很久以来都是看别人的文章,吭哧赛吭哧歪,今天对自己的网络通讯支持类进行升级后,感觉是向社区回馈一些的时刻了。
这个 UdpSocket 是在以前的 BeginXXX/EndXXX基础上改进而来,目的是为了提供性能。为此参考了博客园、以及其它园的多篇
关于 .Net 2.0sp1 中新增的 xxxAsyc 函数族的使用方法,在此一并致谢。
很久以来都是看别人的文章,吭哧赛吭哧歪,今天对自己的网络通讯支持类进行升级后,感觉是向社区回馈一些的时刻了。
这个 UdpSocket 是在以前的 BeginXXX/EndXXX基础上改进而来,目的是为了提供性能。为此参考了博客园、以及其它园的多篇
关于 .Net 2.0sp1 中新增的 xxxAsync 函数族的使用方法,在此一并致谢。
别的不多说,请看下述代码。
首先是抄自 MSDN 中的 SocketAsyncEventArgsPool,用于实现初步的SocketAsyncEventArgs对象池:

Code
private Stack<SocketAsyncEventArgs> m_pool;
private int _Capacity; // 池的最大容量
/// <summary>
/// 初始化对象池
/// </summary>
/// <param name="capacity">对象池中可以保持的最大对象SocketAsyncEventArgs的数量</param>
public SocketAsyncEventArgsPool (int capacity)
{
_Capacity = capacity;
m_pool = new Stack<SocketAsyncEventArgs>(capacity);
}
/// <summary>
/// 将元素推入队列
/// 初始化时,还需将默认容量的预构建的元素加入池中
/// 注意:预构建的元素的 Completed 委托必须赋值
/// </summary>
public void Push (SocketAsyncEventArgs item)
{
if (item == null) { throw new ArgumentNullException("Items added to a SocketAsyncEventArgsPool cannot be null"); }
lock (m_pool) {
m_pool.Push(item);
}
}
/// <summary>
/// 从池中获取一个SocketAsyncEventArgs实例
/// </summary>
public SocketAsyncEventArgs Pop ( )
{
Debug.WriteLine(string.Format("{0}, m_pool.Count={1}", DateTime.Now, m_pool.Count));
lock (m_pool) {
return m_pool.Pop( );
}
}
// The number of SocketAsyncEventArgs instances in the pool
public int Count
{
get { return m_pool.Count; }
}
public int Capacity
{
get { return _Capacity; }
}
然后是核心的 UdpSocket 类实现

Code
public class UdpSocket : IDisposable

{

[DllImport("Ws2_32.dll")]
private static extern IntPtr WSAJoinLeaf (IntPtr sck, IntPtr name, int nameLen, IntPtr lpCallerData, IntPtr lpCalleeData, IntPtr lpSQOS, IntPtr lpGQOS, int dwFlags);


私有数据成员#region 私有数据成员
private System.Net.Sockets.Socket m_UdpSocket;

private System.Net.IPEndPoint m_DefaultBind; // 默认绑定目标(本地监听)
private System.Net.IPEndPoint m_DefaultTarget; // 默认发送目标
private System.Net.IPAddress m_DefaultMultcastGroup; // 默认加入的组播组

private SocketAsyncEventArgsPool m_SendArgPool; // 发送参数池

private System.Net.Sockets.SocketAsyncEventArgs m_RecvArgs; // 接收的默认参数构造
private byte[] m_RecvBuff; // 接收缓冲

private long m_TotalPacksByRecv; // 收到的总数据包数
private long m_TotalBytesByRecv; // 收到的总字节数
private long m_TotalBytesBySend; // 发出的总字节数
#endregion

public IDataEvent<UdpSocket> OnDataEventHandle; // 数据处理类必须实现此接口,并将其引用传递到这里


属性实现代码块#region 属性实现代码块
public long TotalPacksByRecv

{

get
{ return m_TotalPacksByRecv; }

set
{ m_TotalPacksByRecv = value; }
}

public long TotalBytesByRecv

{

get
{ return m_TotalBytesByRecv; }

set
{ m_TotalBytesByRecv = value; }
}

public long TotalBytesBySend

{

get
{ return m_TotalBytesBySend; }

set
{ m_TotalBytesBySend = value; }
}

public IPEndPoint DefaultTarget

{

get
{ return m_DefaultTarget; }

set
{ m_DefaultTarget = value; }
}

public EndPoint LocalEndPoint

{
get

{
if (m_UdpSocket != null)
return m_UdpSocket.LocalEndPoint;
else
return ( null );
}
}

public SocketClient.WorkingStatusConst WorkingStatus

{
get

{
if (m_UdpSocket == null)
return ( SocketClient.WorkingStatusConst.cs_NotCreated );
else
return ( SocketClient.WorkingStatusConst.cs_Connected );
}
}

#endregion

public UdpSocket ( )
: this(null, null, null)

{
}


/**//// <summary>
/// 同时设定默认的发送目标
/// </summary>
public UdpSocket (System.Net.IPEndPoint defaultTarget)
: this(defaultTarget, null, null)

{
}


/**//// <summary>
/// 构造函数
/// 同时设定默认的发送目标、需要加入的广播组地址
/// </summary>
public UdpSocket (System.Net.IPEndPoint defaultTarget, IPAddress multicastGroupAddr)
: this(defaultTarget, multicastGroupAddr, null)

{
}



/**//// <summary>
/// 构造函数
/// 同时设定默认的发送目标、需要加入的广播组地址、绑定的本地地址
/// </summary>
public UdpSocket (System.Net.IPEndPoint defaultTarget, IPAddress multicastGroupAddr, System.Net.IPEndPoint defaultBindingEndPoint)

{
m_DefaultTarget = defaultTarget;
m_DefaultMultcastGroup = multicastGroupAddr;
m_DefaultBind = defaultBindingEndPoint;

m_SendArgPool = new SocketAsyncEventArgsPool(8);

for (int i=0; i < 8; i++)
{
SocketAsyncEventArgs ae=new SocketAsyncEventArgs( );
ae.UserToken = this;
ae.Completed += new EventHandler<SocketAsyncEventArgs>(Udp_OnSendCompleted);
m_SendArgPool.Push(ae);
}
}


创建UdpSocket#region 创建UdpSocket

// 绑定到本地的IP地址/端口号
public bool CreateUdpSocket (int nLocalPort)

{
return ( CreateUdpSocket(new IPEndPoint(IPAddress.Any, nLocalPort)) );
}


/**//// <summary>
/// 绑定到本地的IP地址/端口号
/// </summary>
/// <param name="sLocalAddr"></param>
/// <param name="nLocalPort"></param>
/// <returns></returns>
public bool CreateUdpSocket (string sLocalAddr, int nLocalPort)

{
Debug.Assert(m_UdpSocket == null, "UDP已经建立,调用顺序可能出错。");


if (( String.IsNullOrEmpty(sLocalAddr) ) || ( sLocalAddr == "127.0.0.1" ))
{
m_DefaultBind = new IPEndPoint(IPAddress.Any, nLocalPort);

} else
{
m_DefaultBind = new IPEndPoint(IPAddress.Parse(sLocalAddr), nLocalPort);
}

return ( CreateUdpSocket(m_DefaultBind) );
}


/**//// <summary>
/// 绑定到本地的IP地址/端口号
/// </summary>
public bool CreateUdpSocket (IPEndPoint bindAddr)

{
Debug.Assert(m_UdpSocket == null, "UDP已经建立,调用顺序可能出错。");

m_DefaultBind = bindAddr;

try
{
m_UdpSocket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
m_UdpSocket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
m_UdpSocket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.Broadcast, true);
m_UdpSocket.DontFragment = true;
m_UdpSocket.EnableBroadcast = true;
m_UdpSocket.Ttl = 5;

m_UdpSocket.Bind(bindAddr);


if (m_DefaultMultcastGroup != null)
{
JoinMemberShip(m_DefaultMultcastGroup);
}

m_RecvBuff = new byte[1500];
m_RecvArgs = new SocketAsyncEventArgs( );
m_RecvArgs.UserToken = this;
m_RecvArgs.RemoteEndPoint = new IPEndPoint(IPAddress.Any, 0);
m_RecvArgs.Completed += new EventHandler<SocketAsyncEventArgs>(this.Udp_OnReceiveCompleted);


} catch (SocketException exp)
{
throw new Exception(string.Format("CreateUdpSocket()运行时异常:DefaultBind={0},DefaultMultcastGroup={1}", m_DefaultBind, m_DefaultMultcastGroup),
exp);
}

return ( true );
}

#endregion 创建UdpSocket

// 启动异步接收进程
public bool Start ( )

{
Debug.Assert(m_UdpSocket != null, "UDP尚未建立,需要首先调用CreateUdpSocket()方法创建此对象.");

PostReceive( );

return ( true );
}


/**//// <summary>
/// 重新启动 UdpClient
/// </summary>
/// <returns></returns>
private bool ReStart ( )

{

if (m_UdpSocket != null)
{
m_UdpSocket.Close( );
m_UdpSocket = null;
}

try
{
CreateUdpSocket(m_DefaultBind);


} catch (SocketException e)
{
Debug.Assert(false, e.ToString( ));
}

Start( );
return ( true );
}

public bool Stop ( )

{

if (m_UdpSocket != null)
{
m_UdpSocket.Close( );
m_UdpSocket = null;
}
return ( true );
}


/**//// <summary>
/// 加入组播组
/// 必须在UdpSocket与本地地址 Bind 之后,Start 之前才可以加入组播组
/// </summary>
public bool JoinMemberShip (IPAddress groupAddress)

{
if (m_UdpSocket == null) return ( false );


try
{
//MulticastOption multicastOption = new MulticastOption(groupAddress);
//m_UdpSocket.Client.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.AddMembership, multicastOption);

WinsockSockAddr sckaddr = new WinsockSockAddr(groupAddress);
WSAJoinLeaf(this.m_UdpSocket.Handle, sckaddr.PinnedSockAddr, Marshal.SizeOf(typeof(WinsockSockAddr.SOCKADDR_IN)), IntPtr.Zero, IntPtr.Zero, IntPtr.Zero, IntPtr.Zero, 4);

} catch (SocketException e)
{
Debug.Print(e.ToString( ));
}


return ( true );
}

public bool LeaveMemberShip (IPAddress groupAddress)

{
if (m_UdpSocket == null) return ( false );

try
{
MulticastOption multicastOption = new MulticastOption(groupAddress);
m_UdpSocket.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.DropMembership, multicastOption);

} catch (SocketException e)
{
Debug.Print(e.ToString( ));
}
return ( true );
}


异步发送、接收数据代码块#region 异步发送、接收数据代码块
public void SendTo (ref byte[] data, int dataSize)

{
SendTo(ref data, dataSize, m_DefaultTarget);
}

public void SendTo (ref byte[] data, int dataSize, EndPoint remoteEP)

{
SocketAsyncEventArgs m_SendArgs = m_SendArgPool.Pop( );
m_SendArgs.RemoteEndPoint = remoteEP;
m_SendArgs.SetBuffer(data, 0, dataSize);

//m_SendArgs.UserToken = this;
//m_SendArgs.Completed += new EventHandler<SocketAsyncEventArgs>(Udp_OnSendCompleted);

bool block=m_UdpSocket.SendToAsync(m_SendArgs);

Debug.WriteLine(string.Format("UdpSocket::SendTo={0}", block));
}

private void PostReceive ( )

{
bool block=false;


while (block == false)
{
m_RecvArgs.SetBuffer(m_RecvBuff, 0, m_RecvBuff.Length);
block = m_UdpSocket.ReceiveFromAsync(m_RecvArgs);

Debug.WriteLine(string.Format("UdpSocket::ReceiveFromAsync={0}", block));
}

}

private void Udp_OnReceiveCompleted (object sender, SocketAsyncEventArgs e)

{
UdpSocket udp = (UdpSocket)e.UserToken;
Socket sck=(Socket)udp.m_UdpSocket;


if (e.SocketError == SocketError.Success)
{

IPEndPoint remoteEP = (IPEndPoint)e.RemoteEndPoint;

byte[] buff = e.Buffer;


if (buff != null)
{
m_TotalPacksByRecv++;
m_TotalBytesByRecv += e.BytesTransferred;

if (OnDataEventHandle != null)
{

try
{
OnDataEventHandle.OnDataRecived(remoteEP, buff, e.BytesTransferred);

} catch (NullReferenceException e1)
{
Debug.Print("Udp_OnReceiveCompleted() 出现 NullReferenceException 错误:" + e1.ToString( ));

} catch (Exception e1)
{
Debug.Print("Udp_OnReceiveCompleted() 错误:" + e1.ToString( ));

} finally
{
// Do nothing
}
}

}
}

// 发出下一个接收动作
PostReceive( );

}

private void Udp_OnSendCompleted (object sender, SocketAsyncEventArgs e)

{
Socket sck=(Socket)m_UdpSocket;


if (e.Buffer != null)
{
m_TotalBytesBySend += e.Buffer.Length;


if (OnDataEventHandle != null)
{

try
{
OnDataEventHandle.OnDataSended(e.RemoteEndPoint, e.Buffer, e.Buffer.Length);

} catch (SocketException e1)
{

switch (e1.SocketErrorCode)
{
case SocketError.HostUnreachable: // 这种错误直接忽略即可
break;
case SocketError.HostNotFound: // 这种错误直接忽略即可
break;
case SocketError.NetworkUnreachable:
Debug.Assert(false, "UdpSocket::SendCallback()出现错误:" + e1.ToString( ));
break;
default:
Debug.Assert(false, "UdpSocket::SendCallback()出现错误:" + e1.ToString( ));
break;
}
}
}
}

m_SendArgPool.Push(e);
}

#endregion 异步发送、接收数据代码块

protected virtual void Dispose (bool disposing)

{

if (disposing)
{
}

Stop( );

m_UdpSocket = null;
OnDataEventHandle = null;
}


IDisposable 成员#region IDisposable 成员

public void Dispose ( )

{
Dispose(true);
GC.SuppressFinalize(this);
}

#endregion
}

使用这个UdpSocket很简单,参考如下示例

Code
public class UdpTester : IDataEvent<UdpSocket>
{
private UdpSocket udp;
private int _Count;
public void Start ( )
{
udp = new UdpSocket( );
udp.OnDataEventHandle = this;
udp.CreateUdpSocket(8405);
udp.Start( );
}
#region IDataEvent<UdpSocket> 成员
public int OnDataRecived (System.Net.EndPoint remoteHost, byte[] dataBuff, int dataSize)
{
System.Console.WriteLine("{0}\t{1}\t{2}\t{3}", DateTime.Now, remoteHost.ToString( ), dataSize, ASCIIEncoding.ASCII.GetString(dataBuff, 0, dataSize));
byte[] buff = ASCIIEncoding.ASCII.GetBytes(string.Format("{0},{1}", DateTime.Now, _Count++));
udp.SendTo(ref buff, buff.Length, remoteHost);
return ( dataSize );
}
public int OnDataSended (System.Net.EndPoint remoteHost, byte[] dataBuff, int dataSize)
{
return ( dataSize );
}
#endregion
欢迎大家拍砖!
参考文章:
.NET3.5中的高性能 Socket API
翻译:使用.net3.5的缓存池和SocketAsyncEventArgs类创建socket服务器
关于 WinsockSockAddr 类的代码如下:

Code
public sealed unsafe class WinsockSockAddr
{
const Int16 AF_INET = 2;
const Int16 AF_INET6 = 23;
[StructLayout(LayoutKind.Sequential, Pack = 4)]
internal struct SOCKADDR_IN
{
public Int16 _family;
public Int16 _port;
public Byte _addr0;
public Byte _addr1;
public Byte _addr2;
public Byte _addr3;
public Int32 _nothing;
}
static readonly int SIZEOF_SOCKADDR_IN = Marshal.SizeOf(typeof(SOCKADDR_IN));
[StructLayout(LayoutKind.Sequential)]
internal struct SOCKADDR_IN6
{
public Int16 _family;
public Int16 _port;
public Int32 _flowInfo;
public Byte _addr0;
public Byte _addr1;
public Byte _addr2;
public Byte _addr3;
public Byte _addr4;
public Byte _addr5;
public Byte _addr6;
public Byte _addr7;
public Byte _addr8;
public Byte _addr9;
public Byte _addr10;
public Byte _addr11;
public Byte _addr12;
public Byte _addr13;
public Byte _addr14;
public Byte _addr15;
public Int32 _scopeID;
}
static readonly int SIZEOF_SOCKADDR_IN6 = Marshal.SizeOf(typeof(SOCKADDR_IN6));
// Depending on the family type of address represented, either a SOCKADDR_IN
// or a SOCKADDR_IN6 will be referenced by _addr. We'll pin the same object
// to _pinAddr, and finally keep a IntPtr to the alloc.
object _addr;
GCHandle _pinAddr;
IntPtr _pAddr;
public WinsockSockAddr (IPEndPoint source)
: this(source.Address, (short)source.Port)
{
}
public WinsockSockAddr (IPAddress source)
: this(source, 0)
{
}
public WinsockSockAddr (IPAddress source, short port)
{
_pAddr = (IntPtr)0;
if (source.AddressFamily == AddressFamily.InterNetwork) {
SOCKADDR_IN a;
Byte[] addr = source.GetAddressBytes( );
Debug.Assert(addr.Length == 4);
a._family = AF_INET;
a._port = IPAddress.HostToNetworkOrder(port);
a._addr0 = addr[0];
a._addr1 = addr[1];
a._addr2 = addr[2];
a._addr3 = addr[3];
a._nothing = 0;
_addr = a;
} else if (source.AddressFamily == AddressFamily.InterNetworkV6) {
SOCKADDR_IN6 a;
Byte[] addr = source.GetAddressBytes( );
Debug.Assert(addr.Length == 16);
a._family = AF_INET6;
a._port = IPAddress.HostToNetworkOrder(port);
a._flowInfo = 0;
a._addr0 = addr[0];
a._addr1 = addr[1];
a._addr2 = addr[2];
a._addr3 = addr[3];
a._addr4 = addr[4];
a._addr5 = addr[5];
a._addr6 = addr[6];
a._addr7 = addr[7];
a._addr8 = addr[8];
a._addr9 = addr[9];
a._addr10 = addr[10];
a._addr11 = addr[11];
a._addr12 = addr[12];
a._addr13 = addr[13];
a._addr14 = addr[14];
a._addr15 = addr[15];
a._scopeID = (Int32)source.ScopeId;
_addr = a;
} else {
throw new ArgumentException( );
}
_pinAddr = GCHandle.Alloc(_addr, GCHandleType.Pinned);
_pAddr = _pinAddr.AddrOfPinnedObject( );
}
void Close ( )
{
if (_pinAddr.IsAllocated) {
_pinAddr.Free( );
}
_addr = null;
_pAddr = (IntPtr)0;
}
~WinsockSockAddr ( )
{
Close( );
}
public IntPtr PinnedSockAddr
{ get { return _pAddr; } }
}
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