C# Task 任务计划
代码
using System;
using System.Threading;
using System.Collections.Generic;
namespace Rocky
{
#region Task
public class Task : IDisposable
{
#region Fields
private string taskName;
private Timer timer;
private TimerCallback execTask;
private ISchedule schedule;
private DateTime lastExecuteTime;
private DateTime nextExecuteTime;
#endregion
#region Properties
/// <summary>
/// 任务名称
/// </summary>
public string Name
{
set { taskName = value; }
get { return taskName; }
}
/// <summary>
/// 执行任务的计划
/// </summary>
public ISchedule Shedule
{
get { return schedule; }
}
/// <summary>
/// 该任务最后一次执行的时间
/// </summary>
public DateTime LastExecuteTime
{
get { return lastExecuteTime; }
}
/// <summary>
/// 任务下执行时间
/// </summary>
public DateTime NextExecuteTime
{
get { return nextExecuteTime; }
}
#endregion
#region Methods
/// <summary>
/// 构造函数
/// </summary>
/// <param name="schedule">为每个任务制定一个执行计划</param>
public Task(TimerCallback callback, ISchedule schedule)
{
if (callback == null || schedule == null)
{
throw new ArgumentNullException();
}
this.execTask = callback;
this.schedule = schedule;
execTask += new TimerCallback(Execute);
TaskScheduler.Register(this);
}
/// <summary>
/// 任务内容
/// </summary>
/// <param name="state">任务函数参数</param>
private void Execute(object state)
{
lastExecuteTime = DateTime.Now;
if (schedule.Period == Timeout.Infinite)
{
nextExecuteTime = DateTime.MaxValue; //下次运行的时间不存在
}
else
{
TimeSpan period = new TimeSpan(schedule.Period * 1000);
nextExecuteTime = lastExecuteTime + period;
}
if (!(schedule is CycExecution))
{
this.Close();
}
}
public void Start()
{
Start(null);
}
public void Start(object execTaskState)
{
if (timer == null)
{
timer = new Timer(execTask, execTaskState, schedule.DueTime, schedule.Period);
}
<;span style="color: #0000ff;">else
{
timer.Change(schedule.DueTime, schedule.Period);
}
}
public void RefreshSchedule()
{
if (timer != null)
{
timer.Change(schedule.DueTime, schedule.Period);
}
}
public void Stop()
{
if (timer != null)
{
timer.Change(Timeout.Infinite, Timeout.Infinite);
}
}
public void Close()
{
((IDisposable)this).Dispose();
}
void IDisposable.Dispose()
{
if (execTask != null)
{
taskName = null;
if (timer != null)
{
timer.Dispose();
timer = null;
}
execTask = null;
TaskScheduler.Deregister(this);
}
}
public override string ToString()
{
return taskName;
}
#endregion
}
#endregion
#region TaskScheduler
/// <summary>
/// 任务管理中心
/// 使用它可以管理一个或则多个同时运行的任务
/// </summary>
public static class TaskScheduler
{
private static List<Task> taskScheduler;
public static int Count
{
get { return taskScheduler.Count; }
}
static TaskScheduler()
{
taskScheduler = new List<Task>();
}
/// <summary>
/// 查找任务
/// </summary>
/// <param name="name"></param>
/// <returns></returns>
public static Task Find(string name)
{
return taskScheduler.Find(task => task.Name == name);
}
public static IEnumerator<Task> GetEnumerator()
{
return taskScheduler.GetEnumerator();
}
/// <summary>
/// 终止任务
/// </summary>
public static void TerminateAllTask()
{
lock (taskScheduler)
{
taskScheduler.ForEach(task => task.Close());
taskScheduler.Clear();
taskScheduler.TrimExcess();
}
}
internal static void Register(Task task)
{
lock (taskScheduler)
{
taskScheduler.Add(task);
}
}
internal static void Deregister(Task task)
{
lock (taskScheduler)
{
taskScheduler.Remove(task);
}
}
}
#endregion
#region ISchedule
/// <summary>
/// 计划立即执行任务
/// </summary>
public struct ImmediateExecution : ISchedule
{
public DateTime ExecutionTime
{
get { return DateTime.Now; }
set { }
}
public long DueTime
{
get { return 0; }
}
public long Period
{
get { return Timeout.Infinite; }
}
}
/// <summary>
/// 计划在某一未来的时间执行一个操作一次,如果这个时间比现在的时间小,就变成了立即执行的方式
/// </summary>
public struct ScheduleExecutionOnce : ISchedule
{
private DateTime schedule;
public DateTime ExecutionTime
{
get { return schedule; }
set { schedule = value; }
}
/// <summary>
/// 得到该计划还有多久才能运行
/// </summary>
public long DueTime
{
get
{
long ms = (schedule.Ticks - DateTime.Now.Ticks) / 10000;
if (ms < 0)
{
ms = 0;
}
return ms;
}
}
public long Period
{
get { return Timeout.Infinite; }
}
/// <summary>
/// 构造函数
/// </summary>
/// <param name="schedule">计划开始执行的时间</param>
public ScheduleExecutionOnce(DateTime time)
{
schedule = time;
}
}
/// <summary>
/// 周期性的执行计划
/// </summary>
public struct CycExecution : ISchedule
{
private DateTime schedule;
private TimeSpan period;
public DateTime ExecutionTime
{
get { return schedule; }
set { schedule = value; }
}
public long DueTime
{
get
{
long ms = (schedule.Ticks - DateTime.Now.Ticks) / 10000;
if (ms < 0)
{
ms = 0;
}
return ms;
}
}
public long Period
{
get { return period.Ticks / 10000; }
}
/// <summary>
/// 构造函数,马上开始运行
/// </summary>
/// <param name="period">周期时间</param>
public CycExecution(TimeSpan period)
{
this.schedule = DateTime.Now;
this.period = period;
}
/// <summary>
/// 构造函数,在一个将来时间开始运行
/// </summary>
/// <param name="shedule">计划执行的时间</param>
/// <param name="period">周期时间</param>
public CycExecution(DateTime shedule, TimeSpan period)
{
this.schedule = shedule;
this.period = period;
}
}
/// <summary>
/// 计划的接口
/// </summary>
public interface ISchedule
{
/// <summary>
/// 返回最初计划执行时间
/// </summary>
DateTime ExecutionTime { set; get; }
/// <summary>
/// 初始化执行时间于现在时间的时间刻度差
/// </summary>
long DueTime { get; }
/// <summary>
/// 循环的周期
/// </summary>
long Period { get; }
}
#endregion
}
posted on 2010-06-05 13:13 RockyLOMO 阅读(8864) 评论(4) 编辑 收藏 举报