public GameObject monster;monster是你想要生成的物体 Instantiate(monster,new Vector3 ( Random.Range (-4.5f,4.5f), Random.Range(5.5f, 6f),-1), Quaternion.Euler(new Vector3(90,-90,90)));在x为(-4.5,4.5),y(5.5,6),z为-1的区域内生成。