UGUI 的多分辨率适配

1、Canvas的属性配置

2、Canvas Scaler的属性配置

3、根据不同的屏幕的比例动态修改缩放基准

 1 void Start ()   
 2     {  
 3         float standard_width = 960f;        //初始宽度  
 4         float standard_height = 640f;       //初始高度  
 5         float device_width = 0f;                //当前设备宽度  
 6         float device_height = 0f;               //当前设备高度  
 7         float adjustor = 0f;         //屏幕矫正比例  
 8         //获取设备宽高  
 9         device_width = Screen.width;  
10         device_height = Screen.height;  
11         //计算宽高比例  
12         float standard_aspect = standard_width / standard_height;  
13         float device_aspect = device_width / device_height;  
14         //计算矫正比例  
15         if (device_aspect < standard_aspect)  
16         {  
17             adjustor = standard_aspect / device_aspect;  
18         }  
19   
20         CanvasScaler canvasScalerTemp = transform.GetComponent<CanvasScaler>();  
21         if (adjustor == 0)  
22         {  
23             canvasScalerTemp.matchWidthOrHeight = 1;  
24         }  
25         else  
26         {  
27             canvasScalerTemp.matchWidthOrHeight = 0;  
28         }  
29     }  

将脚本挂在画布控件上。

posted @ 2017-06-01 21:28  AaronBlogs  阅读(978)  评论(0编辑  收藏  举报