[WPF/Silverlight]让INotifyPropertyChanged的实现更优雅一些
我想大部分的WPF和SL开发者都应该对INotifyPropertyChanged这个接口再熟悉不过了。当我们向UI传递属性变化的通知并更新客户端UI时就必须应用到它。(这里插一句,当一个集合中的项改变时我们则需要使用ObservableCollection<T>泛型集合)
假设我们有一个叫做MenuButtonModel的类,其中一个属性为HasFocus,那么通常情况下我们会这样实现INotifyPropertyChanged接口
public class MenuButtonModel : INotifyPropertyChanged { public event PropertyChangedEventHandler PropertyChanged; private bool? _hasFocus; public bool? HasFocus { get { return _hasFocus; } set { _hasFocus = value; if (PropertyChanged != null) { PropertyChanged(this,new PropertyChangedEventArgs("HasFocus")) } } } }
当这个类的属性比较多的时候(如多了一个IconPath属性),我们又将NotifyPropertyChanged独立出来,如:
public class MenuButtonModel : INotifyPropertyChanged { public event PropertyChangedEventHandler PropertyChanged; public void NotifyPropertyChanged(string propertyName) { if (PropertyChanged != null) { PropertyChanged(this, new PropertyChangedEventArgs(propertyName)); } } private bool? _hasFocus; public bool? HasFocus { get { return _hasFocus; } set { _hasFocus = value; NotifyPropertyChanged("HasFocus"); } } private string _iconPath; public string IconPath { get { return _iconPath; } set { _iconPath = value; NotifyPropertyChanged("IconPath"); } } }
当我们的类越来越多时,写这样的代码又显得有些疲于奔命。于是乎大家想到了为这些类建立一个共同的基类。所有该基类的派生类自然都实现了IPropertyChanged接口。如下例中的PropertyChangedBase类:
public class PropertyChangedBase : INotifyPropertyChanged { public event PropertyChangedEventHandler PropertyChanged; public void NotifyPropertyChanged(string propertyName) { if (this.PropertyChanged != null) { this.PropertyChanged(this, new PropertyChangedEventArgs(propertyName)); } } }
然后我们改动MenuButton类,使其继承PropertyChangedBase:
public class MenuButtonModel : PropertyChangedBase { private bool? _hasFocus; public bool? HasFocus { get { return _hasFocus; } set { _hasFocus = value; NotifyPropertyChanged("HasFocus"); } } private string _iconPath; public string IconPath { get { return _iconPath; } set { _iconPath = value; NotifyPropertyChanged("IconPath"); } }
现在看起来好多了。不过做为有洁癖的程序员,这样的方法显然不会满足俺们的要求,因为我们仍然需要硬编码一个Name(如:IconPath),这很不爽。即使写错了,编译器也不会发现这个潜在的错误。从成千上万个类中寻找一个硬编码问题会让人抓狂。老赵说过要尽量使用强类型,这绝对是至理名言。。。,那么表达式树正式登场!我们需要稍微的改动一下PropertyChangedBase类(这里注意需要using System.Linq.Expressions):
public class PropertyChangedBase : INotifyPropertyChanged { public event PropertyChangedEventHandler PropertyChanged; public void NotifyPropertyChanged<T>(Expression<Func<T>> propertyName) { if (this.PropertyChanged != null) { var memberExpression = propertyName.Body as MemberExpression; if (memberExpression != null) { this.PropertyChanged(this, new PropertyChangedEventArgs(memberExpression.Member.Name)); } } } }
经过如上改动,我们就可以在派生类中使用优雅的强类型啦~,如下:
public class MenuButtonModel : PropertyChangedBase { private bool? _hasFocus; public bool? HasFocus { get { return _hasFocus; } set { _hasFocus = value; NotifyPropertyChanged<bool?>(() => this.HasFocus); } } private string _iconPath; public string IconPath { get { return _iconPath; } set { _iconPath = value; NotifyPropertyChanged<string>(() => this.IconPath); } } }
看起来还不错。不过<bool?>,<string>依然不是很爽,如果可以this.NotifyPropertyChanged( p => p.HasFocus),那多帅啊。要实现这个目的,我们需要使用扩展方法。搞一个静态类出来,如下:
public static class PropertyChangedBaseEx { public static void NotifyPropertyChanged<T, TProperty>(this T propertyChangedBase, Expression<Func<T, TProperty>> expression) where T : PropertyChangedBase { var memberExpression = expression.Body as MemberExpression; if (memberExpression != null) { string propertyName = memberExpression.Member.Name; propertyChangedBase.NotifyPropertyChanged(propertyName); } else throw new NotImplementedException(); } }
然后我们就可以在类中用优雅的语法实现PropertyChanged了。
全部代码如下:
MenuButton.cs
public class MenuButtonModel : PropertyChangedBase { private bool? _hasFocus; public bool? HasFocus { get { return _hasFocus; } set { _hasFocus = value; this.NotifyPropertyChanged(p => p.HasFocus); } } private string _iconPath; public string IconPath { get { return _iconPath; } set { _iconPath = value; this.NotifyPropertyChanged(p => p.IconPath); } } }
PropertyChangedBase.cs以及PropertyChangedBaseEx.cs
public class PropertyChangedBase : INotifyPropertyChanged { public event PropertyChangedEventHandler PropertyChanged; public void NotifyPropertyChanged(string propertyName) { if (this.PropertyChanged != null) { this.PropertyChanged(this, new PropertyChangedEventArgs(propertyName)); } } } public static class PropertyChangedBaseEx { public static void NotifyPropertyChanged<T, TProperty>(this T propertyChangedBase, Expression<Func<T, TProperty>> expression) where T : PropertyChangedBase { var memberExpression = expression.Body as MemberExpression; if (memberExpression != null) { string propertyName = memberExpression.Member.Name; propertyChangedBase.NotifyPropertyChanged(propertyName); } else throw new NotImplementedException(); } }
需要注意的是,因为是扩展方法,所有this关键字不能省略。
ok,就到这里,have fun~
作者:紫色永恒
本文版权归作者和博客园共有,欢迎转载,但未经作者同意必须保留此段声明,且在文章页面明显位置给出原文连接,否则保留追究法律责任的权利