OpenGL es2.0 加载纹理图片和CubMap

public static int initTexture(int drawableId, Resources resources) {
int[] textures = new int[1];
GLES20.glGenTextures(1, textures, 0);
int textureId = textures[0];
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textureId);
GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR);
GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR);
GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_REPEAT);
GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_REPEAT);


InputStream is = resources.openRawResource(drawableId);
Bitmap bitmapTmp;
try {
bitmapTmp = BitmapFactory.decodeStream(is);
} finally {
try {
is.close();
} catch (Exception e) {
// TODO: handle exception
e.printStackTrace();
}
}
GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, bitmapTmp, 0);
bitmapTmp.recycle();
return textureId;
}
posted @ 2015-04-13 01:03  Anzhongliu  阅读(148)  评论(0编辑  收藏  举报