Pascal小游戏 随机函数
一个被人写滥了的小程序,新手学习,Pascal By Chaobs
初学者可以用它来学习随机函数的运用,当然你完全可以自己写一个随机函数。
var
player1,player2:longint;
a,b,l,o,i,v:longint; w:boolean;
begin
randomize;
write('A=');readln(player1);
write('B=');readln(player2);
b:=1;
i:=1;
while(player1>0)and(player2>0)do
begin
if i=1 then
begin
a:=random(101)+1;
if a<=70 then
begin
writeln('A against B,B has ',a,' damage.');
player2:=player2-a;
end;
if (a>70)and(a<=80) then
begin
o:=random(30);
writeln('A thumping B,B has ',a*2+o,' damage.');
player2:=player2-a*2;
end;
if (a>80)and(a<=85) then
begin
o:=random(120);
writeln('A restored ',a*2+o-50,' points.');
player1:=player1+a*2+o-50;
end;
if (a>85)and(a<=90) then
begin
writeln('A launched combo. ');
l:=100;
w:=true;
while w do
begin
o:=random(71);
writeln('B has ',o,' damage.');
player2:=player2-o;
if l<random(80) then w:=false;
l:=l-random(15);
end;
end;
if (a>90)and(a<=95) then
begin
o:=random(300);
writeln('A launch from exploding!');
writeln('A has ',o div 2,' damage.');
writeln('B has ',o+10,' damage.');
player1:=player1-o div 2;
player2:=player2-(o+10);
end;
if (a>95)and(a<=97) then
begin
writeln('A midicine,restore ',400,' points!');
player1:=player1+400;
end;
if (a>97)and(a<=100) then
begin
o:=random(100)+100;
writeln('A vampire ',o,' points.');
player1:=player1+o;
player2:=player2-o;
end;
if (a=101) then
begin
writeln('A colossus heaven boxing! ');
l:=100;
o:=random(20)+1;
for v:=1 to 100 do
begin
writeln('B has ',v*o,' damage.');
player2:=player2-v*o;
if l<random(80) then break;
l:=l-random(15);
end;
end;
i:=2;
if player1<0 then player1:=0;
if player2<0 then player2:=0;
writeln(' A ',player1);
writeln(' B ',player2);
readln;
end;
if i=2 then
begin
a:=random(101)+1;
if a<=70 then
begin
writeln('B against A,A has ',a,' damage.');
player1:=player1-a;
end;
if (a>70)and(a<=80) then
begin
o:=random(30);
writeln('B thumping A,A has ',a*2+o,' damage.');
player1:=player1-a*2;
end;
if (a>80)and(a<=85) then
begin
o:=random(120);
writeln('B restored ',a*2+o-50,' points.');
player2:=player2+a*2+o-50;
end;
if (a>85)and(a<=90) then
begin
writeln('B launched combo. ');
l:=100;
w:=true;
while w do
begin
o:=random(71);
writeln('A has ',o,' damage.');
player1:=player1-o;
if l<random(80) then w:=false;
l:=l-random(15);
end;
end;
if (a>90)and(a<=95) then
begin
o:=random(300);
writeln('B launch from exploding!');
writeln('B has ',o div 2,' damage.');
writeln('A has ',o+10,' damage.');
player2:=player2-o div 2;
player1:=player1-(o+10);
end;
if (a>95)and(a<=97) then
begin
writeln('B midicine,restore ',400,' points!');
player2:=player2+400;
end;
if (a>97)and(a<=100) then
begin
o:=random(100)+100;
writeln('B vampire ',o,' points.');
player2:=player2+o;
player1:=player1-o;
end;
if (a=101) then
begin
writeln('B colossus heaven boxing! ');
l:=100;
o:=random(20)+1;
for v:=1 to 100 do
begin
writeln('A has ',v*o,' damage.');
player1:=player1-v*o;
if l<random(80) then break;
l:=l-random(15);
end;
end;
i:=1;
if player1<0 then player1:=0;
if player2<0 then player2:=0;
writeln(' A ',player1);
writeln(' B ',player2);
readln;
end;
end;
writeln;
if player1>player2 then writeln('A WIN!')
else if player2>player1 then writeln('B WIN!')
else writeln('DRAW');
readln;
end.