博客中 Flex4/Flash mp3音乐播放器实例 含演示地址
要求
播放器演示已经在博客banner部分给出了,下面还是上一截图吧:
下面是程序的核心业务代码:
<?xml version="1.0" encoding="utf-8"?> <s:Application xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx" width="330" height="75" backgroundAlpha="1.0" backgroundColor="#9C4B4B" preloaderChromeColor="#060606" creationComplete="initApp()"> <fx:Declarations> <!-- 将非可视元素(例如服务、值对象)放在此处 --> </fx:Declarations> <fx:Script> <![CDATA[ import mx.collections.ArrayCollection; import mx.controls.Alert; /** * musicItem Object 音乐信息对象 */ [Bindable] public var musicItem:Object; /** * 音乐是否正在播放 */ private var isplaying:Boolean = false; /** * 播放器音量 */ private var currentVolum:Number =0.5; /** * 正在播放的音乐的URL字符串 * 从主程序中获得 player.currentMusicUrlString=musicSource; */ public var currentMusicUrlString:String; /** * 正在播放的音乐的URLRequest */ private var currentMusicUrlRequest:URLRequest; /** * 正在播放的音乐的Sound */ private var currentMusicSound:Sound; /** * 正在播放的音乐的SoungChannel * SoundChannel 类控制应用程序中的声音。每个声音均分配给一个声道,而且应用程序可以具有混合在一起的多个声道。SoundChannel 类包含 stop() 方法、用于监控声道幅度(音量)的属性以及用于对声道指定 SoundTransform 对象的属性。 */ private var currentMusicChannel:SoundChannel; /** * 正在播放的音乐的 SoundTransform * SoundTransform 类包含音量和平移的属性。 */ private var currentMusicTransform:SoundTransform; /** * 正在播放的音乐的总时间 */ private var currentMusicTotleTime:Number =0; /** * 正在播放的音乐的播放进度参数 */ private var currentMusicPosition:int =0; private var songs:ArrayCollection=new ArrayCollection([ {name:"初恋",singer:"张力尹",pic:"data/images/zly.jpg",uri:"data/chulian.mp3"}, {name:"纯真的爱",singer:"张力尹",pic:"data/images/zly.jpg",uri:"data/chunzhendeai.mp3"}, {name:"相信爱",singer:"张力尹",pic:"data/images/zly.jpg",uri:"data/xiangxinai.mp3"}, {name:"星愿(I WILL)",singer:"张力尹",pic:"data/images/zly.jpg",uri:"data/I will.mp3"}, {name:"TIMELESS",singer:"张力尹",pic:"data/images/zly.jpg",uri:"data/TIMELESS.mp3"}, {name:"BLUE",singer:"BigBang",pic:"data/images/ALIVE-BIGBANG.jpg",uri:"data/BigBang - BLUE.mp3"}, {name:"BLUE(指弹)",singer:"Gabriella Quevedo",pic:"data/images/ALIVE-BIGBANG.jpg",uri:"data/Gabriella Quevedo - blue.mp3"}, {name:"You're Beautiful",singer:"James Blunt",pic:"data/images/s1461123.jpg",uri:"data/You're Beautiful.mp3"}, {name:"Only Friends",singer:"Rita Calypso",pic:"data/images/s3786226.jpg",uri:"data/Only Friends.mp3"}, {name:"총맞은것처럼(像中枪一样)",singer:"白智英",pic:"data/images/s3387692.jpg",uri:"data/Muz Cast - xiangzhongqiangyiyang.mp3"}, {name:"是否",singer:"G.E.M",pic:"data/images/150_albumpic_444525_0[1].jpg",uri:"data/G.E.M. - shifou.mp3"}, {name:"Young Girls",singer:"Bruno Mars",pic:"data/images/Bruno Mars.jpg",uri:"data/Bruno Mars - Young Girls.mp3"}, {name:"Nothing On You",singer:"B.O.B&Bruno Mars",pic:"data/images/Bruno Mars.jpg",uri:"data/B.o.B. - Nothing On You.mp3"}, {name:"Young Girls(指弹)",singer:"Gabriella Quevedo",pic:"data/images/Bruno Mars.jpg",uri:"data/Gabriella Quevedo-Young Girls.mp3"}, {name:"Im Yours(指弹)",singer:"Gabriella Quevedo",pic:"data/images/Bruno Mars.jpg",uri:"data/Im Yours -Gabriella Quevedo.mp3"}, {name:"金泰妍 - 가까이(靠近)",singer:"金泰妍 ",pic:"data/images/jintaiyan.jpg",uri:"data/closer.mp3"}, {name:"Grace",singer:"李秀英 ",pic:"data/images/s2868209.jpg",uri:"data/Grace.mp3"}, {name:"Twenty Nine",singer:"李秀英 ",pic:"data/images/s2722298.jpg",uri:"data/Twenty Nine.mp3"} ]); /** * 随机获取一首歌曲 */ private function getMusicItem():Object{ var index: Number = Math.round(Math.random()*(songs.length-1)); //产生一个随机数 musicItem=songs[index]; return musicItem; } /** * 程序初始化 */ private function initApp():void{ //初始话一条数据 getMusicItem(); //UI控件事件监听 playAndPause.addEventListener(MouseEvent.CLICK,musicPlay); //播放按钮 next.addEventListener(MouseEvent.CLICK,autoPlayNext); playingProcess.addEventListener(Event.CHANGE,playingProcess_changeHandler); //进度条滚动事件 } private function musicPlay(event:MouseEvent):void{ if(!isplaying){ //播放 false //此状态为 启动播放器 然后点击播放按钮 状态(空状态) if(currentMusicSound==null&¤tMusicChannel ==null){ currentMusicUrlString=musicItem.uri; currentMusicUrlRequest =new URLRequest(currentMusicUrlString); currentMusicSound = new Sound(); currentMusicSound.load(currentMusicUrlRequest); currentMusicSound.addEventListener(Event.COMPLETE,load_CompleteHandler); currentMusicChannel = currentMusicSound.play();//开始播放 timer_GetCurrentPositionHandler();//同步更新已经播放的时间的计时器 }else{//此状态为 暂停后点击播放按钮 状态 currentMusicChannel = currentMusicSound.play(currentMusicPosition); } isplaying=true; }else{ //暂停 //此状态为 播放过程中点击 暂停按钮 状态 currentMusicPosition = currentMusicChannel.position;//记录暂停位置 currentMusicChannel.stop();//暂停 isplaying=false; } //currentMusicChannel.addEventListener(Event.SOUND_COMPLETE,autoPlayNext);//自动播放下一首 } /** * 自动播放下一首 和 next按钮采用同样的方式吧 * @param event * */ protected function autoPlayNext(event:Event):void{//过滤参数问题 getMusicItem(); if(currentMusicSound!=null&¤tMusicChannel!=null){ currentMusicChannel.stop();//暂停 } clearPar(); currentMusicUrlString=musicItem.uri; currentMusicUrlRequest =new URLRequest(currentMusicUrlString); currentMusicSound = new Sound(); currentMusicSound.load(currentMusicUrlRequest); currentMusicSound.addEventListener(Event.COMPLETE,load_CompleteHandler); playAndPause.selected=true; isplaying =true; currentMusicChannel = currentMusicSound.play();//开始播放 timer_GetCurrentPositionHandler();//同步更新已经播放的时间的计时器 currentMusicChannel.addEventListener(Event.SOUND_COMPLETE,autoPlayNext);//自动播放下一首 } /** * 正在播放的歌曲的总时长 */ private var len:int; /** * 文件加载完成 能读取到音乐的总时长 * @param event * */ protected function load_CompleteHandler(event:Event):void{ len = currentMusicSound.length; } /** * 同步更新已经播放的时间的计时器 * */ protected function timer_GetCurrentPositionHandler():void{ var clock:Timer = new Timer(100,int(len/1000/60*10));//每0.1秒更新一次 clock.start(); clock.addEventListener(TimerEvent.TIMER,showTime); } /** * 显示已经播放的总时间 * @param event * */ protected function showTime(event:Event):void{ playingProcess.maximum = int(len/1000)*10;//最大值 playingProcess.value = int(currentMusicPosition/1000*10); //当前值 currentMusicPosition = currentMusicChannel.position; } /** * 播放进度条 可以拖动 * @param event * */ protected function playingProcess_changeHandler(event:Event):void{ if(currentMusicChannel!=null){ currentMusicPosition = playingProcess.value*1000/10;//当前音乐播放进度 currentMusicChannel.stop(); currentMusicChannel = currentMusicSound.play(currentMusicPosition); isplaying=true; playAndPause.selected=true; currentMusicChannel.addEventListener(Event.SOUND_COMPLETE,autoPlayNext);//自动播放下一首 }else{ playingProcess.value=0; } } /** * 清除参数 * currentMusicSound = null; * currentMusicChannel = null; * currentMusicPosition = 0; * */ private function clearPar():void{ currentMusicSound = null; currentMusicChannel = null; currentMusicPosition = 0; } ]]> </fx:Script> <s:Group verticalCenter="0" > <!--背景--> <s:Rect width="330" height="75"> <s:fill> <s:SolidColor color="#FFFFFF"/> </s:fill> </s:Rect> <s:BitmapImage source="{musicItem.pic}" smooth="true" width="75" height="75" /> <s:VGroup left="85" top="10" right="10" bottom="0" gap="0"> <s:HGroup height="45" width="235" verticalAlign="middle" > <s:VGroup height="45" gap="0" width="150"> <!--歌名--> <s:Label maxDisplayedLines="1" width="100%" height="25" fontFamily="微软雅黑" fontSize="14" fontWeight="bold" text="{musicItem.name}" verticalAlign="middle"/> <!--歌手--> <s:Label maxDisplayedLines="1" width="100%" height="20" fontFamily="微软雅黑" text="{musicItem.singer}" verticalAlign="middle"/> </s:VGroup> <s:HGroup width="100%" horizontalAlign="right" gap="30" paddingRight="5"> <!--next--> <s:Button id="next" skinClass="components._ButtonSkin1"/> <!--play--> <s:ToggleButton id="playAndPause" skinClass="components.pToggleButtonSkin1"/> </s:HGroup> </s:HGroup> <s:Group width="100%" height="20"> <!--进度条--> <s:ScrubBar id="playingProcess" horizontalCenter="0" verticalCenter="-2" skinClass="skinks.playercontrol.scrubbar.ScrubBar"/> </s:Group> </s:VGroup> </s:Group> </s:Application>
作者:Li-Cheng
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