Unity3d 4.3 通过代码动态更改SpriteRender的Sprite
http://www.unitymanual.com/home.php?mod=space&uid=2452&do=blog&id=420
using UnityEngine; using System.Collections; public class TestSprite : MonoBehaviour { public Sprite spriteA; public Texture2D Tex; // Use this for initialization void Start () { Tex = Resources.Load("Enter") as Texture2D; //Create(源资源,对应sprite的矩形,对应sprite的中心点坐标) spriteA = Sprite.Create(Tex, new Rect(171, 0, 171, 95), new Vector2(0.5f, 0.5f)); gameObject.GetComponent<SpriteRenderer>().sprite = spriteA; } // Update is called once per frame void Update () { } }