己的调整,我是能够吸取上述图片在几个小时。我恨一个单一的东西,当我失去了那么多的时间,但这样的背景下,将用于大多数游戏。

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越来越懒了

posted @ 2013-10-30 21:22  北漂梧桐  阅读(178)  评论(0编辑  收藏  举报