九阴白骨爪
.cpp文件
#include "HelloWorldScene.h" USING_NS_CC; Scene* HelloWorld::createScene() { // 'scene' is an autorelease object auto scene = Scene::create(); // 'layer' is an autorelease object auto layer = HelloWorld::create(); // add layer as a child to scene scene->addChild(layer); // return the scene return scene; } // on "init" you need to initialize your instance bool HelloWorld::init() { ////////////////////////////// // 1. super init first if ( !Layer::init() ) { return false; } Size visibleSize = Director::getInstance()->getVisibleSize(); Point origin = Director::getInstance()->getVisibleOrigin(); SpriteFrameCache * cache = SpriteFrameCache::getInstance(); cache->addSpriteFramesWithFile("jiuyinbaiguzhua.plist","jiuyinbaiguzhua.png"); auto m_pSprite1 = Sprite::createWithSpriteFrameName("jiuyinbaiguzhua_1.png"); m_pSprite1->setPosition(visibleSize.width/2.0f,visibleSize.height/2.0f); addChild(m_pSprite1); Vector<SpriteFrame*> animFrames(18); char str[100] = {0}; for(int i = 1; i <= 18; i++) { sprintf(str, "jiuyinbaiguzhua_%d.png", i); SpriteFrame* frame = cache->getSpriteFrameByName( str ); animFrames.pushBack(frame); } Animation* animation = Animation::createWithSpriteFrames(animFrames, 0.3f); m_pSprite1->runAction( RepeatForever::create( Animate::create(animation) ) ); return true; } void HelloWorld::menuCloseCallback(Ref* pSender) { #if (CC_TARGET_PLATFORM == CC_PLATFORM_WP8) || (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT) MessageBox("You pressed the close button. Windows Store Apps do not implement a close button.","Alert"); return; #endif Director::getInstance()->end(); #if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS) exit(0); #endif }
.h文件
#ifndef __HELLOWORLD_SCENE_H__ #define __HELLOWORLD_SCENE_H__ #include "cocos2d.h" class HelloWorld : public cocos2d::Layer { public: // there's no 'id' in cpp, so we recommend returning the class instance pointer static cocos2d::Scene* createScene(); // Here's a difference. Method 'init' in cocos2d-x returns bool, instead of returning 'id' in cocos2d-iphone virtual bool init(); // a selector callback void menuCloseCallback(cocos2d::Ref* pSender); // implement the "static create()" method manually CREATE_FUNC(HelloWorld); }; #endif // __HELLOWORLD_SCENE_H__
效果图